Added level scaling for prosthetics
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@@ -79,6 +79,13 @@ function ISBaseTimedAction:perform()
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TOC_DEBUG.print("Trying for bleed, player met the criteria")
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LocalPlayerController.TryRandomBleed(self.character, limbName)
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end
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-- Level up prosthesis perk
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if dcInst:getIsProstEquipped(limbName) then
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LocalPlayerController.playerObj:getXp():AddXP(Perks["ProstFamiliarity"], 1) -- TODO Make it dynamic
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end
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end
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end
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end
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