Fixed Uninstall prost in sp

This commit is contained in:
Pao
2023-01-22 20:05:20 +01:00
parent 36bee73878
commit d39eb0e031
3 changed files with 24 additions and 60 deletions

View File

@@ -1,3 +1,6 @@
-- TODO patient and surgeon will always be the same if we're local... dumb cock
function TocCutLocal(_, patient, surgeon, part_name)
if TocGetSawInInventory(surgeon) ~= nil then
ISTimedActionQueue.add(ISCutLimb:new(patient, surgeon, part_name));
@@ -22,8 +25,6 @@ function TocOperateLocal(_, patient, surgeon, part_name, use_oven)
end
function TocEquipProsthesisLocal(_, patient, surgeon, part_name)
-- TODO probably completely broken for MP
-- TODO this is really janky
local surgeon_inventory = surgeon:getInventory()
local prosthesis_to_equip = surgeon_inventory:getItemFromType('TOC.MetalHand') or
surgeon_inventory:getItemFromType('TOC.MetalHook') or
@@ -36,7 +37,10 @@ function TocEquipProsthesisLocal(_, patient, surgeon, part_name)
end
function TocUnequipProsthesisLocal(_, patient, part_name)
local equipped_prosthesis = TocFindItemInProstBodyLocation(part_name, patient)
ISTimedActionQueue.add(ISUninstallProsthesis:new(patient, equipped_prosthesis,
patient:getBodyDamage():getBodyPart(TocGetBodyPartTypeFromPartName(part_name))))
--local equipped_prosthesis = TocFindItemInProstBodyLocation(part_name, patient)
ISTimedActionQueue.add(ISUninstallProsthesis:new(patient, patient, part_name))
--ISTimedActionQueue.add(ISUninstallProsthesis:new(patient, equipped_prosthesis,
-- patient:getBodyDamage():getBodyPart(TocGetBodyPartTypeFromPartName(part_name))))
end

View File

@@ -190,18 +190,19 @@ function OnClickTocConfirmUIMP(button, args)
local prosthesis_to_equip = surgeon_inventory:getItemFromType('TOC.MetalHand') or
surgeon_inventory:getItemFromType('TOC.MetalHook') or
surgeon_inventory:getItemFromType('TOC.WoodenHook')
if prosthesis_to_equip then
ISTimedActionQueue.add(ISInstallProsthesis:new(player, confirm_ui_mp.patient, prosthesis_to_equip, confirm_ui_mp.partNameAct))
ISTimedActionQueue.add(ISInstallProsthesis:new(player, confirm_ui_mp.patient, prosthesis_to_equip,
confirm_ui_mp.partNameAct))
else
player:Say("I don't have a prosthesis right now")
end
elseif confirm_ui_mp.actionAct == "Unequip" and args.option == "yes" then
-- We can't check if the player has a prosthesis right now, we need to do it later
-- TODO should check if player has a prosthesis equipped before doing it
-- TODO should check if player has a prosthesis equipped before doing it
-- TODO Player is surgeon, but we don't have a confirm_ui_mp.surgeon... awful awful awful
@@ -214,7 +215,7 @@ function OnClickTocConfirmUIMP(button, args)
end
end
@@ -352,6 +353,8 @@ end
function SetupTocMainUI(surgeon, patient, toc_data)
-- TODO add a ontick to update it regularly
main_ui.surgeon = surgeon -- we shouldn't need an arg for this
main_ui.patient = patient
@@ -505,7 +508,7 @@ function SendCommandToConfirmUIMP(action, isBitten, userName, partName)
if action ~= "Wait server" then
confirm_ui_mp["text4"]:setText("You're gonna " ..
action .. " the " .. getText("UI_ContextMenu_" .. partName) .. " of " .. userName)
action .. " the " .. getText("UI_ContextMenu_" .. partName) .. " of " .. userName)
confirm_ui_mp["text2"]:setText("Are you sure?")
confirm_ui_mp["text2"]:setColor(1, 0, 0, 0)
@@ -565,7 +568,6 @@ function ISNewHealthPanel.onClick_TOC(button)
end
function TocWaitForOnlinePlayerData(numberTicks)
if MP_other_player_toc_data ~= nil then
SetupTocMainUI(TocTempTable.TempSurgeon, TocTempTable.TempPatient, MP_other_player_toc_data)
@@ -582,7 +584,6 @@ function TocWaitForOnlinePlayerData(numberTicks)
end
function ISHealthPanel:createChildren()
ISHealthPanel_createChildren(self)

View File

@@ -341,21 +341,20 @@ function TheOnlyCure.OperateLimb(part_name, surgeon_factor, use_oven)
player:transmitModData()
end
function TheOnlyCure.EquipProsthesis(part_name, prosthesis_base_name)
local player = getPlayer()
local toc_data = player:getModData().TOC
local prosthesis_name = TocFindCorrectClothingProsthesis(prosthesis_base_name, part_name)
local added_prosthesis = player:getInventory():AddItem(prosthesis_name)
if part_name ~= nil then
if added_prosthesis ~= nil then
toc_data.Limbs[part_name].is_prosthesis_equipped = true -- TODO should we show that the hand has a prost too if it's installed in the forearm?
toc_data.Limbs[part_name].is_prosthesis_equipped = true
toc_data.Limbs[part_name].equipped_prosthesis = toc_data.Prosthesis[prosthesis_base_name][part_name]
player:setWornItem(added_prosthesis:getBodyLocation(), added_prosthesis)
@@ -368,12 +367,10 @@ function TheOnlyCure.EquipProsthesis(part_name, prosthesis_base_name)
end
function TheOnlyCure.UnequipProsthesis(part_name, equipped_prosthesis)
local player = getPlayer()
local toc_data = player:getModData().TOC
local toc_data = player:getModData().TOC
-- we've got equipped_prosthesis, so we should be able to get it directly
@@ -381,8 +378,6 @@ function TheOnlyCure.UnequipProsthesis(part_name, equipped_prosthesis)
local equipped_prosthesis_full_type = equipped_prosthesis:getFullType()
for _, prost_v in ipairs(GetProsthesisList()) do
local prosthesis_name = string.match(equipped_prosthesis_full_type, prost_v)
if prosthesis_name then
@@ -392,7 +387,6 @@ function TheOnlyCure.UnequipProsthesis(part_name, equipped_prosthesis)
player:getInventory():Remove(equipped_prosthesis)
player:transmitModData()
-- needed to remove from queue / start next.
end
end
@@ -400,9 +394,6 @@ function TheOnlyCure.UnequipProsthesis(part_name, equipped_prosthesis)
end
function TryTocAction(_, part_name, action, surgeon, patient)
-- TODO add checks so that we don't show these menus if a player has already beeen operated or amputated
-- TODO at this point surgeon doesnt do anything. We'll fix this later
@@ -415,12 +406,8 @@ function TryTocAction(_, part_name, action, surgeon, patient)
elseif action == "Operate" then
TocOperateLocal(_, surgeon, surgeon, part_name, false)
elseif action == "Equip" then
-- TODO finish this
local item
TocEquipProsthesisLocal(_, surgeon, surgeon, part_name)
elseif action == "Unequip" then
-- TODO finish this
local item
TocUnequipProsthesisLocal(_, surgeon, part_name)
end
else
@@ -441,37 +428,9 @@ function TryTocAction(_, part_name, action, surgeon, patient)
elseif action == "Operate" then
AskCanOperateLimb(patient, part_name)
elseif action == "Equip" then
--local surgeon_inventory = surgeon:getInventory()
--local prosthesis_to_equip = surgeon_inventory:getItemFromType('TOC.MetalHook')
--local prosthesis_to_equip = surgeon_inventory:getItemFromType('TOC.MetalHand') or
-- surgeon_inventory:getItemFromType('TOC.MetalHook') or
-- surgeon_inventory:getItemFromType('TOC.WoodenHook')
AskCanEquipProsthesis(patient, part_name)
-- if prosthesis_to_equip then
-- ISTimedActionQueue.add(ISInstallProsthesis:new(patient, prosthesis_to_equip,
-- patient:getBodyDamage():getBodyPart(TocGetBodyPartTypeFromPartName(part_name))))
-- else
-- surgeon:Say("I need a prosthesis")
-- end
--AskCanEquipProsthesis(patient, part_name, item)
elseif action == "Unequip" then
AskCanUnequipProsthesis(patient, part_name)
-- local equipped_prosthesis = TocFindItemInProstBodyLocation(part_name, patient)
-- ISTimedActionQueue.add(ISUninstallProsthesis:new(patient, equipped_prosthesis,
-- patient:getBodyDamage():getBodyPart(TocGetBodyPartTypeFromPartName(part_name))))
end
ui.actionAct = action
ui.partNameAct = part_name
@@ -479,7 +438,7 @@ function TryTocAction(_, part_name, action, surgeon, patient)
SendCommandToConfirmUIMP("Wait server")
end
end