UI: Moved specific b42 health panel files to 42 folder, restored old files for b41
@@ -17,8 +17,10 @@ if luautils.stringStarts(StaticData.GAME_VERSION, "41") then
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xMod = 0
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yMod = 0
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else
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xMod = 5 -- 5
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yMod = 13 -- Actually in game the shift compared to the png is of 4 px...
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-- For some reason (I didn't investigate), when applying stuff to the health panel
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-- there is an un-accounted shift in B42.
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xMod = 5
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yMod = 13
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end
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 3.8 KiB |
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.2 KiB |
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Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
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Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.1 KiB |
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Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.2 KiB |
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.5 KiB |