Readded perks
This commit is contained in:
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local PlayerHandler = require("TOC_PlayerHandler.lua")
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------------------
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---@class Initialization
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local Initialization = {}
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function Initialization.StartMain()
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-- Starts initialization for local client
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Events.OnCreatePlayer.Add(PlayerHandler.InitializePlayer)
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Initialization.SetupTraits()
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end
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function Initialization.SetupTraits()
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-- TODO Where is Perks.Left_Hand?
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local amp1 = TraitFactory.addTrait("Amputee_Hand", getText("UI_trait_Amputee_Hand"), -8, getText("UI_trait_Amputee_Hand_desc"), false, false)
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amp1:addXPBoost(Perks.Left_Hand, 4)
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amp1:addXPBoost(Perks.Fitness, -1)
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amp1:addXPBoost(Perks.Strength, -1)
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local amp2 = TraitFactory.addTrait("Amputee_LowerArm", getText("UI_trait_Amputee_LowerArm"), -10, getText("UI_trait_Amputee_LowerArm_desc"), false, false)
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amp2:addXPBoost(Perks.Left_Hand, 4)
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amp2:addXPBoost(Perks.Fitness, -1)
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amp2:addXPBoost(Perks.Strength, -1)
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local amp3 = TraitFactory.addTrait("Amputee_UpperArm", getText("UI_trait_Amputee_UpperArm"), -20, getText("UI_trait_Amputee_UpperArm_desc"), false, false)
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amp3:addXPBoost(Perks.Left_Hand, 4)
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amp3:addXPBoost(Perks.Fitness, -1)
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amp3:addXPBoost(Perks.Strength, -1)
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TraitFactory.addTrait("Insensitive", getText("UI_trait_Insensitive"), 6, getText("UI_trait_Insensitivedesc"), false,
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false)
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TraitFactory.setMutualExclusive("Amputee_Hand", "Amputee_LowerArm")
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TraitFactory.setMutualExclusive("Amputee_Hand", "Amputee_UpperArm")
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TraitFactory.setMutualExclusive("Amputee_LowerArm", "Amputee_UpperArm")
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end
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Events.OnGameBoot.Add(Initialization.StartMain)
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47
media/lua/client/TOC_Main.lua
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47
media/lua/client/TOC_Main.lua
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local PlayerHandler = require("TOC_PlayerHandler.lua")
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------------------
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---@class Main
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local Main = {}
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function Main.Start()
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-- Starts initialization for local client
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Events.OnCreatePlayer.Add(PlayerHandler.InitializePlayer)
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Main.SetupTraits()
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end
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---Setups the custom traits
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function Main.SetupTraits()
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-- Perks.Left_Hand is defined in perks.txt
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local traitsTable = {}
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local trait1 = TraitFactory.addTrait("Amputee_Hand", getText("UI_trait_Amputee_Hand"), -8, getText("UI_trait_Amputee_Hand_desc"), false, false)
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traitsTable[1] = trait1
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local trait2 = TraitFactory.addTrait("Amputee_LowerArm", getText("UI_trait_Amputee_LowerArm"), -10, getText("UI_trait_Amputee_LowerArm_desc"), false, false)
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traitsTable[2] = trait2
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local trait3 = TraitFactory.addTrait("Amputee_UpperArm", getText("UI_trait_Amputee_UpperArm"), -20, getText("UI_trait_Amputee_UpperArm_desc"), false, false)
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traitsTable[2] = trait3
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for i=1, #traitsTable do
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local t = traitsTable[i]
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t:addXPBoost(Perks.Left_Hand, 4)
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t:addXPBoost(Perks.Fitness, -1)
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t:addXPBoost(Perks.Strength, -1)
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end
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TraitFactory.addTrait("Insensitive", getText("UI_trait_Insensitive"), 6, getText("UI_trait_Insensitivedesc"), false, false)
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TraitFactory.setMutualExclusive("Amputee_Hand", "Amputee_LowerArm")
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TraitFactory.setMutualExclusive("Amputee_Hand", "Amputee_UpperArm")
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TraitFactory.setMutualExclusive("Amputee_LowerArm", "Amputee_UpperArm")
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end
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--* Events *--
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Events.OnGameBoot.Add(Main.Start)
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54
media/perks.txt
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54
media/perks.txt
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VERSION = 1,
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perk Prosthesis
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{
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parent = None,
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translation = Prosthesis,
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passive = false,
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xp1 = 0,
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xp2 = 0,
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xp3 = 0,
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xp4 = 0,
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xp5 = 0,
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xp6 = 0,
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xp7 = 0,
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xp8 = 0,
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xp9 = 0,
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xp10 = 0,
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}
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perk Left_Hand
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{
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parent = Prosthesis,
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name = Left_Hand,
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translation = Left_Hand,
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passive = false,
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xp1 = 50,
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xp2 = 100,
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xp3 = 200,
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xp4 = 500,
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xp5 = 1000,
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xp6 = 2500,
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xp7 = 4000,
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xp8 = 5000,
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xp9 = 7000,
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xp10 = 9000,
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}
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perk Right_Hand
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{
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parent = Prosthesis,
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name = Right_Hand,
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translation = Right_Hand,
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passive = false,
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xp1 = 50,
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xp2 = 100,
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xp3 = 200,
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xp4 = 500,
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xp5 = 1000,
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xp6 = 2500,
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xp7 = 4000,
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xp8 = 6000,
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xp9 = 7000,
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xp10 = 9000,
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}
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