I broke everything since I'm an idiot, now it works

This commit is contained in:
Pao
2023-01-12 19:49:04 +01:00
parent 7c5e98d828
commit d66ed790a6
3 changed files with 117 additions and 166 deletions

View File

@@ -1,8 +1,38 @@
-- Makes the player drop an item if they don't have a limb or haven't equipped a prosthesis
function TheOnlyCure.TryDropItem(player, toc_data)
if TheOnlyCure.CheckIfCanPickUpItem(toc_data, Right, Hand, Forearm) and player:getPrimaryHandItem() ~= nil then
if player:getPrimaryHandItem():getName() ~= "Bare Hands" then
player:dropHandItems()
end
end
if TheOnlyCure.CheckIfCanPickUpItem(toc_data, Left, Hand, Forearm) and player:getSecondaryHandItem() ~= nil then
if player:getSecondaryHandItem():getName() ~= "Bare Hands" then
player:dropHandItems()
end
end
end
-- Helper for DropItem
function TheOnlyCure.CheckIfCanPickUpItem(toc_data, side, limb, secondary_limb)
local full_primary_limb = side .. limb
local full_secondary_limb = side .. secondary_limb
return toc_data[full_primary_limb].is_cut and not (toc_data[full_primary_limb].has_prosthesis_equipped or toc_data[full_secondary_limb]) or
(toc_data[full_secondary_limb].is_cut and not toc_data[full_secondary_limb].has_prosthesis_equipped)
end
function TheOnlyCure.CheckIfPlayerIsInfected(player, toc_data)
local body_damage = player:getBodyDamage()
for _, v in GetLimbsBodyPartTypes() do
for _, v in ipairs(GetLimbsBodyPartTypes()) do
local toc_bodypart = TheOnlyCure.FindBodyPartFromBodyPartType(toc_data, v)
if body_damage:getBodyPart(v):bitten() and not toc_data[toc_bodypart].is_cut then
@@ -11,7 +41,7 @@ function TheOnlyCure.CheckIfPlayerIsInfected(player, toc_data)
end
end
for _, v in GetOtherBodyPartTypes() do
for _, v in ipairs(GetOtherBodyPartTypes()) do
if body_damage:getBodyPart(v):bitten() then
toc_data.is_other_bodypart_infected = true -- Even one is enough, stop cycling if we find it
player:transmitModData()
@@ -152,10 +182,15 @@ end
function TheOnlyCure.UpdateEveryOneMinute()
local player = getPlayer()
-- To prevent errors during loading
if player == nil then
return
end
local toc_data = player:getModData().TOC
if toc_data ~= nil then
TheOnlyCure.TryDropItem(player, toc_data)
--TheOnlyCure.TryDropItem(player, toc_data) -- TODO this is kinda useless I think
TheOnlyCure.CheckIfPlayerIsInfected(player, toc_data)
TheOnlyCure.UpdatePlayerHealth(player, toc_data)
end
@@ -165,6 +200,10 @@ end
function TheOnlyCure.UpdateEveryTenMinutes()
local player = getPlayer()
if player == nil then
return
end
local toc_data = player:getModData().TOC
@@ -172,7 +211,7 @@ function TheOnlyCure.UpdateEveryTenMinutes()
if toc_data.RightHand.has_prosthesis_equipped or toc_data.RightForearm.has_prosthesis_equipped then player:getXp():AddXP(Perks.RightHand, 4) end
if toc_data.LeftHand.has_prosthesis_equipped or toc_data.LeftForearm.has_prosthesis_equipped then player:getXp():AddXP(Perks.LeftHand, 4) end
-- Updates the cicatrization time
-- Updates the cicatrization timesssss
for _, part_name in pairs(GetBodyParts()) do
if toc_data[part_name].is_cut and toc_data[part_name].is_cicatrized then
toc_data[part_name].cicatrization_time = toc_data[part_name].cicatrization_time - 1 -- TODO Make it more "dynamic"
@@ -185,5 +224,5 @@ function TheOnlyCure.UpdateEveryTenMinutes()
end
Events.EveryTenMinutes(TheOnlyCure.UpdateEveryTenMinutes)
Events.EveryTenMinutes.Add(TheOnlyCure.UpdateEveryTenMinutes)
Events.EveryOneMinute.Add(TheOnlyCure.UpdateEveryOneMinute)