I broke everything since I'm an idiot, now it works
This commit is contained in:
8
.vscode/settings.json
vendored
8
.vscode/settings.json
vendored
@@ -10,6 +10,12 @@
|
|||||||
"Perks",
|
"Perks",
|
||||||
"getPlayerByOnlineID",
|
"getPlayerByOnlineID",
|
||||||
"getTexture",
|
"getTexture",
|
||||||
"ISTimedActionQueue"
|
"ISTimedActionQueue",
|
||||||
|
"sendClientCommand",
|
||||||
|
"ISBaseTimedAction",
|
||||||
|
"instanceof",
|
||||||
|
"getPlayerInventory",
|
||||||
|
"sendServerCommand",
|
||||||
|
"TraitFactory"
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
@@ -1,8 +1,38 @@
|
|||||||
|
-- Makes the player drop an item if they don't have a limb or haven't equipped a prosthesis
|
||||||
|
function TheOnlyCure.TryDropItem(player, toc_data)
|
||||||
|
if TheOnlyCure.CheckIfCanPickUpItem(toc_data, Right, Hand, Forearm) and player:getPrimaryHandItem() ~= nil then
|
||||||
|
if player:getPrimaryHandItem():getName() ~= "Bare Hands" then
|
||||||
|
player:dropHandItems()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if TheOnlyCure.CheckIfCanPickUpItem(toc_data, Left, Hand, Forearm) and player:getSecondaryHandItem() ~= nil then
|
||||||
|
if player:getSecondaryHandItem():getName() ~= "Bare Hands" then
|
||||||
|
player:dropHandItems()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Helper for DropItem
|
||||||
|
function TheOnlyCure.CheckIfCanPickUpItem(toc_data, side, limb, secondary_limb)
|
||||||
|
|
||||||
|
local full_primary_limb = side .. limb
|
||||||
|
local full_secondary_limb = side .. secondary_limb
|
||||||
|
|
||||||
|
|
||||||
|
return toc_data[full_primary_limb].is_cut and not (toc_data[full_primary_limb].has_prosthesis_equipped or toc_data[full_secondary_limb]) or
|
||||||
|
(toc_data[full_secondary_limb].is_cut and not toc_data[full_secondary_limb].has_prosthesis_equipped)
|
||||||
|
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
function TheOnlyCure.CheckIfPlayerIsInfected(player, toc_data)
|
function TheOnlyCure.CheckIfPlayerIsInfected(player, toc_data)
|
||||||
|
|
||||||
local body_damage = player:getBodyDamage()
|
local body_damage = player:getBodyDamage()
|
||||||
|
|
||||||
for _, v in GetLimbsBodyPartTypes() do
|
for _, v in ipairs(GetLimbsBodyPartTypes()) do
|
||||||
|
|
||||||
local toc_bodypart = TheOnlyCure.FindBodyPartFromBodyPartType(toc_data, v)
|
local toc_bodypart = TheOnlyCure.FindBodyPartFromBodyPartType(toc_data, v)
|
||||||
if body_damage:getBodyPart(v):bitten() and not toc_data[toc_bodypart].is_cut then
|
if body_damage:getBodyPart(v):bitten() and not toc_data[toc_bodypart].is_cut then
|
||||||
@@ -11,7 +41,7 @@ function TheOnlyCure.CheckIfPlayerIsInfected(player, toc_data)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
for _, v in GetOtherBodyPartTypes() do
|
for _, v in ipairs(GetOtherBodyPartTypes()) do
|
||||||
if body_damage:getBodyPart(v):bitten() then
|
if body_damage:getBodyPart(v):bitten() then
|
||||||
toc_data.is_other_bodypart_infected = true -- Even one is enough, stop cycling if we find it
|
toc_data.is_other_bodypart_infected = true -- Even one is enough, stop cycling if we find it
|
||||||
player:transmitModData()
|
player:transmitModData()
|
||||||
@@ -152,10 +182,15 @@ end
|
|||||||
function TheOnlyCure.UpdateEveryOneMinute()
|
function TheOnlyCure.UpdateEveryOneMinute()
|
||||||
|
|
||||||
local player = getPlayer()
|
local player = getPlayer()
|
||||||
|
-- To prevent errors during loading
|
||||||
|
if player == nil then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
local toc_data = player:getModData().TOC
|
local toc_data = player:getModData().TOC
|
||||||
|
|
||||||
if toc_data ~= nil then
|
if toc_data ~= nil then
|
||||||
TheOnlyCure.TryDropItem(player, toc_data)
|
--TheOnlyCure.TryDropItem(player, toc_data) -- TODO this is kinda useless I think
|
||||||
TheOnlyCure.CheckIfPlayerIsInfected(player, toc_data)
|
TheOnlyCure.CheckIfPlayerIsInfected(player, toc_data)
|
||||||
TheOnlyCure.UpdatePlayerHealth(player, toc_data)
|
TheOnlyCure.UpdatePlayerHealth(player, toc_data)
|
||||||
end
|
end
|
||||||
@@ -165,6 +200,10 @@ end
|
|||||||
function TheOnlyCure.UpdateEveryTenMinutes()
|
function TheOnlyCure.UpdateEveryTenMinutes()
|
||||||
|
|
||||||
local player = getPlayer()
|
local player = getPlayer()
|
||||||
|
|
||||||
|
if player == nil then
|
||||||
|
return
|
||||||
|
end
|
||||||
local toc_data = player:getModData().TOC
|
local toc_data = player:getModData().TOC
|
||||||
|
|
||||||
|
|
||||||
@@ -172,7 +211,7 @@ function TheOnlyCure.UpdateEveryTenMinutes()
|
|||||||
if toc_data.RightHand.has_prosthesis_equipped or toc_data.RightForearm.has_prosthesis_equipped then player:getXp():AddXP(Perks.RightHand, 4) end
|
if toc_data.RightHand.has_prosthesis_equipped or toc_data.RightForearm.has_prosthesis_equipped then player:getXp():AddXP(Perks.RightHand, 4) end
|
||||||
if toc_data.LeftHand.has_prosthesis_equipped or toc_data.LeftForearm.has_prosthesis_equipped then player:getXp():AddXP(Perks.LeftHand, 4) end
|
if toc_data.LeftHand.has_prosthesis_equipped or toc_data.LeftForearm.has_prosthesis_equipped then player:getXp():AddXP(Perks.LeftHand, 4) end
|
||||||
|
|
||||||
-- Updates the cicatrization time
|
-- Updates the cicatrization timesssss
|
||||||
for _, part_name in pairs(GetBodyParts()) do
|
for _, part_name in pairs(GetBodyParts()) do
|
||||||
if toc_data[part_name].is_cut and toc_data[part_name].is_cicatrized then
|
if toc_data[part_name].is_cut and toc_data[part_name].is_cicatrized then
|
||||||
toc_data[part_name].cicatrization_time = toc_data[part_name].cicatrization_time - 1 -- TODO Make it more "dynamic"
|
toc_data[part_name].cicatrization_time = toc_data[part_name].cicatrization_time - 1 -- TODO Make it more "dynamic"
|
||||||
@@ -185,5 +224,5 @@ function TheOnlyCure.UpdateEveryTenMinutes()
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
Events.EveryTenMinutes(TheOnlyCure.UpdateEveryTenMinutes)
|
Events.EveryTenMinutes.Add(TheOnlyCure.UpdateEveryTenMinutes)
|
||||||
Events.EveryOneMinute.Add(TheOnlyCure.UpdateEveryOneMinute)
|
Events.EveryOneMinute.Add(TheOnlyCure.UpdateEveryOneMinute)
|
||||||
@@ -2,8 +2,6 @@ if not TheOnlyCure then
|
|||||||
TheOnlyCure = {}
|
TheOnlyCure = {}
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- GLOBAL STRINGS
|
-- GLOBAL STRINGS
|
||||||
Left = "Left"
|
Left = "Left"
|
||||||
Right = "Right"
|
Right = "Right"
|
||||||
@@ -12,104 +10,16 @@ Hand = "Hand"
|
|||||||
Forearm = "Forearm"
|
Forearm = "Forearm"
|
||||||
Arm = "Arm"
|
Arm = "Arm"
|
||||||
|
|
||||||
|
function TheOnlyCure.InitTheOnlyCure(_, player)
|
||||||
|
|
||||||
|
local mod_data = player:getModData()
|
||||||
|
--local toc_data = player:getModData().TOC
|
||||||
|
|
||||||
|
if mod_data.TOC == nil then
|
||||||
|
|
||||||
-- Makes the player drop an item if they don't have a limb or haven't equipped a prosthesis
|
mod_data.TOC = {}
|
||||||
function TheOnlyCure.TryDropItem(player, toc_data)
|
print("CREATING NEW TOC STUFF SINCE YOU JUST DIED")
|
||||||
if TheOnlyCure.CheckIfCanPickUpItem(toc_data, Right, Hand, Forearm) and player:getPrimaryHandItem() ~= nil then
|
|
||||||
if player:getPrimaryHandItem():getName() ~= "Bare Hands" then
|
|
||||||
player:dropHandItems()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if TheOnlyCure.CheckIfCanPickUpItem(toc_data, Left, Hand, Forearm) and player:getSecondaryHandItem() ~= nil then
|
|
||||||
if player:getSecondaryHandItem():getName() ~= "Bare Hands" then
|
|
||||||
player:dropHandItems()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Helper for DropItem
|
|
||||||
function TheOnlyCure.CheckIfCanPickUpItem(toc_data, side, limb, secondary_limb)
|
|
||||||
|
|
||||||
local full_primary_limb = side .. limb
|
|
||||||
local full_secondary_limb = side .. secondary_limb
|
|
||||||
|
|
||||||
|
|
||||||
return toc_data[full_primary_limb].is_cut and not (toc_data[full_primary_limb].has_prosthesis_equipped or toc_data[full_secondary_limb]) or
|
|
||||||
(toc_data[full_secondary_limb].is_cut and not toc_data[full_secondary_limb].has_prosthesis_equipped)
|
|
||||||
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
----------
|
|
||||||
-- Updates
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
local function everyOneMinute()
|
|
||||||
local player = getPlayer()
|
|
||||||
local modData = player:getModData()
|
|
||||||
|
|
||||||
--player:transmitModData()
|
|
||||||
|
|
||||||
if modData.TOC ~= nil then
|
|
||||||
dropItem(player, modData);
|
|
||||||
CheckIfInfect(player, modData);
|
|
||||||
UpdatePlayerHealth(player, modData);
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function everyTenMinutes()
|
|
||||||
local player = getPlayer()
|
|
||||||
local modData = player:getModData()
|
|
||||||
if modData.TOC ~= nil then
|
|
||||||
local names = {"RightHand", "RightForearm", "RightArm", "LeftHand", "LeftForearm", "LeftArm"}
|
|
||||||
|
|
||||||
--Augmente l'xp si equip
|
|
||||||
if modData.TOC.RightHand.has_prosthesis_equipped or modData.TOC.RightForearm.has_prosthesis_equipped then player:getXp():AddXP(Perks.RightHand, 4) end
|
|
||||||
if modData.TOC.LeftHand.has_prosthesis_equipped or modData.TOC.LeftForearm.has_prosthesis_equipped then player:getXp():AddXP(Perks.LeftHand, 4) end
|
|
||||||
|
|
||||||
--Reduit le temps de cicatri restant
|
|
||||||
for i,name in pairs(names) do
|
|
||||||
if modData.TOC[name].is_cut and not modData.TOC[name].is_cicatrized then
|
|
||||||
modData.TOC[name].cicatrization_time = modData.TOC[name].cicatrization_time - 1;
|
|
||||||
player:transmitModData()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function initVariable(_, player)
|
|
||||||
local modData = player:getModData()
|
|
||||||
if modData.TOC == nil then
|
|
||||||
|
|
||||||
-- https://stackoverflow.com/questions/20915164/lua-loop-for-creating-variables-in-table
|
|
||||||
|
|
||||||
|
|
||||||
local rightHand = "RightHand"
|
local rightHand = "RightHand"
|
||||||
local rightForearm = "RightForearm"
|
local rightForearm = "RightForearm"
|
||||||
local rightArm = "RightArm"
|
local rightArm = "RightArm"
|
||||||
@@ -118,100 +28,96 @@ local function initVariable(_, player)
|
|||||||
local leftForearm = "LeftForearm"
|
local leftForearm = "LeftForearm"
|
||||||
local leftArm = "LeftArm"
|
local leftArm = "LeftArm"
|
||||||
|
|
||||||
|
mod_data.TOC = {
|
||||||
|
|
||||||
|
|
||||||
modData.TOC = {
|
|
||||||
RightHand = {},
|
RightHand = {},
|
||||||
RightForearm = {},
|
RightForearm = {},
|
||||||
RightArm = {},
|
RightArm = {},
|
||||||
|
|
||||||
LeftHand = {},
|
LeftHand = {},
|
||||||
LeftForearm = {},
|
LeftForearm = {},
|
||||||
LeftArm = {}
|
LeftArm = {},
|
||||||
|
|
||||||
|
is_other_bodypart_infected = false
|
||||||
}
|
}
|
||||||
|
|
||||||
for k,v in pairs(GetBodyParts()) do
|
for _ ,v in pairs(GetBodyParts()) do
|
||||||
modData.TOC[v].is_cut = false
|
mod_data.TOC[v].is_cut = false
|
||||||
modData.TOC[v].is_infected = false
|
mod_data.TOC[v].is_infected = false
|
||||||
modData.TOC[v].is_operated = false
|
mod_data.TOC[v].is_operated = false
|
||||||
modData.TOC[v].is_cicatrized = false
|
mod_data.TOC[v].is_cicatrized = false
|
||||||
modData.TOC[v].is_cauterized = false
|
mod_data.TOC[v].is_cauterized = false
|
||||||
modData.TOC[v].is_amputation_shown = false
|
mod_data.TOC[v].is_amputation_shown = false
|
||||||
|
|
||||||
modData.TOC[v].cicatrization_time = 0
|
mod_data.TOC[v].cicatrization_time = 0
|
||||||
|
|
||||||
|
|
||||||
modData.TOC[v].has_prosthesis_equipped = false
|
mod_data.TOC[v].has_prosthesis_equipped = false
|
||||||
modData.TOC[v].prothesis_factor = 1.0 -- Every prothesis has the same... does this even make sense here?
|
mod_data.TOC[v].prothesis_factor = 1.0 -- TODO Every prosthesis has the same... does this even make sense here?
|
||||||
modData.TOC[v].prothesis_material_id = nil
|
mod_data.TOC[v].prothesis_material_id = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- Manual stuff, just a temporary fix since this is kinda awful
|
-- Manual stuff, just a temporary fix since this is kinda awful
|
||||||
modData.TOC[rightHand].depends_on = {}
|
mod_data.TOC[rightHand].depends_on = {}
|
||||||
modData.TOC[rightForearm].depends_on = {rightHand}
|
mod_data.TOC[rightForearm].depends_on = {rightHand}
|
||||||
modData.TOC[rightArm].depends_on = { rightHand, rightForearm }
|
mod_data.TOC[rightArm].depends_on = { rightHand, rightForearm }
|
||||||
|
|
||||||
modData.TOC[leftHand].depends_on = {}
|
mod_data.TOC[leftHand].depends_on = {}
|
||||||
modData.TOC[leftForearm].depends_on = { leftHand }
|
mod_data.TOC[leftForearm].depends_on = { leftHand }
|
||||||
modData.TOC[leftArm].depends_on = { leftHand, leftForearm }
|
mod_data.TOC[leftArm].depends_on = { leftHand, leftForearm }
|
||||||
|
|
||||||
|
|
||||||
-- Setup cicatrization times
|
-- Setup cicatrization times
|
||||||
modData.TOC[rightHand].cicatrization_base_time = 1700
|
mod_data.TOC[rightHand].cicatrization_base_time = 1700
|
||||||
modData.TOC[leftHand].cicatrization_base_time = 1700
|
mod_data.TOC[leftHand].cicatrization_base_time = 1700
|
||||||
modData.TOC[rightForearm].cicatrization_base_time = 1800
|
mod_data.TOC[rightForearm].cicatrization_base_time = 1800
|
||||||
modData.TOC[leftForearm].cicatrization_base_time = 1800
|
mod_data.TOC[leftForearm].cicatrization_base_time = 1800
|
||||||
modData.TOC[rightArm].cicatrization_base_time = 2000
|
mod_data.TOC[rightArm].cicatrization_base_time = 2000
|
||||||
modData.TOC[leftArm].cicatrization_base_time = 2000
|
mod_data.TOC[leftArm].cicatrization_base_time = 2000
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
modData.TOC.is_other_bodypart_infected = false
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
-- Traits setup
|
||||||
if player:HasTrait("amputee1") then
|
if player:HasTrait("amputee1") then
|
||||||
local cloth = player:getInventory():AddItem("TOC.ArmLeft_noHand");
|
local cloth = player:getInventory():AddItem("TOC.ArmLeft_noHand")
|
||||||
player:setWornItem(cloth:getBodyLocation(), cloth);
|
player:setWornItem(cloth:getBodyLocation(), cloth)
|
||||||
modData.TOC.LeftHand.is_cut=true; modData.TOC.LeftHand.is_operated=true; modData.TOC.LeftHand.is_amputation_shown=true; modData.TOC.LeftHand.is_cicatrized=true;
|
mod_data.TOC.LeftHand.is_cut=true; mod_data.TOC.LeftHand.is_operated=true; mod_data.TOC.LeftHand.is_amputation_shown=true; mod_data.TOC.LeftHand.is_cicatrized=true
|
||||||
player:getInventory():AddItem("TOC.MetalHook");
|
player:getInventory():AddItem("TOC.MetalHook")
|
||||||
end
|
end
|
||||||
if player:HasTrait("amputee2") then
|
if player:HasTrait("amputee2") then
|
||||||
local cloth = player:getInventory():AddItem("TOC.ArmLeft_noForearm");
|
local cloth = player:getInventory():AddItem("TOC.ArmLeft_noForearm")
|
||||||
player:setWornItem(cloth:getBodyLocation(), cloth);
|
player:setWornItem(cloth:getBodyLocation(), cloth)
|
||||||
modData.TOC.LeftHand.is_cut=true; modData.TOC.LeftHand.is_operated=true;
|
mod_data.TOC.LeftHand.is_cut=true; mod_data.TOC.LeftHand.is_operated=true
|
||||||
modData.TOC.LeftForearm.is_cut=true; modData.TOC.LeftForearm.is_operated=true; modData.TOC.LeftForearm.is_amputation_shown=true; modData.TOC.LeftForearm.is_cicatrized=true;
|
mod_data.TOC.LeftForearm.is_cut=true; mod_data.TOC.LeftForearm.is_operated=true; mod_data.TOC.LeftForearm.is_amputation_shown=true; mod_data.TOC.LeftForearm.is_cicatrized=true
|
||||||
player:getInventory():AddItem("TOC.MetalHook");
|
player:getInventory():AddItem("TOC.MetalHook")
|
||||||
end
|
end
|
||||||
if player:HasTrait("amputee3") then
|
if player:HasTrait("amputee3") then
|
||||||
local cloth = player:getInventory():AddItem("TOC.ArmLeft_noArm");
|
local cloth = player:getInventory():AddItem("TOC.ArmLeft_noArm")
|
||||||
player:setWornItem(cloth:getBodyLocation(), cloth);
|
player:setWornItem(cloth:getBodyLocation(), cloth)
|
||||||
modData.TOC.LeftHand.is_cut=true; modData.TOC.LeftHand.is_operated=true;
|
mod_data.TOC.LeftHand.is_cut=true; mod_data.TOC.LeftHand.is_operated=true
|
||||||
modData.TOC.LeftForearm.is_cut=true; modData.TOC.LeftForearm.is_operated=true;
|
mod_data.TOC.LeftForearm.is_cut=true; mod_data.TOC.LeftForearm.is_operated=true
|
||||||
modData.TOC.LeftArm.is_cut=true; modData.TOC.LeftArm.is_operated=true; modData.TOC.LeftArm.is_amputation_shown=true; modData.TOC.LeftArm.is_cicatrized=true;
|
mod_data.TOC.LeftArm.is_cut=true; mod_data.TOC.LeftArm.is_operated=true; mod_data.TOC.LeftArm.is_amputation_shown=true; mod_data.TOC.LeftArm.is_cicatrized=true
|
||||||
player:getInventory():AddItem("TOC.MetalHook");
|
player:getInventory():AddItem("TOC.MetalHook")
|
||||||
end
|
end
|
||||||
|
|
||||||
player:transmitModData()
|
player:transmitModData()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function initTOCTraits()
|
function TheOnlyCure.DeclareTraits()
|
||||||
local amp1 = TraitFactory.addTrait("amputee1", getText("UI_trait_Amputee1"), -8, getText("UI_trait_Amputee1desc"), false, false);
|
local amp1 = TraitFactory.addTrait("amputee1", getText("UI_trait_Amputee1"), -8, getText("UI_trait_Amputee1desc"), false, false)
|
||||||
amp1:addXPBoost(Perks.LeftHand, 4);
|
amp1:addXPBoost(Perks.LeftHand, 4)
|
||||||
local amp2 = TraitFactory.addTrait("amputee2", getText("UI_trait_Amputee2"), -10, getText("UI_trait_Amputee2desc"), false, false);
|
local amp2 = TraitFactory.addTrait("amputee2", getText("UI_trait_Amputee2"), -10, getText("UI_trait_Amputee2desc"), false, false)
|
||||||
amp2:addXPBoost(Perks.LeftHand, 4);
|
amp2:addXPBoost(Perks.LeftHand, 4)
|
||||||
local amp3 = TraitFactory.addTrait("amputee3", getText("UI_trait_Amputee3"), -20, getText("UI_trait_Amputee3desc"), false, false);
|
local amp3 = TraitFactory.addTrait("amputee3", getText("UI_trait_Amputee3"), -20, getText("UI_trait_Amputee3desc"), false, false)
|
||||||
amp3:addXPBoost(Perks.LeftHand, 4);
|
amp3:addXPBoost(Perks.LeftHand, 4)
|
||||||
TraitFactory.addTrait("Insensitive", getText("UI_trait_Insensitive"), 6, getText("UI_trait_Insensitivedesc"), false, false);
|
TraitFactory.addTrait("Insensitive", getText("UI_trait_Insensitive"), 6, getText("UI_trait_Insensitivedesc"), false, false)
|
||||||
TraitFactory.setMutualExclusive("amputee1", "amputee2");
|
TraitFactory.setMutualExclusive("amputee1", "amputee2")
|
||||||
TraitFactory.setMutualExclusive("amputee1", "amputee3");
|
TraitFactory.setMutualExclusive("amputee1", "amputee3")
|
||||||
TraitFactory.setMutualExclusive("amputee2", "amputee3");
|
TraitFactory.setMutualExclusive("amputee2", "amputee3")
|
||||||
end
|
end
|
||||||
|
|
||||||
Events.OnCreatePlayer.Add(initVariable);
|
|
||||||
Events.OnGameBoot.Add(initTOCTraits);
|
|
||||||
|
|
||||||
|
Events.OnCreatePlayer.Add(TheOnlyCure.InitTheOnlyCure)
|
||||||
|
Events.OnGameBoot.Add(TheOnlyCure.DeclareTraits)
|
||||||
Reference in New Issue
Block a user