fix encoding for translate files
This commit is contained in:
@@ -4,17 +4,17 @@ ContextMenu_FR = {
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ContextMenu_Amputate_Stitch = "Amputer et suturer",
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ContextMenu_Amputate_Stitch_Bandage = "Amputer, suturer et bander",
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ContextMenu_Cauterize = "Cautériser",
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ContextMenu_Cauterize = "Cautériser",
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ContextMenu_Limb_Hand_L = "Main gauche",
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ContextMenu_Limb_ForeArm_L = "Avant-bras gauche",
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ContextMenu_Limb_UpperArm_L = "Bras supérieur gauche",
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ContextMenu_Limb_UpperArm_L = "Bras supérieur gauche",
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ContextMenu_Limb_Hand_R = "Main droite",
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ContextMenu_Limb_ForeArm_R = "Avant-bras droit",
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ContextMenu_Limb_UpperArm_R = "Bras supérieur droit",
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ContextMenu_Limb_UpperArm_R = "Bras supérieur droit",
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ContextMenu_InstallProstRight = "Installer une prothèse sur le bras droit",
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ContextMenu_InstallProstLeft = "Installer une prothèse sur le bras gauche",
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ContextMenu_InstallProstRight = "Installer une prothèse sur le bras droit",
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ContextMenu_InstallProstLeft = "Installer une prothèse sur le bras gauche",
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ContextMenu_PutTourniquetArmLeft = "Mettre un garrot sur le bras gauche",
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ContextMenu_PutTourniquetLegL = "Mettre un garrot sur la jambe gauche",
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@@ -24,6 +24,6 @@ ContextMenu_FR = {
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ContextMenu_CleanWound = "Nettoyer la plaie",
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ContextMenu_Admin_TOC = "TOC",
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ContextMenu_Admin_ResetTOC = "Réinitialiser les amputations",
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ContextMenu_Admin_ResetTOC = "Réinitialiser les amputations",
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ContextMenu_Admin_ForceAmputation = "Forcer l'amputation",
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}
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}
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@@ -3,19 +3,19 @@ IG_UI_FR = {
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IGUI_No = "Non",
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IGUI_perks_Amputations = "Amputations",
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IGUI_perks_Side_R = "C<EFBFBD>t<EFBFBD> droit",
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IGUI_perks_Side_L = "C<EFBFBD>t<EFBFBD> gauche",
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IGUI_perks_Prosthesis = "Proth<EFBFBD>se",
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IGUI_perks_ProstFamiliarity = "Familiarit<EFBFBD>",
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IGUI_perks_Side_R = "Côté droit",
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IGUI_perks_Side_L = "Côté gauche",
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IGUI_perks_Prosthesis = "Prothèse",
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IGUI_perks_ProstFamiliarity = "Familiarité",
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IGUI_ItemCat_Prosthesis = "Proth<EFBFBD>se",
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IGUI_ItemCat_Prosthesis = "Prothèse",
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IGUI_ItemCat_Surgery = "Chirurgie",
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IGUI_ItemCat_Amputation = "Amputation",
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IGUI_HealthPanel_Cicatrization = "Cicatrisation",
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IGUI_HealthPanel_Cicatrized = "Cicatris<EFBFBD>",
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IGUI_HealthPanel_Cauterized = "Caut<EFBFBD>ris<EFBFBD>",
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IGUI_HealthPanel_WoundDirtyness = "Salet<EFBFBD> de la plaie",
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IGUI_HealthPanel_ProstEquipped = "Proth<EFBFBD>se <EFBFBD>quip<EFBFBD>e",
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IGUI_HealthPanel_Cicatrized = "Cicatrisé",
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IGUI_HealthPanel_Cauterized = "Cautérisé",
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IGUI_HealthPanel_WoundDirtyness = "Saleté de la plaie",
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IGUI_HealthPanel_ProstEquipped = "Prothèse équipée",
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}
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@@ -3,9 +3,9 @@ ItemName_FR = {
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ItemName_TOC.Surg_Arm_Tourniquet_L = "Garrot",
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ItemName_TOC.Surg_Arm_Tourniquet_R = "Garrot",
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ItemName_TOC.Prost_NormalArm_L = "Bras prothétique",
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ItemName_TOC.Prost_NormalArm_R = "Bras prothétique",
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ItemName_TOC.Prost_NormalArm_L = "Bras prothétique",
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ItemName_TOC.Prost_NormalArm_R = "Bras prothétique",
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ItemName_TOC.Prost_HookArm_L = "Bras prothétique - Crochet",
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ItemName_TOC.Prost_HookArm_R = "Bras prothétique - Crochet",
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ItemName_TOC.Prost_HookArm_L = "Bras prothétique - Crochet",
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ItemName_TOC.Prost_HookArm_R = "Bras prothétique - Crochet",
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}
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@@ -1,5 +1,5 @@
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Recipes_FR = {
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Recipe_Craft_Prosthetic_Arm = "Fabriquer un bras prothétique",
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Recipe_Craft_Prosthetic_Hook = "Fabriquer un crochet prothétique",
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Recipe_Craft_Prosthetic_Arm = "Fabriquer un bras prothétique",
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Recipe_Craft_Prosthetic_Hook = "Fabriquer un crochet prothétique",
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}
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@@ -1,10 +1,10 @@
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Sandbox_FR = {
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Sandbox_TOC = "Le Seul Remède",
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Sandbox_TOC = "Le Seul Remède",
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Sandbox_TOC_CicatrizationSpeed = "Vitesse de cicatrisation",
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Sandbox_TOC_WoundDirtynessMultiplier = "Multiplicateur de saleté de la plaie",
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Sandbox_TOC_SurgeonAbilityImportance = "Importance de la compétence du chirurgien",
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Sandbox_TOC_WoundDirtynessMultiplier = "Multiplicateur de saleté de la plaie",
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Sandbox_TOC_SurgeonAbilityImportance = "Importance de la compétence du chirurgien",
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Sandbox_TOC_EnableZombieAmputations = "Activer les amputations de zombies",
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Sandbox_TOC_ZombieAmputationDamageThreshold = "Seuil de dégâts pour amputations de zombies",
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Sandbox_TOC_ZombieAmputationDamageChance = "Probabilité d'amputations de zombies",
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Sandbox_TOC_ZombieAmputationDamageThreshold = "Seuil de dégâts pour amputations de zombies",
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Sandbox_TOC_ZombieAmputationDamageChance = "Probabilité d'amputations de zombies",
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}
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@@ -1,10 +1,10 @@
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Tooltip_FR = {
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Tooltip_Surgery_CantCauterize = "Vous ne pouvez pas cautériser la plaie",
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Tooltip_Surgery_CantCauterize = "Vous ne pouvez pas cautériser la plaie",
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Tooltip_Surgery_And = " et ",
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Tooltip_Surgery_TempTooLow = "La température est encore trop basse",
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Tooltip_Surgery_TempTooLow = "La température est encore trop basse",
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Tooltip_Surgery_Coward = "Vous n'avez pas le courage de le faire",
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Tooltip_Surgery_LimbNotFree = "Vous devez d'abord retirer la prothèse",
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Tooltip_Surgery_LimbNotFree = "Vous devez d'abord retirer la prothèse",
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}
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@@ -1,16 +1,16 @@
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UI_FR = {
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UI_trait_Amputee_Hand = "Main gauche amputée",
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UI_trait_Amputee_Hand = "Main gauche amputée",
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UI_trait_Amputee_Hand_desc = "",
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UI_trait_Amputee_ForeArm = "Avant-bras gauche amputé",
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UI_trait_Amputee_ForeArm = "Avant-bras gauche amputé",
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UI_trait_Amputee_ForeArm_desc = "",
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UI_trait_Amputee_UpperArm = "Bras supérieur gauche amputé",
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UI_trait_Amputee_UpperArm = "Bras supérieur gauche amputé",
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UI_trait_Amputee_UpperArm_desc = "",
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UI_trait_Insensitive = "Insensible",
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UI_trait_Insensitive_desc = "",
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UI_Say_CantEquip = "Je ne peux pas l'équiper comme ça..."
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UI_Say_CantEquip = "Je ne peux pas l'équiper comme ça..."
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}
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@@ -1,33 +1,33 @@
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ContextMenu_RU = {
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ContextMenu_Amputate = "Àìïóòèðîâàòü",
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ContextMenu_Amputate_Bandage = "Àìïóòèðîâàòü è ïåðåâÿçàòü",
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ContextMenu_Amputate_Stitch = "Àìïóòèðîâàòü è íàëîæèòü øâû",
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ContextMenu_Amputate_Stitch_Bandage = "Àìïóòèðîâàòü, íàëîæèòü øâû è ïåðåâÿçàòü",
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ContextMenu_Amputate = "Ампутировать",
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ContextMenu_Amputate_Bandage = "Ампутировать и перевязать",
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ContextMenu_Amputate_Stitch = "Ампутировать и наложить швы",
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ContextMenu_Amputate_Stitch_Bandage = "Ампутировать, наложить швы и перевязать",
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ContextMenu_Cauterize = "Ïðèæå÷ü",
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ContextMenu_Cauterize = "Прижечь",
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ContextMenu_Limb_Hand_L = "Ëåâàÿ ðóêà",
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ContextMenu_Limb_ForeArm_L = "Ëåâàÿ ïðåäïëå÷üå",
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ContextMenu_Limb_UpperArm_L = "Ëåâîå ïëå÷î"
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ContextMenu_Limb_Hand_R = "Ïðàâàÿ ðóêà",
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ContextMenu_Limb_ForeArm_R = "Ïðàâàÿ ïðåäïëå÷üå",
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ContextMenu_Limb_UpperArm_R = "Ïðàâàÿ ïëå÷î",
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ContextMenu_Limb_Hand_L = "Левая рука",
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ContextMenu_Limb_ForeArm_L = "Левая предплечье",
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ContextMenu_Limb_UpperArm_L = "Левое плечо"
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ContextMenu_Limb_Hand_R = "Правая рука",
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ContextMenu_Limb_ForeArm_R = "Правая предплечье",
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ContextMenu_Limb_UpperArm_R = "Правая плечо",
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ContextMenu_InstallProstRight = "Óñòàíîâèòü ïðîòåç íà ïðàâóþ ðóêó",
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ContextMenu_InstallProstLeft = "Óñòàíîâèòü ïðîòåç íà ëåâóþ ðóêó",
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ContextMenu_InstallProstRight = "Установить протез на правую руку",
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ContextMenu_InstallProstLeft = "Установить протез на левую руку",
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ContextMenu_PutTourniquetArmLeft = "Íàëîæèòü æãóò íà ëåâóþ ðóêó",
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ContextMenu_PutTourniquetLegL = "Íàëîæèòü æãóò íà ëåâóþ íîãó",
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ContextMenu_PutTourniquetArmRight = "Íàëîæèòü æãóò íà ïðàâóþ ðóêó",
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ContextMenu_PutTourniquetLegR = "Íàëîæèòü æãóò íà ïðàâóþ íîãó",
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ContextMenu_PutTourniquetArmLeft = "Наложить жгут на левую руку",
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ContextMenu_PutTourniquetLegL = "Наложить жгут на левую ногу",
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ContextMenu_PutTourniquetArmRight = "Наложить жгут на правую руку",
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ContextMenu_PutTourniquetLegR = "Наложить жгут на правую ногу",
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ContextMenu_CleanWound = "Î÷èñòèòü ðàíó",
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ContextMenu_CleanWound = "Очистить рану",
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ContextMenu_Admin_TOC = "TOC",
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ContextMenu_Admin_ResetTOC = "Ñáðîñèòü àìïóòàöèè",
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ContextMenu_Admin_ForceAmputation = "Ìîìåíòàëüíî àìïóòèðîâàòü",
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ContextMenu_Admin_ResetTOC = "Сбросить ампутации",
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ContextMenu_Admin_ForceAmputation = "Моментально ампутировать",
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}
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@@ -1,18 +1,18 @@
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IG_UI_RU = {
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IGUI_perks_Amputations = "Ампутации",
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IGUI_perks_Side_R = "Правая сторона",
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IGUI_perks_Side_L = "Левая сторона",
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IGUI_perks_Prosthesis = "Протез",
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IGUI_perks_ProstFamiliarity= "Приспособленность",
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IGUI_perks_Amputations = "Ампутации",
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IGUI_perks_Side_R = "Правая сторона",
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IGUI_perks_Side_L = "Левая сторона",
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IGUI_perks_Prosthesis = "Протез",
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IGUI_perks_ProstFamiliarity= "Приспособленность",
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IGUI_ItemCat_Prosthesis = "Протез",
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IGUI_ItemCat_Surgery = "Хирургия",
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IGUI_ItemCat_Amputation = "Ампутация"
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IGUI_ItemCat_Prosthesis = "Протез",
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IGUI_ItemCat_Surgery = "Хирургия",
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IGUI_ItemCat_Amputation = "Ампутация"
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IGUI_HealthPanel_Cicatrization = "Заживление",
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IGUI_HealthPanel_Cicatrized = "Заживлено",
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IGUI_HealthPanel_Cauterized = "Прижженно",
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IGUI_HealthPanel_WoundDirtyness = "Загрезнённая рана",
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IGUI_HealthPanel_ProstEquipped = "Протез экипирован",
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IGUI_HealthPanel_Cicatrization = "Заживление",
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IGUI_HealthPanel_Cicatrized = "Заживлено",
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IGUI_HealthPanel_Cauterized = "Прижженно",
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IGUI_HealthPanel_WoundDirtyness = "Загрезнённая рана",
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IGUI_HealthPanel_ProstEquipped = "Протез экипирован",
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}
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@@ -1,11 +1,11 @@
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ItemName_RU = {
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ItemName_TOC.Surg_Arm_Tourniquet_L = "Æãóò",
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ItemName_TOC.Surg_Arm_Tourniquet_R = "Æãóò",
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ItemName_TOC.Surg_Arm_Tourniquet_L = "Жгут",
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ItemName_TOC.Surg_Arm_Tourniquet_R = "Жгут",
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ItemName_TOC.Prost_NormalArm_L = "Ïðîòåç ðóêè",
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ItemName_TOC.Prost_NormalArm_R = "Ïðîòåç ðóêè",
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ItemName_TOC.Prost_NormalArm_L = "Протез руки",
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ItemName_TOC.Prost_NormalArm_R = "Протез руки",
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ItemName_TOC.Prost_HookArm_L = "Ïðîòåç ðóêè - Êðþê",
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ItemName_TOC.Prost_HookArm_R = "Ïðîòåç ðóêè - Êðþê",
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ItemName_TOC.Prost_HookArm_L = "Протез руки - Крюк",
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ItemName_TOC.Prost_HookArm_R = "Протез руки - Крюк",
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}
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@@ -1,4 +1,4 @@
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Recipes_RU = {
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Recipe_Craft_Prosthetic_Arm = "如泐蝾忤螯 镳铗彗 痼觇",
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Recipe_Craft_Prosthetic_Hook = "如泐蝾忤螯 镳铗彗 忖桎<E5BF96> 牮<>赅",
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Recipe_Craft_Prosthetic_Arm = "Изготовить протез руки",
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Recipe_Craft_Prosthetic_Hook = "Изготовить протез ввиде крючка",
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}
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@@ -1,7 +1,7 @@
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Sandbox_RU = {
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Sandbox_TOC = "The Only Cure",
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Sandbox_TOC_CicatrizationSpeed = "Ñêîðîñòü çàæèâëåíèÿ",
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Sandbox_TOC_WoundDirtynessMultiplier = "Ìíîæèòåëü çàãðÿçíåíèÿ ðàí",
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Sandbox_TOC_SurgeonAbilityImportance = "Çíà÷èìîñòü ñïîñîáíîñòåé âðà÷à-õèðóðãà",
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Sandbox_TOC = "Спасенье в Отсечении",
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Sandbox_TOC_CicatrizationSpeed = "Скорость заживления",
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Sandbox_TOC_WoundDirtynessMultiplier = "Множитель загрязнения ран",
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Sandbox_TOC_SurgeonAbilityImportance = "Значимость способностей врача-хирурга",
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}
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@@ -1,10 +1,10 @@
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Tooltip_RU = {
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Tooltip_Surgery_CantCauterize = "Нельзя прижигать рану",
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Tooltip_Surgery_CantCauterize = "Нельзя прижигать рану",
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Tooltip_Surgery_And = " и "
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Tooltip_Surgery_TempTooLow = "Температура все еще слишком низкая",
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Tooltip_Surgery_Coward = "У тебя не хватит смелости сделать это",
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Tooltip_Surgery_LimbNotFree = "Сначала нужно снять протез",
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Tooltip_Surgery_And = " и "
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Tooltip_Surgery_TempTooLow = "Температура все еще слишком низкая",
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Tooltip_Surgery_Coward = "У тебя не хватит смелости сделать это",
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Tooltip_Surgery_LimbNotFree = "Сначала нужно снять протез",
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}
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@@ -1,16 +1,16 @@
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UI_RU = {
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UI_trait_Amputee_Hand = "Ампутированная левая рука",
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UI_trait_Amputee_Hand_desc = "Вы начинаете с ампутированной левой рукой.",
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UI_trait_Amputee_Hand = "Ампутированная левая рука",
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UI_trait_Amputee_Hand_desc = "Вы начинаете с ампутированной левой рукой.",
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UI_trait_Amputee_ForeArm = "Ампутированное левое предплечье",
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UI_trait_Amputee_ForeArm_desc = "Вы начинаете с ампутированным левым предплечьем.",
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UI_trait_Amputee_ForeArm = "Ампутированное левое предплечье",
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UI_trait_Amputee_ForeArm_desc = "Вы начинаете с ампутированным левым предплечьем.",
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UI_trait_Amputee_UpperArm = "Ампутированное левое плечо",
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UI_trait_Amputee_UpperArm_desc = "Вы начинаете с ампутированнвм левым плечём.",
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UI_trait_Amputee_UpperArm = "Ампутированное левое плечо",
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UI_trait_Amputee_UpperArm_desc = "Вы начинаете с ампутированнвм левым плечём.",
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UI_trait_Insensitive = "Нечувствительный",
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UI_trait_Insensitive = "Нечувствительный",
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UI_trait_Insensitive_desc = "",
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UI_Say_CantEquip = "Я не могу его так экипировать..."
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UI_Say_CantEquip = "Я не могу его так экипировать..."
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}
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@@ -1,31 +1,31 @@
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ContextMenu_TR = {
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ContextMenu_Amputate = "Ampute Et",
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ContextMenu_Amputate_Bandage = "Ampute Et ve Bandajla",
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ContextMenu_Amputate_Stitch = "Ampute Et ve Dikiþ At",
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ContextMenu_Amputate_Stitch_Bandage = "Ampute Et, Dikiþ At ve Bandajla",
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ContextMenu_Amputate_Stitch = "Ampute Et ve Dikiþ At",
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ContextMenu_Amputate_Stitch_Bandage = "Ampute Et, Dikiþ At ve Bandajla",
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ContextMenu_Cauterize = "Daðla",
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ContextMenu_Cauterize = "Daðla",
|
||||
|
||||
ContextMenu_Limb_Hand_L = "Sol El",
|
||||
ContextMenu_Limb_ForeArm_L = "Sol Ön Kol",
|
||||
ContextMenu_Limb_UpperArm_L = "Sol Üst Kol",
|
||||
ContextMenu_Limb_Hand_R = "Sað El",
|
||||
ContextMenu_Limb_ForeArm_R = "Sað Ön Kol",
|
||||
ContextMenu_Limb_UpperArm_R = "Sað Üst Kol",
|
||||
ContextMenu_Limb_ForeArm_L = "Sol Ön Kol",
|
||||
ContextMenu_Limb_UpperArm_L = "Sol Üst Kol",
|
||||
ContextMenu_Limb_Hand_R = "Sað El",
|
||||
ContextMenu_Limb_ForeArm_R = "Sað Ön Kol",
|
||||
ContextMenu_Limb_UpperArm_R = "Sað Üst Kol",
|
||||
|
||||
ContextMenu_InstallProstRight = "Sað kola protez tak",
|
||||
ContextMenu_InstallProstRight = "Sað kola protez tak",
|
||||
ContextMenu_InstallProstLeft = "Sol kola protez tak",
|
||||
|
||||
ContextMenu_PutTourniquetArmLeft = "Sol kola turnike tak",
|
||||
ContextMenu_PutTourniquetLegL = "Sol bacaðýna turnike tak",
|
||||
ContextMenu_PutTourniquetArmRight = "Sað kola turnike tak",
|
||||
ContextMenu_PutTourniquetLegR = "Sað bacaðýna turnike tak",
|
||||
ContextMenu_PutTourniquetLegL = "Sol bacaðýna turnike tak",
|
||||
ContextMenu_PutTourniquetArmRight = "Sað kola turnike tak",
|
||||
ContextMenu_PutTourniquetLegR = "Sað bacaðýna turnike tak",
|
||||
|
||||
|
||||
ContextMenu_CleanWound = "Yarayý Temizle",
|
||||
ContextMenu_CleanWound = "Yarayý Temizle",
|
||||
|
||||
|
||||
ContextMenu_Admin_TOC = "TOC",
|
||||
ContextMenu_Admin_ResetTOC = "Amputasyonlarý Sýfýrla",
|
||||
ContextMenu_Admin_ResetTOC = "Amputasyonlarý Sýfýrla",
|
||||
ContextMenu_Admin_ForceAmputation = "Zorla Amputasyon Yap",
|
||||
}
|
||||
}
|
||||
@@ -1,19 +1,19 @@
|
||||
IG_UI_TR = {
|
||||
IGUI_perks_Amputations = "Amputasyonlar",
|
||||
IGUI_perks_Side_R = "Sað Taraf",
|
||||
IGUI_perks_Side_R = "Sağ Taraf",
|
||||
IGUI_perks_Side_L = "Sol Taraf",
|
||||
IGUI_perks_Prosthesis = "Protez",
|
||||
IGUI_perks_ProstFamiliarity = "Aþinalýk",
|
||||
IGUI_perks_ProstFamiliarity = "Aşinalık",
|
||||
|
||||
IGUI_ItemCat_Prosthesis = "Protez",
|
||||
IGUI_ItemCat_Surgery = "Cerrahi",
|
||||
IGUI_ItemCat_Amputation = "Amputasyon",
|
||||
|
||||
IGUI_HealthPanel_Cicatrization = "Yara Ýyileþmesi",
|
||||
IGUI_HealthPanel_Cicatrized = "Ýyileþti",
|
||||
IGUI_HealthPanel_Cauterized = "Daðlandý",
|
||||
IGUI_HealthPanel_WoundDirtyness = "Yara Kirliliði",
|
||||
IGUI_HealthPanel_ProstEquipped = "Protez Takýlý",
|
||||
IGUI_HealthPanel_Cicatrization = "Yara İyileşmesi",
|
||||
IGUI_HealthPanel_Cicatrized = "İyileşti",
|
||||
IGUI_HealthPanel_Cauterized = "Dağlandı",
|
||||
IGUI_HealthPanel_WoundDirtyness = "Yara Kirliliği",
|
||||
IGUI_HealthPanel_ProstEquipped = "Protez Takılı",
|
||||
|
||||
IGUI_Confirmation_Amputate = " <CENTRE> Bu uzvu gerçekten ampute etmek istiyor musunuz?"
|
||||
}
|
||||
IGUI_Confirmation_Amputate = " <CENTRE> Bu uzvu gerçekten ampute etmek istiyor musunuz?"
|
||||
}
|
||||
@@ -1,9 +1,9 @@
|
||||
Sandbox_TR = {
|
||||
Sandbox_TOC = "The Only Cure",
|
||||
Sandbox_TOC_CicatrizationSpeed = "Yara Ýyileþme Hýzý",
|
||||
Sandbox_TOC_WoundDirtynessMultiplier = "Yara Kirlilik Çarpaný",
|
||||
Sandbox_TOC_SurgeonAbilityImportance = "Cerrahýn Yetenek Önemi",
|
||||
Sandbox_TOC_EnableZombieAmputations = "Zombi Amputasyonlarýný Etkinleþtir",
|
||||
Sandbox_TOC_ZombieAmputationDamageThreshold = "Zombi Amputasyon Hasar Eþiði",
|
||||
Sandbox_TOC_ZombieAmputationDamageChance = "Zombi Amputasyon Hasar Þansý",
|
||||
}
|
||||
Sandbox_TOC_CicatrizationSpeed = "Yara İyileşme Hızı",
|
||||
Sandbox_TOC_WoundDirtynessMultiplier = "Yara Kirlilik Çarpanı",
|
||||
Sandbox_TOC_SurgeonAbilityImportance = "Cerrahın Yetenek Önemi",
|
||||
Sandbox_TOC_EnableZombieAmputations = "Zombi Amputasyonlarını Etkinleştir",
|
||||
Sandbox_TOC_ZombieAmputationDamageThreshold = "Zombi Amputasyon Hasar Eşiği",
|
||||
Sandbox_TOC_ZombieAmputationDamageChance = "Zombi Amputasyon Hasar Şansı",
|
||||
}
|
||||
@@ -1,10 +1,8 @@
|
||||
Tooltip_TR = {
|
||||
|
||||
Tooltip_Surgery_CantCauterize = "Yarayý daðlayamazsýn",
|
||||
Tooltip_Surgery_CantCauterize = "Yarayı dağlayamazsın",
|
||||
|
||||
Tooltip_Surgery_And = " ve ",
|
||||
Tooltip_Surgery_TempTooLow = "Sýcaklýk hâlâ çok düþük",
|
||||
Tooltip_Surgery_TempTooLow = "Sıcaklık hâlâ çok düşük",
|
||||
Tooltip_Surgery_Coward = "Bunu yapacak cesaretin yok. KORKUYORSUN!",
|
||||
Tooltip_Surgery_LimbNotFree = "Önce protezi çýkarman gerekiyor",
|
||||
|
||||
}
|
||||
Tooltip_Surgery_LimbNotFree = "Önce protezi çıkarman gerekiyor",
|
||||
}
|
||||
@@ -2,14 +2,14 @@ UI_TR = {
|
||||
UI_trait_Amputee_Hand = "Ampute Sol El",
|
||||
UI_trait_Amputee_Hand_desc = "",
|
||||
|
||||
UI_trait_Amputee_ForeArm = "Ampute Sol <EFBFBD>n Kol",
|
||||
UI_trait_Amputee_ForeArm = "Ampute Sol Ön Kol",
|
||||
UI_trait_Amputee_ForeArm_desc = "",
|
||||
|
||||
UI_trait_Amputee_UpperArm = "Ampute Sol <EFBFBD>st Kol",
|
||||
UI_trait_Amputee_UpperArm = "Ampute Sol Üst Kol",
|
||||
UI_trait_Amputee_UpperArm_desc = "",
|
||||
|
||||
UI_trait_Insensitive = "Hissiz",
|
||||
UI_trait_Insensitive_desc = "",
|
||||
|
||||
UI_Say_CantEquip = "Bunu bu <EFBFBD>ekilde ku<EFBFBD>anamam...",
|
||||
}
|
||||
UI_Say_CantEquip = "Bunu bu şekilde kuşanamam...",
|
||||
}
|
||||
@@ -1,33 +1,33 @@
|
||||
ContextMenu_UA = {
|
||||
ContextMenu_Amputate = "Àìïóòóâàòè",
|
||||
ContextMenu_Amputate_Bandage = "Àìïóòóâàòè òà ïåðåâ'ÿçàòè",
|
||||
ContextMenu_Amputate_Stitch = "Àìïóòóâàòè òà íàêëàñòè øâè",
|
||||
ContextMenu_Amputate_Stitch_Bandage = "Àìïóòóâàòè, íàêëàñòè øâè òà ïåðåâ'ÿçàòè",
|
||||
ContextMenu_Amputate = "Ампутувати",
|
||||
ContextMenu_Amputate_Bandage = "Ампутувати та перев'язати",
|
||||
ContextMenu_Amputate_Stitch = "Ампутувати та накласти шви",
|
||||
ContextMenu_Amputate_Stitch_Bandage = "Ампутувати, накласти шви та перев'язати",
|
||||
|
||||
ContextMenu_Cauterize = "Ïðèïåêòè",
|
||||
ContextMenu_Cauterize = "Припекти",
|
||||
|
||||
ContextMenu_Limb_Hand_L = "˳âà Ðóêà",
|
||||
ContextMenu_Limb_ForeArm_L = "˳âå Ïåðåäïë³÷÷ÿ",
|
||||
ContextMenu_Limb_UpperArm_L = "˳âå Ïëå÷å"
|
||||
ContextMenu_Limb_Hand_R = "Ïðàâà Ðóêà",
|
||||
ContextMenu_Limb_ForeArm_R = "Ïðàâå Ïåðåäïë³÷÷ÿ",
|
||||
ContextMenu_Limb_UpperArm_R = "Ïðàâå Ïëå÷å",
|
||||
ContextMenu_Limb_Hand_L = "Ліва Рука",
|
||||
ContextMenu_Limb_ForeArm_L = "Ліве Передпліччя",
|
||||
ContextMenu_Limb_UpperArm_L = "Ліве Плече"
|
||||
ContextMenu_Limb_Hand_R = "Права Рука",
|
||||
ContextMenu_Limb_ForeArm_R = "Праве Передпліччя",
|
||||
ContextMenu_Limb_UpperArm_R = "Праве Плече",
|
||||
|
||||
ContextMenu_InstallProstRight = "Óñòàíîâèòè ïðîòåç íà ïðàâó ðóêó",
|
||||
ContextMenu_InstallProstLeft = "Óñòàíîâèòè ïðîòåç íà ë³âó ðóêó",
|
||||
ContextMenu_InstallProstRight = "Установити протез на праву руку",
|
||||
ContextMenu_InstallProstLeft = "Установити протез на ліву руку",
|
||||
|
||||
ContextMenu_PutTourniquetArmLeft = "Íàêëàñòè äæãóò íà ë³âó ðóêó",
|
||||
ContextMenu_PutTourniquetLegL = "Íàêëàñòè äæãóò íà ë³âó íîãó",
|
||||
ContextMenu_PutTourniquetArmRight = "Íàêëàñòè äæãóò íà ïðàâó ðóêó",
|
||||
ContextMenu_PutTourniquetLegR = "Íàêëàñòè äæãóò íà ïðàâó íîãó",
|
||||
ContextMenu_PutTourniquetArmLeft = "Накласти джгут на ліву руку",
|
||||
ContextMenu_PutTourniquetLegL = "Накласти джгут на ліву ногу",
|
||||
ContextMenu_PutTourniquetArmRight = "Накласти джгут на праву руку",
|
||||
ContextMenu_PutTourniquetLegR = "Накласти джгут на праву ногу",
|
||||
|
||||
|
||||
ContextMenu_CleanWound = "Î÷èñòèòè ðàíó",
|
||||
ContextMenu_CleanWound = "Очистити рану",
|
||||
|
||||
|
||||
|
||||
ContextMenu_Admin_TOC = "TOC",
|
||||
ContextMenu_Admin_ResetTOC = "Ñêèíóòè Àìïóòàö³¿",
|
||||
ContextMenu_Admin_ForceAmputation = "Ïðèìóñîâî Àìïóòóâàòè",
|
||||
ContextMenu_Admin_ResetTOC = "Скинути Ампутації",
|
||||
ContextMenu_Admin_ForceAmputation = "Примусово Ампутувати",
|
||||
|
||||
}
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
IG_UI_UA = {
|
||||
IGUI_perks_Amputations = "Ŕěďóňŕöłż",
|
||||
IGUI_perks_Side_R = "Ďđŕâŕ ńňîđîíŕ",
|
||||
IGUI_perks_Side_L = "Ëłâŕ ńňîđîíŕ",
|
||||
IGUI_perks_Prosthesis = "Ďđîňĺç",
|
||||
IGUI_perks_ProstFamiliarity= "Ďđčńňîńîâŕíłńňü",
|
||||
IGUI_perks_Amputations = "Ампутації",
|
||||
IGUI_perks_Side_R = "Права сторона",
|
||||
IGUI_perks_Side_L = "Ліва сторона",
|
||||
IGUI_perks_Prosthesis = "Протез",
|
||||
IGUI_perks_ProstFamiliarity= "Пристосованість",
|
||||
|
||||
IGUI_ItemCat_Prosthesis = "Ďđîňĺç",
|
||||
IGUI_ItemCat_Surgery = "Őłđóđăł˙",
|
||||
IGUI_ItemCat_Amputation = "Ŕěďóňŕöł˙"
|
||||
IGUI_ItemCat_Prosthesis = "Протез",
|
||||
IGUI_ItemCat_Surgery = "Хірургія",
|
||||
IGUI_ItemCat_Amputation = "Ампутація"
|
||||
|
||||
IGUI_HealthPanel_Cicatrization = "Đóáöţâŕíí˙",
|
||||
IGUI_HealthPanel_Cicatrized = "Çŕđóáöüîâŕíŕ",
|
||||
IGUI_HealthPanel_Cauterized = "Ďđčďĺ÷ĺíŕ",
|
||||
IGUI_HealthPanel_WoundDirtyness = "Çŕáđóäíĺíŕ đŕíŕ",
|
||||
IGUI_HealthPanel_ProstEquipped = "Ďđîňĺç óńňŕíîâëĺíî",
|
||||
IGUI_HealthPanel_Cicatrization = "Рубцювання",
|
||||
IGUI_HealthPanel_Cicatrized = "Зарубцьована",
|
||||
IGUI_HealthPanel_Cauterized = "Припечена",
|
||||
IGUI_HealthPanel_WoundDirtyness = "Забруднена рана",
|
||||
IGUI_HealthPanel_ProstEquipped = "Протез установлено",
|
||||
|
||||
}
|
||||
@@ -1,11 +1,11 @@
|
||||
ItemName_UA = {
|
||||
|
||||
ItemName_TOC.Surg_Arm_Tourniquet_L = "Äæãóò",
|
||||
ItemName_TOC.Surg_Arm_Tourniquet_R = "Äæãóò",
|
||||
ItemName_TOC.Surg_Arm_Tourniquet_L = "Джгут",
|
||||
ItemName_TOC.Surg_Arm_Tourniquet_R = "Джгут",
|
||||
|
||||
ItemName_TOC.Prost_NormalArm_L = "Ïðîòåç Ðóêè",
|
||||
ItemName_TOC.Prost_NormalArm_R = "Ïðîòåç Ðóêè",
|
||||
ItemName_TOC.Prost_NormalArm_L = "Протез Руки",
|
||||
ItemName_TOC.Prost_NormalArm_R = "Протез Руки",
|
||||
|
||||
ItemName_TOC.Prost_HookArm_L = "Ïðîòåç Ðóêè - Ãàê",
|
||||
ItemName_TOC.Prost_HookArm_R = "Ïðîòåç Ðóêè - Ãàê",
|
||||
ItemName_TOC.Prost_HookArm_L = "Протез Руки - Гак",
|
||||
ItemName_TOC.Prost_HookArm_R = "Протез Руки - Гак",
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
Recipes_UA = {
|
||||
Recipe_Craft_Prosthetic_Arm = "Створити Протез Руки",
|
||||
Recipe_Craft_Prosthetic_Hook = "Створити Протез Руки - Гак",
|
||||
Recipe_Craft_Prosthetic_Arm = "Створити Протез Руки",
|
||||
Recipe_Craft_Prosthetic_Hook = "Створити Протез Руки - Гак",
|
||||
}
|
||||
@@ -1,10 +1,10 @@
|
||||
Sandbox_UA = {
|
||||
Sandbox_TOC = "The Only Cure",
|
||||
Sandbox_TOC_CicatrizationSpeed = "Øâèäê³ñòü ðóáöþâàííÿ",
|
||||
Sandbox_TOC_WoundDirtynessMultiplier = "Ìíîæíèê çàáðóäíåííÿ ðàíè",
|
||||
Sandbox_TOC_SurgeonAbilityImportance = "Âàæëèâ³ñòü ìåäè÷íèõ íàâè÷îê ë³êàðÿ",
|
||||
Sandbox_TOC_EnableZombieAmputations = "Óâ³ìêíóòè àìïóòàö³¿ çîìá³",
|
||||
Sandbox_TOC_ZombieAmputationDamageThreshold = "Ïîð³ã øêîäè ïðè àìïóòàö³¿ çîìá³",
|
||||
Sandbox_TOC_ZombieAmputationDamageChance = "Øàíñ íàíåñåííÿ øêîäè ïðè àìïóòàö³¿ çîìá³",
|
||||
Sandbox_TOC_CicatrizationSpeed = "Швидкість рубцювання",
|
||||
Sandbox_TOC_WoundDirtynessMultiplier = "Множник забруднення рани",
|
||||
Sandbox_TOC_SurgeonAbilityImportance = "Важливість медичних навичок лікаря",
|
||||
Sandbox_TOC_EnableZombieAmputations = "Увімкнути ампутації зомбі",
|
||||
Sandbox_TOC_ZombieAmputationDamageThreshold = "Поріг шкоди при ампутації зомбі",
|
||||
Sandbox_TOC_ZombieAmputationDamageChance = "Шанс нанесення шкоди при ампутації зомбі",
|
||||
|
||||
}
|
||||
@@ -1,10 +1,10 @@
|
||||
Tooltip_UA = {
|
||||
|
||||
Tooltip_Surgery_CantCauterize = "Не можна припекти рану",
|
||||
Tooltip_Surgery_CantCauterize = "Не можна припекти рану",
|
||||
|
||||
Tooltip_Surgery_And = " та "
|
||||
Tooltip_Surgery_TempTooLow = "Температура занадто низька",
|
||||
Tooltip_Surgery_Coward = "Вам не вистачає сміливості зробити це",
|
||||
Tooltip_Surgery_LimbNotFree = "Спочатку необхідно зняти протез",
|
||||
Tooltip_Surgery_And = " та "
|
||||
Tooltip_Surgery_TempTooLow = "Температура занадто низька",
|
||||
Tooltip_Surgery_Coward = "Вам не вистачає сміливості зробити це",
|
||||
Tooltip_Surgery_LimbNotFree = "Спочатку необхідно зняти протез",
|
||||
|
||||
}
|
||||
@@ -1,16 +1,16 @@
|
||||
UI_UA = {
|
||||
UI_trait_Amputee_Hand = "Àìïóòîâàíà ˳âà Ðóêà",
|
||||
UI_trait_Amputee_Hand = "Ампутована Ліва Рука",
|
||||
UI_trait_Amputee_Hand_desc = "",
|
||||
|
||||
UI_trait_Amputee_ForeArm = "Àìïóòîâàíå ˳âå Ïåðåäïë³÷÷ÿ",
|
||||
UI_trait_Amputee_ForeArm = "Ампутоване Ліве Передпліччя",
|
||||
UI_trait_Amputee_ForeArm_desc = "",
|
||||
|
||||
UI_trait_Amputee_UpperArm = "Àìïóòîâàíå ˳âå Ïëå÷å",
|
||||
UI_trait_Amputee_UpperArm = "Ампутоване Ліве Плече",
|
||||
UI_trait_Amputee_UpperArm_desc = "",
|
||||
|
||||
UI_trait_Insensitive = "Íå÷óòëèâèé",
|
||||
UI_trait_Insensitive = "Нечутливий",
|
||||
UI_trait_Insensitive_desc = "",
|
||||
|
||||
|
||||
UI_Say_CantEquip = "ß íå ìîæó âñòàíîâèòè öå òàêèì ÷èíîì..."
|
||||
UI_Say_CantEquip = "Я не можу встановити це таким чином..."
|
||||
}
|
||||
Reference in New Issue
Block a user