fix encoding for translate files

This commit is contained in:
Vinellon
2025-11-17 19:37:38 +03:00
parent ec87d128e4
commit d84554ff07
26 changed files with 188 additions and 190 deletions

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@@ -4,17 +4,17 @@ ContextMenu_FR = {
ContextMenu_Amputate_Stitch = "Amputer et suturer", ContextMenu_Amputate_Stitch = "Amputer et suturer",
ContextMenu_Amputate_Stitch_Bandage = "Amputer, suturer et bander", ContextMenu_Amputate_Stitch_Bandage = "Amputer, suturer et bander",
ContextMenu_Cauterize = "Cautériser", ContextMenu_Cauterize = "Cautériser",
ContextMenu_Limb_Hand_L = "Main gauche", ContextMenu_Limb_Hand_L = "Main gauche",
ContextMenu_Limb_ForeArm_L = "Avant-bras gauche", ContextMenu_Limb_ForeArm_L = "Avant-bras gauche",
ContextMenu_Limb_UpperArm_L = "Bras supérieur gauche", ContextMenu_Limb_UpperArm_L = "Bras supérieur gauche",
ContextMenu_Limb_Hand_R = "Main droite", ContextMenu_Limb_Hand_R = "Main droite",
ContextMenu_Limb_ForeArm_R = "Avant-bras droit", ContextMenu_Limb_ForeArm_R = "Avant-bras droit",
ContextMenu_Limb_UpperArm_R = "Bras supérieur droit", ContextMenu_Limb_UpperArm_R = "Bras supérieur droit",
ContextMenu_InstallProstRight = "Installer une prothèse sur le bras droit", ContextMenu_InstallProstRight = "Installer une prothèse sur le bras droit",
ContextMenu_InstallProstLeft = "Installer une prothèse sur le bras gauche", ContextMenu_InstallProstLeft = "Installer une prothèse sur le bras gauche",
ContextMenu_PutTourniquetArmLeft = "Mettre un garrot sur le bras gauche", ContextMenu_PutTourniquetArmLeft = "Mettre un garrot sur le bras gauche",
ContextMenu_PutTourniquetLegL = "Mettre un garrot sur la jambe gauche", ContextMenu_PutTourniquetLegL = "Mettre un garrot sur la jambe gauche",
@@ -24,6 +24,6 @@ ContextMenu_FR = {
ContextMenu_CleanWound = "Nettoyer la plaie", ContextMenu_CleanWound = "Nettoyer la plaie",
ContextMenu_Admin_TOC = "TOC", ContextMenu_Admin_TOC = "TOC",
ContextMenu_Admin_ResetTOC = "Réinitialiser les amputations", ContextMenu_Admin_ResetTOC = "Réinitialiser les amputations",
ContextMenu_Admin_ForceAmputation = "Forcer l'amputation", ContextMenu_Admin_ForceAmputation = "Forcer l'amputation",
} }

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@@ -3,19 +3,19 @@ IG_UI_FR = {
IGUI_No = "Non", IGUI_No = "Non",
IGUI_perks_Amputations = "Amputations", IGUI_perks_Amputations = "Amputations",
IGUI_perks_Side_R = "C<EFBFBD>t<EFBFBD> droit", IGUI_perks_Side_R = "Côté droit",
IGUI_perks_Side_L = "C<EFBFBD>t<EFBFBD> gauche", IGUI_perks_Side_L = "Côté gauche",
IGUI_perks_Prosthesis = "Proth<EFBFBD>se", IGUI_perks_Prosthesis = "Prothèse",
IGUI_perks_ProstFamiliarity = "Familiarit<EFBFBD>", IGUI_perks_ProstFamiliarity = "Familiarité",
IGUI_ItemCat_Prosthesis = "Proth<EFBFBD>se", IGUI_ItemCat_Prosthesis = "Prothèse",
IGUI_ItemCat_Surgery = "Chirurgie", IGUI_ItemCat_Surgery = "Chirurgie",
IGUI_ItemCat_Amputation = "Amputation", IGUI_ItemCat_Amputation = "Amputation",
IGUI_HealthPanel_Cicatrization = "Cicatrisation", IGUI_HealthPanel_Cicatrization = "Cicatrisation",
IGUI_HealthPanel_Cicatrized = "Cicatris<EFBFBD>", IGUI_HealthPanel_Cicatrized = "Cicatrisé",
IGUI_HealthPanel_Cauterized = "Caut<EFBFBD>ris<EFBFBD>", IGUI_HealthPanel_Cauterized = "Cautérisé",
IGUI_HealthPanel_WoundDirtyness = "Salet<EFBFBD> de la plaie", IGUI_HealthPanel_WoundDirtyness = "Saleté de la plaie",
IGUI_HealthPanel_ProstEquipped = "Proth<EFBFBD>se <EFBFBD>quip<EFBFBD>e", IGUI_HealthPanel_ProstEquipped = "Prothèse équipée",
} }

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@@ -3,9 +3,9 @@ ItemName_FR = {
ItemName_TOC.Surg_Arm_Tourniquet_L = "Garrot", ItemName_TOC.Surg_Arm_Tourniquet_L = "Garrot",
ItemName_TOC.Surg_Arm_Tourniquet_R = "Garrot", ItemName_TOC.Surg_Arm_Tourniquet_R = "Garrot",
ItemName_TOC.Prost_NormalArm_L = "Bras prothétique", ItemName_TOC.Prost_NormalArm_L = "Bras prothétique",
ItemName_TOC.Prost_NormalArm_R = "Bras prothétique", ItemName_TOC.Prost_NormalArm_R = "Bras prothétique",
ItemName_TOC.Prost_HookArm_L = "Bras prothétique - Crochet", ItemName_TOC.Prost_HookArm_L = "Bras prothétique - Crochet",
ItemName_TOC.Prost_HookArm_R = "Bras prothétique - Crochet", ItemName_TOC.Prost_HookArm_R = "Bras prothétique - Crochet",
} }

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@@ -1,5 +1,5 @@
Recipes_FR = { Recipes_FR = {
Recipe_Craft_Prosthetic_Arm = "Fabriquer un bras prothétique", Recipe_Craft_Prosthetic_Arm = "Fabriquer un bras prothétique",
Recipe_Craft_Prosthetic_Hook = "Fabriquer un crochet prothétique", Recipe_Craft_Prosthetic_Hook = "Fabriquer un crochet prothétique",
} }

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@@ -1,10 +1,10 @@
Sandbox_FR = { Sandbox_FR = {
Sandbox_TOC = "Le Seul Remède", Sandbox_TOC = "Le Seul Remède",
Sandbox_TOC_CicatrizationSpeed = "Vitesse de cicatrisation", Sandbox_TOC_CicatrizationSpeed = "Vitesse de cicatrisation",
Sandbox_TOC_WoundDirtynessMultiplier = "Multiplicateur de saleté de la plaie", Sandbox_TOC_WoundDirtynessMultiplier = "Multiplicateur de saleté de la plaie",
Sandbox_TOC_SurgeonAbilityImportance = "Importance de la compétence du chirurgien", Sandbox_TOC_SurgeonAbilityImportance = "Importance de la compétence du chirurgien",
Sandbox_TOC_EnableZombieAmputations = "Activer les amputations de zombies", Sandbox_TOC_EnableZombieAmputations = "Activer les amputations de zombies",
Sandbox_TOC_ZombieAmputationDamageThreshold = "Seuil de dégâts pour amputations de zombies", Sandbox_TOC_ZombieAmputationDamageThreshold = "Seuil de dégâts pour amputations de zombies",
Sandbox_TOC_ZombieAmputationDamageChance = "Probabilité d'amputations de zombies", Sandbox_TOC_ZombieAmputationDamageChance = "Probabilité d'amputations de zombies",
} }

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@@ -1,10 +1,10 @@
Tooltip_FR = { Tooltip_FR = {
Tooltip_Surgery_CantCauterize = "Vous ne pouvez pas cautériser la plaie", Tooltip_Surgery_CantCauterize = "Vous ne pouvez pas cautériser la plaie",
Tooltip_Surgery_And = " et ", Tooltip_Surgery_And = " et ",
Tooltip_Surgery_TempTooLow = "La température est encore trop basse", Tooltip_Surgery_TempTooLow = "La température est encore trop basse",
Tooltip_Surgery_Coward = "Vous n'avez pas le courage de le faire", Tooltip_Surgery_Coward = "Vous n'avez pas le courage de le faire",
Tooltip_Surgery_LimbNotFree = "Vous devez d'abord retirer la prothèse", Tooltip_Surgery_LimbNotFree = "Vous devez d'abord retirer la prothèse",
} }

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@@ -1,16 +1,16 @@
UI_FR = { UI_FR = {
UI_trait_Amputee_Hand = "Main gauche amputée", UI_trait_Amputee_Hand = "Main gauche amputée",
UI_trait_Amputee_Hand_desc = "", UI_trait_Amputee_Hand_desc = "",
UI_trait_Amputee_ForeArm = "Avant-bras gauche amputé", UI_trait_Amputee_ForeArm = "Avant-bras gauche amputé",
UI_trait_Amputee_ForeArm_desc = "", UI_trait_Amputee_ForeArm_desc = "",
UI_trait_Amputee_UpperArm = "Bras supérieur gauche amputé", UI_trait_Amputee_UpperArm = "Bras supérieur gauche amputé",
UI_trait_Amputee_UpperArm_desc = "", UI_trait_Amputee_UpperArm_desc = "",
UI_trait_Insensitive = "Insensible", UI_trait_Insensitive = "Insensible",
UI_trait_Insensitive_desc = "", UI_trait_Insensitive_desc = "",
UI_Say_CantEquip = "Je ne peux pas l'équiper comme ça..." UI_Say_CantEquip = "Je ne peux pas l'équiper comme ça..."
} }

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@@ -1,33 +1,33 @@
ContextMenu_RU = { ContextMenu_RU = {
ContextMenu_Amputate = "Àìïóòèðîâàòü", ContextMenu_Amputate = "Ампутировать",
ContextMenu_Amputate_Bandage = "Àìïóòèðîâàòü è ïåðåâÿçàòü", ContextMenu_Amputate_Bandage = "Ампутировать и перевязать",
ContextMenu_Amputate_Stitch = "Àìïóòèðîâàòü è íàëîæèòü øâû", ContextMenu_Amputate_Stitch = "Ампутировать и наложить швы",
ContextMenu_Amputate_Stitch_Bandage = "Àìïóòèðîâàòü, íàëîæèòü øâû è ïåðåâÿçàòü", ContextMenu_Amputate_Stitch_Bandage = "Ампутировать, наложить швы и перевязать",
ContextMenu_Cauterize = "Ïðèæå÷ü", ContextMenu_Cauterize = "Прижечь",
ContextMenu_Limb_Hand_L = "Ëåâàÿ ðóêà", ContextMenu_Limb_Hand_L = "Левая рука",
ContextMenu_Limb_ForeArm_L = "Ëåâàÿ ïðåäïëå÷üå", ContextMenu_Limb_ForeArm_L = "Левая предплечье",
ContextMenu_Limb_UpperArm_L = "Ëåâîå ïëå÷î" ContextMenu_Limb_UpperArm_L = "Левое плечо"
ContextMenu_Limb_Hand_R = "Ïðàâàÿ ðóêà", ContextMenu_Limb_Hand_R = "Правая рука",
ContextMenu_Limb_ForeArm_R = "Ïðàâàÿ ïðåäïëå÷üå", ContextMenu_Limb_ForeArm_R = "Правая предплечье",
ContextMenu_Limb_UpperArm_R = "Ïðàâàÿ ïëå÷î", ContextMenu_Limb_UpperArm_R = "Правая плечо",
ContextMenu_InstallProstRight = "Óñòàíîâèòü ïðîòåç íà ïðàâóþ ðóêó", ContextMenu_InstallProstRight = "Установить протез на правую руку",
ContextMenu_InstallProstLeft = "Óñòàíîâèòü ïðîòåç íà ëåâóþ ðóêó", ContextMenu_InstallProstLeft = "Установить протез на левую руку",
ContextMenu_PutTourniquetArmLeft = "Íàëîæèòü æãóò íà ëåâóþ ðóêó", ContextMenu_PutTourniquetArmLeft = "Наложить жгут на левую руку",
ContextMenu_PutTourniquetLegL = "Íàëîæèòü æãóò íà ëåâóþ íîãó", ContextMenu_PutTourniquetLegL = "Наложить жгут на левую ногу",
ContextMenu_PutTourniquetArmRight = "Íàëîæèòü æãóò íà ïðàâóþ ðóêó", ContextMenu_PutTourniquetArmRight = "Наложить жгут на правую руку",
ContextMenu_PutTourniquetLegR = "Íàëîæèòü æãóò íà ïðàâóþ íîãó", ContextMenu_PutTourniquetLegR = "Наложить жгут на правую ногу",
ContextMenu_CleanWound = "Î÷èñòèòü ðàíó", ContextMenu_CleanWound = "Очистить рану",
ContextMenu_Admin_TOC = "TOC", ContextMenu_Admin_TOC = "TOC",
ContextMenu_Admin_ResetTOC = "Ñáðîñèòü àìïóòàöèè", ContextMenu_Admin_ResetTOC = "Сбросить ампутации",
ContextMenu_Admin_ForceAmputation = "Ìîìåíòàëüíî àìïóòèðîâàòü", ContextMenu_Admin_ForceAmputation = "Моментально ампутировать",
} }

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@@ -1,18 +1,18 @@
IG_UI_RU = { IG_UI_RU = {
IGUI_perks_Amputations = "Ампутации", IGUI_perks_Amputations = "Ампутации",
IGUI_perks_Side_R = "Правая сторона", IGUI_perks_Side_R = "Правая сторона",
IGUI_perks_Side_L = "Левая сторона", IGUI_perks_Side_L = "Левая сторона",
IGUI_perks_Prosthesis = "Протез", IGUI_perks_Prosthesis = "Протез",
IGUI_perks_ProstFamiliarity= "Приспособленность", IGUI_perks_ProstFamiliarity= "Приспособленность",
IGUI_ItemCat_Prosthesis = "Протез", IGUI_ItemCat_Prosthesis = "Протез",
IGUI_ItemCat_Surgery = "Хирургия", IGUI_ItemCat_Surgery = "Хирургия",
IGUI_ItemCat_Amputation = "Ампутация" IGUI_ItemCat_Amputation = "Ампутация"
IGUI_HealthPanel_Cicatrization = "Заживление", IGUI_HealthPanel_Cicatrization = "Заживление",
IGUI_HealthPanel_Cicatrized = "Заживлено", IGUI_HealthPanel_Cicatrized = "Заживлено",
IGUI_HealthPanel_Cauterized = "Прижженно", IGUI_HealthPanel_Cauterized = "Прижженно",
IGUI_HealthPanel_WoundDirtyness = "Загрезнённая рана", IGUI_HealthPanel_WoundDirtyness = "Загрезнённая рана",
IGUI_HealthPanel_ProstEquipped = "Протез экипирован", IGUI_HealthPanel_ProstEquipped = "Протез экипирован",
} }

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@@ -1,11 +1,11 @@
ItemName_RU = { ItemName_RU = {
ItemName_TOC.Surg_Arm_Tourniquet_L = "Æãóò", ItemName_TOC.Surg_Arm_Tourniquet_L = "Жгут",
ItemName_TOC.Surg_Arm_Tourniquet_R = "Æãóò", ItemName_TOC.Surg_Arm_Tourniquet_R = "Жгут",
ItemName_TOC.Prost_NormalArm_L = "Ïðîòåç ðóêè", ItemName_TOC.Prost_NormalArm_L = "Протез руки",
ItemName_TOC.Prost_NormalArm_R = "Ïðîòåç ðóêè", ItemName_TOC.Prost_NormalArm_R = "Протез руки",
ItemName_TOC.Prost_HookArm_L = "Ïðîòåç ðóêè - Êðþê", ItemName_TOC.Prost_HookArm_L = "Протез руки - Крюк",
ItemName_TOC.Prost_HookArm_R = "Ïðîòåç ðóêè - Êðþê", ItemName_TOC.Prost_HookArm_R = "Протез руки - Крюк",
} }

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@@ -1,4 +1,4 @@
Recipes_RU = { Recipes_RU = {
Recipe_Craft_Prosthetic_Arm = "如泐蝾忤螯 镳铗彗 痼觇", Recipe_Craft_Prosthetic_Arm = "Изготовить протез руки",
Recipe_Craft_Prosthetic_Hook = "如泐蝾忤螯 镳铗彗 忖桎<E5BF96><>", Recipe_Craft_Prosthetic_Hook = "Изготовить протез ввиде крючка",
} }

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@@ -1,7 +1,7 @@
Sandbox_RU = { Sandbox_RU = {
Sandbox_TOC = "The Only Cure", Sandbox_TOC = "Спасенье в Отсечении",
Sandbox_TOC_CicatrizationSpeed = "Ñêîðîñòü çàæèâëåíèÿ", Sandbox_TOC_CicatrizationSpeed = "Скорость заживления",
Sandbox_TOC_WoundDirtynessMultiplier = "Ìíîæèòåëü çàãðÿçíåíèÿ ðàí", Sandbox_TOC_WoundDirtynessMultiplier = "Множитель загрязнения ран",
Sandbox_TOC_SurgeonAbilityImportance = "Çíà÷èìîñòü ñïîñîáíîñòåé âðà÷à-õèðóðãà", Sandbox_TOC_SurgeonAbilityImportance = "Значимость способностей врача-хирурга",
} }

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@@ -1,10 +1,10 @@
Tooltip_RU = { Tooltip_RU = {
Tooltip_Surgery_CantCauterize = "Нельзя прижигать рану", Tooltip_Surgery_CantCauterize = "Нельзя прижигать рану",
Tooltip_Surgery_And = " и " Tooltip_Surgery_And = " и "
Tooltip_Surgery_TempTooLow = "Температура все еще слишком низкая", Tooltip_Surgery_TempTooLow = "Температура все еще слишком низкая",
Tooltip_Surgery_Coward = "У тебя не хватит смелости сделать это", Tooltip_Surgery_Coward = "У тебя не хватит смелости сделать это",
Tooltip_Surgery_LimbNotFree = "Сначала нужно снять протез", Tooltip_Surgery_LimbNotFree = "Сначала нужно снять протез",
} }

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@@ -1,16 +1,16 @@
UI_RU = { UI_RU = {
UI_trait_Amputee_Hand = "Ампутированная левая рука", UI_trait_Amputee_Hand = "Ампутированная левая рука",
UI_trait_Amputee_Hand_desc = "Вы начинаете с ампутированной левой рукой.", UI_trait_Amputee_Hand_desc = "Вы начинаете с ампутированной левой рукой.",
UI_trait_Amputee_ForeArm = "Ампутированное левое предплечье", UI_trait_Amputee_ForeArm = "Ампутированное левое предплечье",
UI_trait_Amputee_ForeArm_desc = "Вы начинаете с ампутированным левым предплечьем.", UI_trait_Amputee_ForeArm_desc = "Вы начинаете с ампутированным левым предплечьем.",
UI_trait_Amputee_UpperArm = "Ампутированное левое плечо", UI_trait_Amputee_UpperArm = "Ампутированное левое плечо",
UI_trait_Amputee_UpperArm_desc = "Вы начинаете с ампутированнвм левым плечём.", UI_trait_Amputee_UpperArm_desc = "Вы начинаете с ампутированнвм левым плечём.",
UI_trait_Insensitive = "Нечувствительный", UI_trait_Insensitive = "Нечувствительный",
UI_trait_Insensitive_desc = "", UI_trait_Insensitive_desc = "",
UI_Say_CantEquip = "Я не могу его так экипировать..." UI_Say_CantEquip = "Я не могу его так экипировать..."
} }

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@@ -1,31 +1,31 @@
ContextMenu_TR = { ContextMenu_TR = {
ContextMenu_Amputate = "Ampute Et", ContextMenu_Amputate = "Ampute Et",
ContextMenu_Amputate_Bandage = "Ampute Et ve Bandajla", ContextMenu_Amputate_Bandage = "Ampute Et ve Bandajla",
ContextMenu_Amputate_Stitch = "Ampute Et ve Dikiþ At", ContextMenu_Amputate_Stitch = "Ampute Et ve Dikiþ At",
ContextMenu_Amputate_Stitch_Bandage = "Ampute Et, Dikiþ At ve Bandajla", ContextMenu_Amputate_Stitch_Bandage = "Ampute Et, Dikiþ At ve Bandajla",
ContextMenu_Cauterize = "Daðla", ContextMenu_Cauterize = "Daðla",
ContextMenu_Limb_Hand_L = "Sol El", ContextMenu_Limb_Hand_L = "Sol El",
ContextMenu_Limb_ForeArm_L = "Sol Ön Kol", ContextMenu_Limb_ForeArm_L = "Sol Ön Kol",
ContextMenu_Limb_UpperArm_L = "Sol Üst Kol", ContextMenu_Limb_UpperArm_L = "Sol Üst Kol",
ContextMenu_Limb_Hand_R = "Sað El", ContextMenu_Limb_Hand_R = "Sað El",
ContextMenu_Limb_ForeArm_R = "Sað Ön Kol", ContextMenu_Limb_ForeArm_R = "Sað Ön Kol",
ContextMenu_Limb_UpperArm_R = "Sað Üst Kol", ContextMenu_Limb_UpperArm_R = "Sað Üst Kol",
ContextMenu_InstallProstRight = "Sað kola protez tak", ContextMenu_InstallProstRight = "Sað kola protez tak",
ContextMenu_InstallProstLeft = "Sol kola protez tak", ContextMenu_InstallProstLeft = "Sol kola protez tak",
ContextMenu_PutTourniquetArmLeft = "Sol kola turnike tak", ContextMenu_PutTourniquetArmLeft = "Sol kola turnike tak",
ContextMenu_PutTourniquetLegL = "Sol bacaðýna turnike tak", ContextMenu_PutTourniquetLegL = "Sol bacaðýna turnike tak",
ContextMenu_PutTourniquetArmRight = "Sað kola turnike tak", ContextMenu_PutTourniquetArmRight = "Sað kola turnike tak",
ContextMenu_PutTourniquetLegR = "Sað bacaðýna turnike tak", ContextMenu_PutTourniquetLegR = "Sað bacaðýna turnike tak",
ContextMenu_CleanWound = "Yarayý Temizle", ContextMenu_CleanWound = "Yarayý Temizle",
ContextMenu_Admin_TOC = "TOC", ContextMenu_Admin_TOC = "TOC",
ContextMenu_Admin_ResetTOC = "Amputasyonlarý Sýfýrla", ContextMenu_Admin_ResetTOC = "Amputasyonlarý Sýfýrla",
ContextMenu_Admin_ForceAmputation = "Zorla Amputasyon Yap", ContextMenu_Admin_ForceAmputation = "Zorla Amputasyon Yap",
} }

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@@ -1,19 +1,19 @@
IG_UI_TR = { IG_UI_TR = {
IGUI_perks_Amputations = "Amputasyonlar", IGUI_perks_Amputations = "Amputasyonlar",
IGUI_perks_Side_R = "Sað Taraf", IGUI_perks_Side_R = "Sağ Taraf",
IGUI_perks_Side_L = "Sol Taraf", IGUI_perks_Side_L = "Sol Taraf",
IGUI_perks_Prosthesis = "Protez", IGUI_perks_Prosthesis = "Protez",
IGUI_perks_ProstFamiliarity = "Aþinalýk", IGUI_perks_ProstFamiliarity = "Aşinalık",
IGUI_ItemCat_Prosthesis = "Protez", IGUI_ItemCat_Prosthesis = "Protez",
IGUI_ItemCat_Surgery = "Cerrahi", IGUI_ItemCat_Surgery = "Cerrahi",
IGUI_ItemCat_Amputation = "Amputasyon", IGUI_ItemCat_Amputation = "Amputasyon",
IGUI_HealthPanel_Cicatrization = "Yara Ýyileþmesi", IGUI_HealthPanel_Cicatrization = "Yara İyileşmesi",
IGUI_HealthPanel_Cicatrized = "Ýyileþti", IGUI_HealthPanel_Cicatrized = "İyileşti",
IGUI_HealthPanel_Cauterized = "Daðlandý", IGUI_HealthPanel_Cauterized = "Dağlandı",
IGUI_HealthPanel_WoundDirtyness = "Yara Kirliliði", IGUI_HealthPanel_WoundDirtyness = "Yara Kirliliği",
IGUI_HealthPanel_ProstEquipped = "Protez Takýlý", IGUI_HealthPanel_ProstEquipped = "Protez Takılı",
IGUI_Confirmation_Amputate = " <CENTRE> Bu uzvu gerçekten ampute etmek istiyor musunuz?" IGUI_Confirmation_Amputate = " <CENTRE> Bu uzvu gerçekten ampute etmek istiyor musunuz?"
} }

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@@ -1,9 +1,9 @@
Sandbox_TR = { Sandbox_TR = {
Sandbox_TOC = "The Only Cure", Sandbox_TOC = "The Only Cure",
Sandbox_TOC_CicatrizationSpeed = "Yara Ýyileþme Hýzý", Sandbox_TOC_CicatrizationSpeed = "Yara İyileşme Hızı",
Sandbox_TOC_WoundDirtynessMultiplier = "Yara Kirlilik Çarpaný", Sandbox_TOC_WoundDirtynessMultiplier = "Yara Kirlilik Çarpanı",
Sandbox_TOC_SurgeonAbilityImportance = "Cerrahýn Yetenek Önemi", Sandbox_TOC_SurgeonAbilityImportance = "Cerrahın Yetenek Önemi",
Sandbox_TOC_EnableZombieAmputations = "Zombi Amputasyonlarýný Etkinleþtir", Sandbox_TOC_EnableZombieAmputations = "Zombi Amputasyonlarını Etkinleştir",
Sandbox_TOC_ZombieAmputationDamageThreshold = "Zombi Amputasyon Hasar Eþiði", Sandbox_TOC_ZombieAmputationDamageThreshold = "Zombi Amputasyon Hasar Eşiği",
Sandbox_TOC_ZombieAmputationDamageChance = "Zombi Amputasyon Hasar Þansý", Sandbox_TOC_ZombieAmputationDamageChance = "Zombi Amputasyon Hasar Şansı",
} }

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@@ -1,10 +1,8 @@
Tooltip_TR = { Tooltip_TR = {
Tooltip_Surgery_CantCauterize = "Yarayı dağlayamazsın",
Tooltip_Surgery_CantCauterize = "Yarayý daðlayamazsýn",
Tooltip_Surgery_And = " ve ", Tooltip_Surgery_And = " ve ",
Tooltip_Surgery_TempTooLow = "Sýcaklýk hâlâ çok düþük", Tooltip_Surgery_TempTooLow = "Sıcaklık hâlâ çok düşük",
Tooltip_Surgery_Coward = "Bunu yapacak cesaretin yok. KORKUYORSUN!", Tooltip_Surgery_Coward = "Bunu yapacak cesaretin yok. KORKUYORSUN!",
Tooltip_Surgery_LimbNotFree = "Önce protezi çýkarman gerekiyor", Tooltip_Surgery_LimbNotFree = "Önce protezi çıkarman gerekiyor",
} }

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@@ -2,14 +2,14 @@ UI_TR = {
UI_trait_Amputee_Hand = "Ampute Sol El", UI_trait_Amputee_Hand = "Ampute Sol El",
UI_trait_Amputee_Hand_desc = "", UI_trait_Amputee_Hand_desc = "",
UI_trait_Amputee_ForeArm = "Ampute Sol <EFBFBD>n Kol", UI_trait_Amputee_ForeArm = "Ampute Sol Ön Kol",
UI_trait_Amputee_ForeArm_desc = "", UI_trait_Amputee_ForeArm_desc = "",
UI_trait_Amputee_UpperArm = "Ampute Sol <EFBFBD>st Kol", UI_trait_Amputee_UpperArm = "Ampute Sol Üst Kol",
UI_trait_Amputee_UpperArm_desc = "", UI_trait_Amputee_UpperArm_desc = "",
UI_trait_Insensitive = "Hissiz", UI_trait_Insensitive = "Hissiz",
UI_trait_Insensitive_desc = "", UI_trait_Insensitive_desc = "",
UI_Say_CantEquip = "Bunu bu <EFBFBD>ekilde ku<EFBFBD>anamam...", UI_Say_CantEquip = "Bunu bu şekilde kuşanamam...",
} }

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@@ -1,33 +1,33 @@
ContextMenu_UA = { ContextMenu_UA = {
ContextMenu_Amputate = "Àìïóòóâàòè", ContextMenu_Amputate = "Ампутувати",
ContextMenu_Amputate_Bandage = "Àìïóòóâàòè òà ïåðåâ'ÿçàòè", ContextMenu_Amputate_Bandage = "Ампутувати та перев'язати",
ContextMenu_Amputate_Stitch = "Àìïóòóâàòè òà íàêëàñòè øâè", ContextMenu_Amputate_Stitch = "Ампутувати та накласти шви",
ContextMenu_Amputate_Stitch_Bandage = "Àìïóòóâàòè, íàêëàñòè øâè òà ïåðåâ'ÿçàòè", ContextMenu_Amputate_Stitch_Bandage = "Ампутувати, накласти шви та перев'язати",
ContextMenu_Cauterize = "Ïðèïåêòè", ContextMenu_Cauterize = "Припекти",
ContextMenu_Limb_Hand_L = "˳âà Ðóêà", ContextMenu_Limb_Hand_L = "Ліва Рука",
ContextMenu_Limb_ForeArm_L = "˳âå Ïåðåäïë³÷÷ÿ", ContextMenu_Limb_ForeArm_L = "Ліве Передпліччя",
ContextMenu_Limb_UpperArm_L = "˳âå Ïëå÷å" ContextMenu_Limb_UpperArm_L = "Ліве Плече"
ContextMenu_Limb_Hand_R = "Ïðàâà Ðóêà", ContextMenu_Limb_Hand_R = "Права Рука",
ContextMenu_Limb_ForeArm_R = "Ïðàâå Ïåðåäïë³÷÷ÿ", ContextMenu_Limb_ForeArm_R = "Праве Передпліччя",
ContextMenu_Limb_UpperArm_R = "Ïðàâå Ïëå÷å", ContextMenu_Limb_UpperArm_R = "Праве Плече",
ContextMenu_InstallProstRight = "Óñòàíîâèòè ïðîòåç íà ïðàâó ðóêó", ContextMenu_InstallProstRight = "Установити протез на праву руку",
ContextMenu_InstallProstLeft = "Óñòàíîâèòè ïðîòåç íà ë³âó ðóêó", ContextMenu_InstallProstLeft = "Установити протез на ліву руку",
ContextMenu_PutTourniquetArmLeft = "Íàêëàñòè äæãóò íà ë³âó ðóêó", ContextMenu_PutTourniquetArmLeft = "Накласти джгут на ліву руку",
ContextMenu_PutTourniquetLegL = "Íàêëàñòè äæãóò íà ë³âó íîãó", ContextMenu_PutTourniquetLegL = "Накласти джгут на ліву ногу",
ContextMenu_PutTourniquetArmRight = "Íàêëàñòè äæãóò íà ïðàâó ðóêó", ContextMenu_PutTourniquetArmRight = "Накласти джгут на праву руку",
ContextMenu_PutTourniquetLegR = "Íàêëàñòè äæãóò íà ïðàâó íîãó", ContextMenu_PutTourniquetLegR = "Накласти джгут на праву ногу",
ContextMenu_CleanWound = "Î÷èñòèòè ðàíó", ContextMenu_CleanWound = "Очистити рану",
ContextMenu_Admin_TOC = "TOC", ContextMenu_Admin_TOC = "TOC",
ContextMenu_Admin_ResetTOC = "Ñêèíóòè Àìïóòàö³¿", ContextMenu_Admin_ResetTOC = "Скинути Ампутації",
ContextMenu_Admin_ForceAmputation = "Ïðèìóñîâî Àìïóòóâàòè", ContextMenu_Admin_ForceAmputation = "Примусово Ампутувати",
} }

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@@ -1,18 +1,18 @@
IG_UI_UA = { IG_UI_UA = {
IGUI_perks_Amputations = "Ŕěďóňŕöłż", IGUI_perks_Amputations = "Ампутації",
IGUI_perks_Side_R = "Ďđŕâŕ ńňîđîíŕ", IGUI_perks_Side_R = "Права сторона",
IGUI_perks_Side_L = "Ëłâŕ ńňîđîíŕ", IGUI_perks_Side_L = "Ліва сторона",
IGUI_perks_Prosthesis = "Ďđîňĺç", IGUI_perks_Prosthesis = "Протез",
IGUI_perks_ProstFamiliarity= "Ďđčńňîńîâŕíłńňü", IGUI_perks_ProstFamiliarity= "Пристосованість",
IGUI_ItemCat_Prosthesis = "Ďđîňĺç", IGUI_ItemCat_Prosthesis = "Протез",
IGUI_ItemCat_Surgery = "Őłđóđăł˙", IGUI_ItemCat_Surgery = "Хірургія",
IGUI_ItemCat_Amputation = "Ŕěďóňŕöł˙" IGUI_ItemCat_Amputation = "Ампутація"
IGUI_HealthPanel_Cicatrization = "Đóáöţâŕíí˙", IGUI_HealthPanel_Cicatrization = "Рубцювання",
IGUI_HealthPanel_Cicatrized = "Çŕđóáöüîâŕíŕ", IGUI_HealthPanel_Cicatrized = "Зарубцьована",
IGUI_HealthPanel_Cauterized = "Ďđčďĺ÷ĺíŕ", IGUI_HealthPanel_Cauterized = "Припечена",
IGUI_HealthPanel_WoundDirtyness = "Çŕáđóäíĺíŕ đŕíŕ", IGUI_HealthPanel_WoundDirtyness = "Забруднена рана",
IGUI_HealthPanel_ProstEquipped = "Ďđîňĺç óńňŕíîâëĺíî", IGUI_HealthPanel_ProstEquipped = "Протез установлено",
} }

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@@ -1,11 +1,11 @@
ItemName_UA = { ItemName_UA = {
ItemName_TOC.Surg_Arm_Tourniquet_L = "Äæãóò", ItemName_TOC.Surg_Arm_Tourniquet_L = "Джгут",
ItemName_TOC.Surg_Arm_Tourniquet_R = "Äæãóò", ItemName_TOC.Surg_Arm_Tourniquet_R = "Джгут",
ItemName_TOC.Prost_NormalArm_L = "Ïðîòåç Ðóêè", ItemName_TOC.Prost_NormalArm_L = "Протез Руки",
ItemName_TOC.Prost_NormalArm_R = "Ïðîòåç Ðóêè", ItemName_TOC.Prost_NormalArm_R = "Протез Руки",
ItemName_TOC.Prost_HookArm_L = "Ïðîòåç Ðóêè - Ãàê", ItemName_TOC.Prost_HookArm_L = "Протез Руки - Гак",
ItemName_TOC.Prost_HookArm_R = "Ïðîòåç Ðóêè - Ãàê", ItemName_TOC.Prost_HookArm_R = "Протез Руки - Гак",
} }

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@@ -1,4 +1,4 @@
Recipes_UA = { Recipes_UA = {
Recipe_Craft_Prosthetic_Arm = "Створити Протез Руки", Recipe_Craft_Prosthetic_Arm = "Створити Протез Руки",
Recipe_Craft_Prosthetic_Hook = "Створити Протез Руки - Гак", Recipe_Craft_Prosthetic_Hook = "Створити Протез Руки - Гак",
} }

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@@ -1,10 +1,10 @@
Sandbox_UA = { Sandbox_UA = {
Sandbox_TOC = "The Only Cure", Sandbox_TOC = "The Only Cure",
Sandbox_TOC_CicatrizationSpeed = "Øâèäê³ñòü ðóáöþâàííÿ", Sandbox_TOC_CicatrizationSpeed = "Швидкість рубцювання",
Sandbox_TOC_WoundDirtynessMultiplier = "Ìíîæíèê çàáðóäíåííÿ ðàíè", Sandbox_TOC_WoundDirtynessMultiplier = "Множник забруднення рани",
Sandbox_TOC_SurgeonAbilityImportance = "Âàæëèâ³ñòü ìåäè÷íèõ íàâè÷îê ë³êàðÿ", Sandbox_TOC_SurgeonAbilityImportance = "Важливість медичних навичок лікаря",
Sandbox_TOC_EnableZombieAmputations = "Óâ³ìêíóòè àìïóòàö³¿ çîìá³", Sandbox_TOC_EnableZombieAmputations = "Увімкнути ампутації зомбі",
Sandbox_TOC_ZombieAmputationDamageThreshold = "Ïîð³ã øêîäè ïðè àìïóòàö³¿ çîìá³", Sandbox_TOC_ZombieAmputationDamageThreshold = "Поріг шкоди при ампутації зомбі",
Sandbox_TOC_ZombieAmputationDamageChance = "Øàíñ íàíåñåííÿ øêîäè ïðè àìïóòàö³¿ çîìá³", Sandbox_TOC_ZombieAmputationDamageChance = "Шанс нанесення шкоди при ампутації зомбі",
} }

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@@ -1,10 +1,10 @@
Tooltip_UA = { Tooltip_UA = {
Tooltip_Surgery_CantCauterize = "Не можна припекти рану", Tooltip_Surgery_CantCauterize = "Не можна припекти рану",
Tooltip_Surgery_And = " та " Tooltip_Surgery_And = " та "
Tooltip_Surgery_TempTooLow = "Температура занадто низька", Tooltip_Surgery_TempTooLow = "Температура занадто низька",
Tooltip_Surgery_Coward = "Вам не вистачає сміливості зробити це", Tooltip_Surgery_Coward = "Вам не вистачає сміливості зробити це",
Tooltip_Surgery_LimbNotFree = "Спочатку необхідно зняти протез", Tooltip_Surgery_LimbNotFree = "Спочатку необхідно зняти протез",
} }

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@@ -1,16 +1,16 @@
UI_UA = { UI_UA = {
UI_trait_Amputee_Hand = "Àìïóòîâàíà ˳âà Ðóêà", UI_trait_Amputee_Hand = "Ампутована Ліва Рука",
UI_trait_Amputee_Hand_desc = "", UI_trait_Amputee_Hand_desc = "",
UI_trait_Amputee_ForeArm = "Àìïóòîâàíå ˳âå Ïåðåäïë³÷÷ÿ", UI_trait_Amputee_ForeArm = "Ампутоване Ліве Передпліччя",
UI_trait_Amputee_ForeArm_desc = "", UI_trait_Amputee_ForeArm_desc = "",
UI_trait_Amputee_UpperArm = "Àìïóòîâàíå ˳âå Ïëå÷å", UI_trait_Amputee_UpperArm = "Ампутоване Ліве Плече",
UI_trait_Amputee_UpperArm_desc = "", UI_trait_Amputee_UpperArm_desc = "",
UI_trait_Insensitive = "Íå÷óòëèâèé", UI_trait_Insensitive = "Нечутливий",
UI_trait_Insensitive_desc = "", UI_trait_Insensitive_desc = "",
UI_Say_CantEquip = "ß íå ìîæó âñòàíîâèòè öå òàêèì ÷èíîì..." UI_Say_CantEquip = "Я не можу встановити це таким чином..."
} }