Fix for ISHealthPanel
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@@ -102,7 +102,8 @@ function ISHealthPanel:tryDrawAmputation(highestAmputations, side, username)
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texture = StaticData.HEALTH_PANEL_TEXTURES[sexPl][limbName]
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texture = StaticData.HEALTH_PANEL_TEXTURES[sexPl][limbName]
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end
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end
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self:drawTexture(texture, self.healthPanel.x, self.healthPanel.y, 1, redColor, 0, 0)
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-- B42, for some reason the positioning of the texture changed. Realigned it manually with those fixed values
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self:drawTexture(texture, self.healthPanel.x - 7, self.healthPanel.y - 13, 1, redColor, 0, 0)
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end
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end
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function ISHealthPanel:tryDrawProsthesis(highestAmputations, side, username)
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function ISHealthPanel:tryDrawProsthesis(highestAmputations, side, username)
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local dc = DataController.GetInstance(username) -- TODO CACHE PROSTHESIS!!! Don't use DC here
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local dc = DataController.GetInstance(username) -- TODO CACHE PROSTHESIS!!! Don't use DC here
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@@ -7,7 +7,7 @@ function TOC_DEBUG.TogglePaneMod()
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end
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end
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function TOC_DEBUG.ToggleHealthPanelDebug()
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function TOC_DEBUG.ToggleHealthPanelDebug()
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TOC_DEBUG.enableHealthPanelDebug = not TOC_DEBUG.enableHealthPanelDebug
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TOC_DEBUG.enableHealthPanelDebug = not TOC_DEBUG.enableHealthPanelDebug
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end
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end
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---Print debug
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---Print debug
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