Rewriting everything

This commit is contained in:
Pao
2023-01-12 19:09:51 +01:00
parent 2c81cc1d04
commit dacb22a0d1
9 changed files with 311 additions and 67 deletions

View File

@@ -43,13 +43,13 @@ end
local function getImageName(partName, modData)
local partData = modData[partName];
local name = "";
if partData.is_cut and partData.is_cicatrized and partData.has_prothesis_equipped then -- Cut and equip
if partData.is_cut and partData.is_cicatrized and partData.has_prosthesis_equipped then -- Cut and equip
if partName == "RightHand" or partName == "LeftHand" then
name = "media/ui/TOC/" .. partName .. "/Hook.png";
else
name = "media/ui/TOC/" .. partName .. "/Prothesis.png";
end
elseif partData.is_cut and partData.is_cicatrized and not partData.has_prothesis_equipped and partData.is_amputation_shown then -- Cut and heal
elseif partData.is_cut and partData.is_cicatrized and not partData.has_prosthesis_equipped and partData.is_amputation_shown then -- Cut and heal
name = "media/ui/TOC/" .. partName .. "/Cut.png";
elseif partData.is_cut and not partData.is_cicatrized and partData.is_amputation_shown and not partData.is_operated then -- Cut not heal
name = "media/ui/TOC/" .. partName .. "/Bleed.png";
@@ -64,9 +64,9 @@ end
end
-- If foreaerm equip, change hand
if partName == "RightHand" and modData["RightForearm"].has_prothesis_equipped then
if partName == "RightHand" and modData["RightForearm"].has_prosthesis_equipped then
name = "media/ui/TOC/" .. partName .. "/Hook.png";
elseif partName == "LeftHand" and modData["LeftForearm"].has_prothesis_equipped then
elseif partName == "LeftHand" and modData["LeftForearm"].has_prosthesis_equipped then
name = "media/ui/TOC/" .. partName .. "/Hook.png";
end
return name;
@@ -146,7 +146,7 @@ local function setDescUI(toc_data, partName)
descUI.partNameAct = partName
-- Cut and equip
if partData.is_cut and partData.is_cicatrized and partData.has_prothesis_equipped then
if partData.is_cut and partData.is_cicatrized and partData.has_prosthesis_equipped then
descUI["textEtat"]:setText("Cut and healed")
descUI["textEtat"]:setColor(1, 0, 1, 0)
descUI["b1"]:setText("Unequip")
@@ -154,7 +154,7 @@ local function setDescUI(toc_data, partName)
descUI["b1"]:setVisible(true)
-- Cut and healed
elseif partData.is_cut and partData.is_cicatrized and not partData.has_prothesis_equipped and partData.is_amputation_shown then
elseif partData.is_cut and partData.is_cicatrized and not partData.has_prosthesis_equipped and partData.is_amputation_shown then
descUI["textEtat"]:setText("Cut and healed");
descUI["textEtat"]:setColor(1, 0, 1, 0);
if partName == "RightArm" or partName == "LeftArm" then
@@ -404,8 +404,8 @@ local function descPress(button, args)
-- TODO Change to correct player
local modData = player:getModData().TOC;
-- Do not cut if prothesis equip
if (string.find(descUI.partNameAct, "Right") and (modData["RightHand"].has_prothesis_equipped or modData["RightForearm"].has_prothesis_equipped))
or (string.find(descUI.partNameAct, "Left") and (modData["LeftHand"].has_prothesis_equipped or modData["LeftForearm"].has_prothesis_equipped)) then
if (string.find(descUI.partNameAct, "Right") and (modData["RightHand"].has_prosthesis_equipped or modData["RightForearm"].has_prosthesis_equipped))
or (string.find(descUI.partNameAct, "Left") and (modData["LeftHand"].has_prosthesis_equipped or modData["LeftForearm"].has_prosthesis_equipped)) then
player:Say("I need to remove my prothesis first");
mainUI:close();
return false;