Cleaning MP handlers
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@@ -1,65 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<animNode>
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<m_Name>Bob_NoLegsIdle</m_Name>
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<m_AnimName>Zombie_Idle_FloorOnFront</m_AnimName>
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<m_deferredBoneAxis>Y</m_deferredBoneAxis>
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<m_SpeedScale>0.48</m_SpeedScale>
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<m_BlendTime>0.20</m_BlendTime>
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<m_Conditions>
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<m_Name>IsCrawling</m_Name>
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<m_Type>BOOL</m_Type>
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<m_BoolValue>true</m_BoolValue>
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</m_Conditions>
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<m_Scalar>IdleSpeed</m_Scalar>
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<m_Scalar2>IdleSpeed</m_Scalar2>
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<m_2DBlends referenceID="1">
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<m_AnimName>Zombie_Idle_FloorOnFront</m_AnimName>
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<m_XPos>0.00</m_XPos>
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<m_YPos>0.00</m_YPos>
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<m_SpeedScale>0.80</m_SpeedScale>
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</m_2DBlends>
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<m_2DBlends referenceID="2">
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<m_AnimName>Zombie_Idle_FloorOnFront</m_AnimName>
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<m_XPos>0.00</m_XPos>
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<m_YPos>1.00</m_YPos>
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<m_SpeedScale>0.80</m_SpeedScale>
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</m_2DBlends>
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<m_2DBlends referenceID="3">
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<m_AnimName>Zombie_Idle_FloorOnFront</m_AnimName>
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<m_XPos>0.00</m_XPos>
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<m_YPos>0.04</m_YPos>
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<m_SpeedScale>0.80</m_SpeedScale>
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</m_2DBlends>
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<m_2DBlendTri>
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<node1>1</node1>
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<node2>2</node2>
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<node3>3</node3>
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</m_2DBlendTri>
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<m_Transitions>
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<m_Target>aim_default</m_Target>
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<m_AnimName>Zombie_Idle_FloorOnFront</m_AnimName>
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<m_blendInTime>0.5</m_blendInTime>
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<m_speedScale>1.5</m_speedScale>
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</m_Transitions>
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<m_Transitions>
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<m_Target>defaultWalk</m_Target>
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<m_blendInTime>0.3</m_blendInTime>
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<m_blendOutTime>0.3</m_blendOutTime>
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<m_Conditions>
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<m_Name>isTurningAround</m_Name>
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<m_Type>BOOL</m_Type>
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<m_BoolValue>false</m_BoolValue>
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</m_Conditions>
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</m_Transitions>
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<m_Transitions>
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<m_Target>defaultRun</m_Target>
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<m_AnimName>Zombie_Idle_FloorOnFront</m_AnimName>
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<m_blendInTime>0.1</m_blendInTime>
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<m_blendOutTime>0.1</m_blendOutTime>
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<m_Conditions>
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<m_Name>isTurningAround</m_Name>
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<m_Type>BOOL</m_Type>
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<m_BoolValue>false</m_BoolValue>
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</m_Conditions>
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</m_Transitions>
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</animNode>
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24
media/AnimSets/player/idle/NoLegs_Idle.xml
Normal file
24
media/AnimSets/player/idle/NoLegs_Idle.xml
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@@ -0,0 +1,24 @@
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<?xml version="1.0" encoding="utf-8"?>
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<animNode>
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<m_Name>NoLegs_Idle</m_Name>
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<m_AnimName>Bob_Sit_FishingIdle</m_AnimName>
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<m_DeferredBoneName>Translation_Data</m_DeferredBoneName>
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<m_deferredBoneAxis>Y</m_deferredBoneAxis>
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<m_Looped>true</m_Looped>
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<m_SpeedScale>0.8</m_SpeedScale>
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<m_BlendTime>0.20</m_BlendTime>
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<m_Conditions>
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<m_Name>IsCrawling</m_Name>
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<m_Type>BOOL</m_Type>
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<m_BoolValue>true</m_BoolValue>
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</m_Conditions>
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<m_Transitions>
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<m_Target>NoLegs_IdleSneak</m_Target>
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<m_blendInTime>0.1</m_blendInTime>
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</m_Transitions>
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<m_Transitions>
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<m_Target>NoLegs_Idle</m_Target>
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<m_blendInTime>0.35</m_blendInTime>
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<m_blendOutTime>0.35</m_blendOutTime>
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</m_Transitions>
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</animNode>
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21
media/AnimSets/player/idle/NoLegs_IdleSneak.xml
Normal file
21
media/AnimSets/player/idle/NoLegs_IdleSneak.xml
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<?xml version="1.0" encoding="utf-8"?>
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<animNode>
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<m_Name>NoLegs_IdleSneak</m_Name>
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<m_AnimName>Bob_ScrambleFloorIdle</m_AnimName>
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<m_Looped>true</m_Looped>
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<m_deferredBoneAxis>Y</m_deferredBoneAxis>
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<m_SyncTrackingEnabled>false</m_SyncTrackingEnabled>
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<m_EarlyTransitionOut>true</m_EarlyTransitionOut>
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<m_SpeedScale>0.8</m_SpeedScale>
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<m_BlendTime>0.20</m_BlendTime>
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<m_Conditions>
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<m_Name>IsCrawling</m_Name>
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<m_Type>BOOL</m_Type>
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<m_BoolValue>true</m_BoolValue>
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</m_Conditions>
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<m_Conditions>
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<m_Name>sneaking</m_Name>
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<m_Type>BOOL</m_Type>
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<m_BoolValue>true</m_BoolValue>
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</m_Conditions>
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</animNode>
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