Cleaning MP handlers

This commit is contained in:
Pao
2023-02-10 01:30:33 +01:00
parent 65ca3d285e
commit dad01605d0
15 changed files with 320 additions and 241 deletions

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@@ -1,65 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<animNode>
<m_Name>Bob_NoLegsIdle</m_Name>
<m_AnimName>Zombie_Idle_FloorOnFront</m_AnimName>
<m_deferredBoneAxis>Y</m_deferredBoneAxis>
<m_SpeedScale>0.48</m_SpeedScale>
<m_BlendTime>0.20</m_BlendTime>
<m_Conditions>
<m_Name>IsCrawling</m_Name>
<m_Type>BOOL</m_Type>
<m_BoolValue>true</m_BoolValue>
</m_Conditions>
<m_Scalar>IdleSpeed</m_Scalar>
<m_Scalar2>IdleSpeed</m_Scalar2>
<m_2DBlends referenceID="1">
<m_AnimName>Zombie_Idle_FloorOnFront</m_AnimName>
<m_XPos>0.00</m_XPos>
<m_YPos>0.00</m_YPos>
<m_SpeedScale>0.80</m_SpeedScale>
</m_2DBlends>
<m_2DBlends referenceID="2">
<m_AnimName>Zombie_Idle_FloorOnFront</m_AnimName>
<m_XPos>0.00</m_XPos>
<m_YPos>1.00</m_YPos>
<m_SpeedScale>0.80</m_SpeedScale>
</m_2DBlends>
<m_2DBlends referenceID="3">
<m_AnimName>Zombie_Idle_FloorOnFront</m_AnimName>
<m_XPos>0.00</m_XPos>
<m_YPos>0.04</m_YPos>
<m_SpeedScale>0.80</m_SpeedScale>
</m_2DBlends>
<m_2DBlendTri>
<node1>1</node1>
<node2>2</node2>
<node3>3</node3>
</m_2DBlendTri>
<m_Transitions>
<m_Target>aim_default</m_Target>
<m_AnimName>Zombie_Idle_FloorOnFront</m_AnimName>
<m_blendInTime>0.5</m_blendInTime>
<m_speedScale>1.5</m_speedScale>
</m_Transitions>
<m_Transitions>
<m_Target>defaultWalk</m_Target>
<m_blendInTime>0.3</m_blendInTime>
<m_blendOutTime>0.3</m_blendOutTime>
<m_Conditions>
<m_Name>isTurningAround</m_Name>
<m_Type>BOOL</m_Type>
<m_BoolValue>false</m_BoolValue>
</m_Conditions>
</m_Transitions>
<m_Transitions>
<m_Target>defaultRun</m_Target>
<m_AnimName>Zombie_Idle_FloorOnFront</m_AnimName>
<m_blendInTime>0.1</m_blendInTime>
<m_blendOutTime>0.1</m_blendOutTime>
<m_Conditions>
<m_Name>isTurningAround</m_Name>
<m_Type>BOOL</m_Type>
<m_BoolValue>false</m_BoolValue>
</m_Conditions>
</m_Transitions>
</animNode>

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@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<animNode>
<m_Name>NoLegs_Idle</m_Name>
<m_AnimName>Bob_Sit_FishingIdle</m_AnimName>
<m_DeferredBoneName>Translation_Data</m_DeferredBoneName>
<m_deferredBoneAxis>Y</m_deferredBoneAxis>
<m_Looped>true</m_Looped>
<m_SpeedScale>0.8</m_SpeedScale>
<m_BlendTime>0.20</m_BlendTime>
<m_Conditions>
<m_Name>IsCrawling</m_Name>
<m_Type>BOOL</m_Type>
<m_BoolValue>true</m_BoolValue>
</m_Conditions>
<m_Transitions>
<m_Target>NoLegs_IdleSneak</m_Target>
<m_blendInTime>0.1</m_blendInTime>
</m_Transitions>
<m_Transitions>
<m_Target>NoLegs_Idle</m_Target>
<m_blendInTime>0.35</m_blendInTime>
<m_blendOutTime>0.35</m_blendOutTime>
</m_Transitions>
</animNode>

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@@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<animNode>
<m_Name>NoLegs_IdleSneak</m_Name>
<m_AnimName>Bob_ScrambleFloorIdle</m_AnimName>
<m_Looped>true</m_Looped>
<m_deferredBoneAxis>Y</m_deferredBoneAxis>
<m_SyncTrackingEnabled>false</m_SyncTrackingEnabled>
<m_EarlyTransitionOut>true</m_EarlyTransitionOut>
<m_SpeedScale>0.8</m_SpeedScale>
<m_BlendTime>0.20</m_BlendTime>
<m_Conditions>
<m_Name>IsCrawling</m_Name>
<m_Type>BOOL</m_Type>
<m_BoolValue>true</m_BoolValue>
</m_Conditions>
<m_Conditions>
<m_Name>sneaking</m_Name>
<m_Type>BOOL</m_Type>
<m_BoolValue>true</m_BoolValue>
</m_Conditions>
</animNode>