Cleaning MP handlers
This commit is contained in:
61
media/AnimSets/player/turning/NoLegs_Turn.xml
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61
media/AnimSets/player/turning/NoLegs_Turn.xml
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<?xml version="1.0" encoding="utf-8"?>
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<animNode>
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<m_Name>NoLegs_Turn</m_Name>
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<m_DeferredBoneName>Bip01</m_DeferredBoneName>
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<m_deferredBoneAxis>Y</m_deferredBoneAxis>
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<m_useDeferedRotation>true</m_useDeferedRotation>
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<m_SpeedScale>0.80</m_SpeedScale>
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<m_BlendTime>0.10</m_BlendTime>
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<m_BlendOutTime>0.20</m_BlendOutTime>
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<m_Conditions>
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<m_Name>IsCrawling</m_Name>
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<m_Type>BOOL</m_Type>
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<m_BoolValue>true</m_BoolValue>
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</m_Conditions>
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<m_Conditions>
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<m_Name>isTurning</m_Name>
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<m_Type>BOOL</m_Type>
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<m_BoolValue>true</m_BoolValue>
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</m_Conditions>
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<m_SubStateBoneWeights>
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<boneName>Bip01_Pelvis</boneName>
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<includeDescendants>false</includeDescendants>
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</m_SubStateBoneWeights>
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<m_SubStateBoneWeights>
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<boneName>Bip01_Spine</boneName>
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<includeDescendants>false</includeDescendants>
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</m_SubStateBoneWeights>
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<m_SubStateBoneWeights>
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<boneName>Bip01_BackPack</boneName>
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</m_SubStateBoneWeights>
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<m_SubStateBoneWeights>
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<boneName>Bip01_DressFront</boneName>
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</m_SubStateBoneWeights>
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<m_SubStateBoneWeights>
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<boneName>Bip01_DressBack</boneName>
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</m_SubStateBoneWeights>
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<m_SubStateBoneWeights>
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<boneName>Bip01_L_Thigh</boneName>
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</m_SubStateBoneWeights>
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<m_SubStateBoneWeights>
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<boneName>Bip01_R_Thigh</boneName>
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</m_SubStateBoneWeights>
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<m_SubStateBoneWeights>
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<boneName>Bip01</boneName>
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<includeDescendants>false</includeDescendants>
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</m_SubStateBoneWeights>
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<m_SubStateBoneWeights>
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<boneName>Translation_Data</boneName>
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<includeDescendants>false</includeDescendants>
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</m_SubStateBoneWeights>
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<m_SubStateBoneWeights>
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<boneName>Bip01_Prop1</boneName>
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<weight>0.00</weight>
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</m_SubStateBoneWeights>
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<m_SubStateBoneWeights>
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<boneName>Bip01_Prop2</boneName>
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<weight>0.00</weight>
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</m_SubStateBoneWeights>
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</animNode>
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45
media/AnimSets/player/turning/NoLegs_TurnIdle.xml
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45
media/AnimSets/player/turning/NoLegs_TurnIdle.xml
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<?xml version="1.0" encoding="utf-8"?>
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<animNode x_extends="NoLegs_Turn.xml">
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<m_Name>NoLegs_TurnIdle</m_Name>
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<m_Looped>false</m_Looped>
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<m_EarlyTransitionOut>true</m_EarlyTransitionOut>
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<m_BlendOutTime>0.10</m_BlendOutTime>
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<m_Conditions />
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<m_Conditions>
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<m_Name>IsCrawling</m_Name>
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<m_Type>BOOL</m_Type>
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<m_BoolValue>true</m_BoolValue>
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</m_Conditions>
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<m_Conditions>
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<m_Name>isMoving</m_Name>
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<m_Type>BOOL</m_Type>
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<m_BoolValue>false</m_BoolValue>
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</m_Conditions>
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<m_Conditions>
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<m_Name>Aim</m_Name>
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<m_Type>BOOL</m_Type>
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<m_BoolValue>false</m_BoolValue>
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</m_Conditions>
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<m_Transitions>
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<m_Target>Idle</m_Target>
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<m_blendInTime>0.1</m_blendInTime>
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</m_Transitions>
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<m_SubStateBoneWeights />
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<m_SubStateBoneWeights>
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<weight>0.25</weight>
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</m_SubStateBoneWeights>
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<m_SubStateBoneWeights>
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<weight>0.20</weight>
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</m_SubStateBoneWeights>
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<m_SubStateBoneWeights />
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<m_SubStateBoneWeights />
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<m_SubStateBoneWeights />
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<m_SubStateBoneWeights />
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<m_SubStateBoneWeights />
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<m_SubStateBoneWeights />
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<m_SubStateBoneWeights />
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<m_SubStateBoneWeights />
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</animNode>
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28
media/AnimSets/player/turning/NoLegs_TurnIdle180.xml
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28
media/AnimSets/player/turning/NoLegs_TurnIdle180.xml
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<?xml version="1.0" encoding="utf-8"?>
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<animNode x_extends="NoLegs_TurnIdle.xml">
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<m_Name>NoLegs_TurnIdle180</m_Name>
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<m_Conditions />
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<m_Conditions />
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<m_Conditions>
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<m_Name>IsCrawling</m_Name>
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<m_Type>BOOL</m_Type>
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<m_BoolValue>true</m_BoolValue>
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</m_Conditions>
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<m_Conditions>
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<m_Name>isTurningAround</m_Name>
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<m_Type>BOOL</m_Type>
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<m_BoolValue>true</m_BoolValue>
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</m_Conditions>
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<m_SubStateBoneWeights />
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<m_SubStateBoneWeights>
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<weight>0.00</weight>
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</m_SubStateBoneWeights>
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<m_SubStateBoneWeights />
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<m_SubStateBoneWeights />
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<m_SubStateBoneWeights />
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<m_SubStateBoneWeights />
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<m_SubStateBoneWeights />
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<m_SubStateBoneWeights />
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<m_SubStateBoneWeights />
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</animNode>
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15
media/AnimSets/player/turning/NoLegs_TurnIdle180L.xml
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15
media/AnimSets/player/turning/NoLegs_TurnIdle180L.xml
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<animNode x_extends="NoLegs_TurnIdle180.xml">
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<m_Name>NoLegs_turnIdle180L</m_Name>
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<m_AnimName>Bob_Crawl</m_AnimName>
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<m_Conditions>
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<m_Name>IsCrawling</m_Name>
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<m_Type>BOOL</m_Type>
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<m_BoolValue>true</m_BoolValue>
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</m_Conditions>
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<m_Conditions>
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<m_Name>twist</m_Name>
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<m_Type>LESS</m_Type>
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<m_FloatValue>0</m_FloatValue>
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</m_Conditions>
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</animNode>
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18
media/AnimSets/player/turning/NoLegs_TurnIdle180R.xml
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18
media/AnimSets/player/turning/NoLegs_TurnIdle180R.xml
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@@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="utf-8"?>
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<animNode x_extends="NoLegs_TurnIdle180.xml">
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<m_Name>NoLegs_TurnIdle180R</m_Name>
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<m_AnimName>Bob_EmoteWaveBye</m_AnimName>
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<m_Conditions />
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<m_Conditions />
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<m_Conditions />
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<m_Conditions>
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<m_Name>IsCrawling</m_Name>
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<m_Type>BOOL</m_Type>
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<m_BoolValue>true</m_BoolValue>
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</m_Conditions>
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<m_Conditions>
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<m_Name>twist</m_Name>
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<m_Type>GTR</m_Type>
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<m_FloatValue>0</m_FloatValue>
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</m_Conditions>
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</animNode>
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