Cleaning MP handlers
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45
media/AnimSets/player/turning/NoLegs_TurnIdle.xml
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45
media/AnimSets/player/turning/NoLegs_TurnIdle.xml
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<?xml version="1.0" encoding="utf-8"?>
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<animNode x_extends="NoLegs_Turn.xml">
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<m_Name>NoLegs_TurnIdle</m_Name>
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<m_Looped>false</m_Looped>
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<m_EarlyTransitionOut>true</m_EarlyTransitionOut>
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<m_BlendOutTime>0.10</m_BlendOutTime>
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<m_Conditions />
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<m_Conditions>
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<m_Name>IsCrawling</m_Name>
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<m_Type>BOOL</m_Type>
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<m_BoolValue>true</m_BoolValue>
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</m_Conditions>
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<m_Conditions>
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<m_Name>isMoving</m_Name>
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<m_Type>BOOL</m_Type>
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<m_BoolValue>false</m_BoolValue>
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</m_Conditions>
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<m_Conditions>
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<m_Name>Aim</m_Name>
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<m_Type>BOOL</m_Type>
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<m_BoolValue>false</m_BoolValue>
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</m_Conditions>
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<m_Transitions>
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<m_Target>Idle</m_Target>
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<m_blendInTime>0.1</m_blendInTime>
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</m_Transitions>
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<m_SubStateBoneWeights />
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<m_SubStateBoneWeights>
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<weight>0.25</weight>
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</m_SubStateBoneWeights>
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<m_SubStateBoneWeights>
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<weight>0.20</weight>
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</m_SubStateBoneWeights>
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<m_SubStateBoneWeights />
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<m_SubStateBoneWeights />
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<m_SubStateBoneWeights />
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<m_SubStateBoneWeights />
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<m_SubStateBoneWeights />
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<m_SubStateBoneWeights />
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<m_SubStateBoneWeights />
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<m_SubStateBoneWeights />
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</animNode>
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