Readded translations, finalized folder struct
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@@ -276,8 +276,16 @@ StaticData.AMPUTATION_CLOTHING_ITEM_BASE = "TOC.Amputation_"
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------------------
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--* Items check
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local sawObj = instanceItem("Base.Saw")
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local gardenSawObj = instanceItem("Base.GardenSaw")
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local sawObj
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local gardenSawObj
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if luautils.stringStarts(getGameVersion(), "41") then
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sawObj = InventoryItemFactory.CreateItem("Base.Saw")
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gardenSawObj = InventoryItemFactory.CreateItem("Base.GardenSaw")
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else
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sawObj = instanceItem("Base.Saw")
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gardenSawObj = instanceItem("Base.GardenSaw")
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end
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StaticData.SAWS_NAMES_IND_STR = {
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saw = sawObj:getName(),
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@@ -17,7 +17,6 @@ local function GetTraitDesc(trait)
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return getText("UI_trait_" .. trait .. "_desc")
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end
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local function SetupTraits()
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-- Perks.Left_Hand is defined in perks.txt
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