Got it working, again
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@@ -16,34 +16,13 @@ local function PrerenderFuncMP()
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confirm_ui_mp:close()
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return false;
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end
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SetActionConfirmUIMP(confirm_ui_mp.responseAction, confirm_ui_mp.responseIsBitten, confirm_ui_mp.responseUserName, confirm_ui_mp.responsePartName);
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-- Prerender basically hooks onto SendCommandToConfirmUI, dunno how but it does
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SendCommandToConfirmUIMP(confirm_ui_mp.responseAction, confirm_ui_mp.responseIsBitten, confirm_ui_mp.responseUserName, confirm_ui_mp.responsePartName);
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end
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end
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function SetActionConfirmUIMP(action, isBitten, userName, partName)
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confirm_ui_mp:setInCenterOfScreen()
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confirm_ui_mp:bringToTop()
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confirm_ui_mp:open()
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if action == "Cut" then
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confirm_ui_mp["text4"]:setText("You're gonna " .. action .. " the " .. getDisplayText_TOC(partName) .. " of " .. userName)
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confirm_ui_mp["text3"]:setText("You are well bitten and you have a saw... it's time");
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confirm_ui_mp["text3"]:setColor(1, 0, 1, 0);
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confirm_ui_mp["b1"]:setVisible(true);
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confirm_ui_mp["b2"]:setVisible(true);
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elseif action == "Operate" then
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confirm_ui_mp["text4"]:setText("You gonna " .. action .. " the " .. getDisplayText_TOC(partName) .. " of " .. userName)
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confirm_ui_mp["text2"]:setText("")
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confirm_ui_mp["text3"]:setText("")
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confirm_ui_mp["b1"]:setVisible(true)
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confirm_ui_mp["b2"]:setVisible(true)
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elseif action == "Wait server" then
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confirm_ui_mp["text4"]:setText(action)
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confirm_ui_mp["text3"]:setText("")
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confirm_ui_mp["text2"]:setText("")
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confirm_ui_mp["b1"]:setVisible(false)
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confirm_ui_mp["b2"]:setVisible(false)
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end
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end
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-----------------------
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-- Getters
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@@ -199,10 +178,22 @@ local function OnClickTocDescUI(button, args)
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if args.option == "Cut" then
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SendCommandToConfirmUI("Cut")
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if patient == surgeon then
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TocCutLocal(_, patient, surgeon, desc_ui.part_name)
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else
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TryTheOnlyCureActionOnAnotherPlayer(_, desc_ui.part_name, "Cut", surgeon, patient)
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end
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elseif args.option == "Operate" then
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SendCommandToConfirmUI("Operate")
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if patient == surgeon then
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TocOperateLocal(_, patient, surgeon, desc_ui.part_name, false)
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else
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TryTheOnlyCureActionOnAnotherPlayer(_, desc_ui.part, "Operate", surgeon, patient)
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end
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elseif args.option == "Equip" then
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-- TODO probably completely broken for MP
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-- TODO this is really janky
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@@ -617,44 +608,49 @@ end
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--------------------------------------------
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-- Additional confirm
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function SendCommandToConfirmUI(action)
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-- function SendCommandToConfirmUI(action)
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confirm_ui.actionAct = action
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-- confirm_ui.actionAct = action
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confirm_ui:setInCenterOfScreen()
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confirm_ui:bringToTop()
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confirm_ui:open()
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-- confirm_ui:setInCenterOfScreen()
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-- confirm_ui:bringToTop()
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-- confirm_ui:open()
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-- if action == "Cut" then
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-- confirm_ui["text2"]:setText("You're gonna amputate a limb")
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-- confirm_ui["text2"]:setColor(1, 0, 1, 0)
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-- elseif action == "Operate" then
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-- confirm_ui["text2"]:setText("");
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-- confirm_ui["text3"]:setText("You are going to operate " .. getDisplayText_TOC(desc_ui.part_name))
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-- confirm_ui["text3"]:setColor(1, 1, 1, 1)
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-- end
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-- end
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function SendCommandToConfirmUIMP(action, isBitten, userName, partName)
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confirm_ui_mp:setInCenterOfScreen()
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confirm_ui_mp:bringToTop()
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confirm_ui_mp:open()
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if action == "Cut" then
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confirm_ui["text2"]:setText("You're gonna amputate a limb")
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confirm_ui["text2"]:setColor(1, 0, 1, 0)
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confirm_ui_mp["text4"]:setText("You're gonna " .. action .. " the " .. getDisplayText_TOC(partName) .. " of " .. userName)
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confirm_ui_mp["text3"]:setText("You are well bitten and you have a saw... it's time");
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confirm_ui_mp["text3"]:setColor(1, 0, 1, 0);
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confirm_ui_mp["b1"]:setVisible(true);
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confirm_ui_mp["b2"]:setVisible(true);
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elseif action == "Operate" then
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confirm_ui["text2"]:setText("");
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confirm_ui["text3"]:setText("You are going to operate " .. getDisplayText_TOC(desc_ui.part_name))
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confirm_ui["text3"]:setColor(1, 1, 1, 1)
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elseif action == "Wait Server" then
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confirm_ui["text3"]:setText("Wait")
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confirm_ui["text3"]:setColor(1, 1, 1, 1)
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end
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end
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function SendCommandToConfirmUIMP(action)
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confirm_ui_mp:setInCenterOfScreen();
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confirm_ui_mp:bringToTop();
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confirm_ui_mp:open();
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if action == "Cut" then
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confirm_ui_mp["text4"]:setText("You're gonna amputate limb of another player")
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elseif action == "Operate" then
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print("not yet")
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confirm_ui_mp["text4"]:setText("You gonna " .. action .. " the " .. getDisplayText_TOC(partName) .. " of " .. userName)
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confirm_ui_mp["text2"]:setText("")
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confirm_ui_mp["text3"]:setText("")
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confirm_ui_mp["b1"]:setVisible(true)
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confirm_ui_mp["b2"]:setVisible(true)
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elseif action == "Wait server" then
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confirm_ui_mp["text4"]:setText(action);
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confirm_ui_mp["text3"]:setText("");
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confirm_ui_mp["text2"]:setText("");
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confirm_ui_mp["b1"]:setVisible(false);
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confirm_ui_mp["b2"]:setVisible(false);
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confirm_ui_mp["text4"]:setText(action)
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confirm_ui_mp["text3"]:setText("")
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confirm_ui_mp["text2"]:setText("")
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confirm_ui_mp["b1"]:setVisible(false)
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confirm_ui_mp["b2"]:setVisible(false)
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end
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end
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--------------------------------------------
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