4
.vscode/settings.json
vendored
4
.vscode/settings.json
vendored
@@ -9,4 +9,8 @@
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"zombie",
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"_"
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],
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"Lua.format.defaultConfig": {
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"indent_style": "space",
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"indent_size": "2"
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}
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}
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@@ -43,6 +43,21 @@ local function AddAdminTocOptions(playerNum, context, worldobjects)
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sendClientCommand(CommandsData.modules.TOC_RELAY, CommandsData.server.Relay.RelayExecuteInitialization,
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{ patientNum = clickedPlayerNum })
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end)
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-- Force amputation
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local forceAmpOption = subMenu:addOption(getText("ContextMenu_Admin_ForceAmputation"), nil, nil)
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local forceAmpSubMenu = ISContextMenu:getNew(subMenu)
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context:addSubMenu(forceAmpOption, forceAmpSubMenu)
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for i = 1, #StaticData.LIMBS_STR do
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local limbName = StaticData.LIMBS_STR[i]
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local limbTranslatedName = getText("ContextMenu_Limb_" .. limbName)
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forceAmpSubMenu:addOption(limbTranslatedName, nil, function()
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sendClientCommand(CommandsData.modules.TOC_RELAY, CommandsData.server.Relay.RelayForcedAmputation,
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{ patientNum = clickedPlayerNum, limbName = limbName })
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end)
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end
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end
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end
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Events.OnFillWorldObjectContextMenu.Add(AddAdminTocOptions)
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@@ -1,5 +1,6 @@
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local CommandsData = require("TOC/CommandsData")
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local AmputationHandler = require("TOC/Handlers/AmputationHandler")
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local DataController = require("TOC/Controllers/DataController")
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--------------------------------------------
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local ClientRelayCommands = {}
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@@ -25,8 +26,14 @@ end
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---Creates a new handler and execute the amputation function on this client
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---@param args receiveExecuteAmputationActionParams
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function ClientRelayCommands.ReceiveExecuteAmputationAction(args)
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-- Check if player already doesn't have that limb or it's a dependant limb.
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-- Mostly a check for admin forced amputations more than anything else, since this case is handled in the GUI already.
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local dcInst = DataController.GetInstance()
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if dcInst:getIsCut(args.limbName) then return end
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local handler = InitAmputationHandler(args.limbName, args.surgeonNum)
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handler:execute(true)
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handler:execute(args.damagePlayer)
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end
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@@ -46,6 +53,15 @@ function ClientRelayCommands.ReceiveExecuteInitialization()
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LocalPlayerController.InitializePlayer(true)
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end
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||||
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---Creates a new handler and execute the amputation function on this client
|
||||
---@param args receiveForcedCicatrizationParams
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function ClientRelayCommands.ReceiveForcedCicatrization(args)
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local dcInst = DataController.GetInstance()
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--dcInst:setCicatrizationTime(args.limbName, 1)
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dcInst:setIsCicatrized(args.limbName, true)
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dcInst:apply()
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end
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||||
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||||
-------------------------
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||||
|
||||
local function OnServerRelayCommand(module, command, args)
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|
||||
@@ -156,7 +156,9 @@ function AmputationHandler:damageAfterAmputation(surgeonFactor)
|
||||
patientStats:setStress(baseDamage - surgeonFactor)
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end
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||||
|
||||
---Execute the amputation
|
||||
---Execute the amputation. This method doesn't check if the upper limb has been amputated or not, so if
|
||||
--- somehow the method gets triggered and we're trying to cut off a part that doesn't really exist anymore,
|
||||
--- it will still be executed. This is by design, additional checks must be made BEFORE running the AmputationHandler
|
||||
---@param damagePlayer boolean
|
||||
function AmputationHandler:execute(damagePlayer)
|
||||
local surgeonFactor = self.surgeonPl:getPerkLevel(Perks.Doctor) * SandboxVars.TOC.SurgeonAbilityImportance
|
||||
|
||||
@@ -6,7 +6,7 @@ require("TOC/Events")
|
||||
|
||||
---@class Main
|
||||
local Main = {
|
||||
_version = "2.1.1"
|
||||
_version = "2.1.2"
|
||||
}
|
||||
|
||||
function Main.Start()
|
||||
|
||||
@@ -61,8 +61,6 @@ end
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||||
|
||||
-------------------------------
|
||||
|
||||
|
||||
|
||||
local bloodAmount = 10
|
||||
|
||||
|
||||
@@ -84,13 +82,22 @@ local function HandleZombiesAmputations(player, zombie, handWeapon, damage)
|
||||
if (damage > SandboxVars.TOC.ZombieAmputationDamageThreshold and randomChance) or isCrit then
|
||||
TOC_DEBUG.print("Amputating zombie limbs - damage: " .. tostring(damage))
|
||||
local zombieInv = zombie:getInventory()
|
||||
|
||||
-- Check left or right
|
||||
if not zombieInv:containsEval(PredicateAmputationItemLeft) then
|
||||
SpawnAmputation(zombie, "L")
|
||||
elseif not zombieInv:containsEval(PredicateAmputationItemRight) then
|
||||
SpawnAmputation(zombie, "R")
|
||||
local randSide = ZombRand(2) -- Random side
|
||||
local preferredSide = randSide == 0 and "L" or "R"
|
||||
local alternateSide = preferredSide == "L" and "R" or "L"
|
||||
|
||||
local predicatePreferred = preferredSide == "L" and PredicateAmputationItemLeft or PredicateAmputationItemRight
|
||||
local predicateAlternate = alternateSide == "L" and PredicateAmputationItemLeft or PredicateAmputationItemRight
|
||||
|
||||
if not zombieInv:containsEval(predicatePreferred) then
|
||||
SpawnAmputation(zombie, preferredSide)
|
||||
elseif not zombieInv:containsEval(predicateAlternate) then
|
||||
SpawnAmputation(zombie, alternateSide)
|
||||
end
|
||||
|
||||
TOC_DEBUG.print("Amputating zombie limbs - damage: " .. tostring(damage) .. ", preferred limb side: " .. preferredSide)
|
||||
|
||||
-- add blood splat every couple of seconds for a while
|
||||
addBloodSplat(getCell():getGridSquare(zombie:getX(), zombie:getY(), zombie:getZ()), bloodAmount)
|
||||
|
||||
@@ -24,7 +24,7 @@ function ServerRelayCommands.RelayExecuteAmputationAction(surgeonPl, args)
|
||||
local surgeonNum = surgeonPl:getOnlineID()
|
||||
|
||||
---@type receiveDamageDuringAmputationParams
|
||||
local params = {surgeonNum = surgeonNum, limbName = args.limbName}
|
||||
local params = {surgeonNum = surgeonNum, limbName = args.limbName, damagePlayer = true}
|
||||
sendServerCommand(patientPl, CommandsData.modules.TOC_RELAY, CommandsData.client.Relay.ReceiveExecuteAmputationAction, params)
|
||||
end
|
||||
|
||||
@@ -38,6 +38,21 @@ function ServerRelayCommands.RelayExecuteInitialization(adminObj, args)
|
||||
|
||||
end
|
||||
|
||||
---Relay a forced amputation to another client.
|
||||
---@param adminObj IsoPlayer
|
||||
---@param args relayForcedAmputationParams
|
||||
function ServerRelayCommands.RelayForcedAmputation(adminObj, args)
|
||||
local patientPl = getPlayerByOnlineID(args.patientNum)
|
||||
local adminNum = adminObj:getOnlineID()
|
||||
|
||||
---@type receiveDamageDuringAmputationParams
|
||||
local ampParams = {surgeonNum = adminNum, limbName = args.limbName, damagePlayer = false} -- the only difference between relayExecuteAmputationAction and this is the damage
|
||||
sendServerCommand(patientPl, CommandsData.modules.TOC_RELAY, CommandsData.client.Relay.ReceiveExecuteAmputationAction, ampParams)
|
||||
|
||||
-- Automatic cicatrization
|
||||
sendServerCommand(patientPl, CommandsData.modules.TOC_RELAY, CommandsData.client.Relay.ReceiveForcedCicatrization, {limbName = args.limbName})
|
||||
end
|
||||
|
||||
|
||||
|
||||
-------------------------
|
||||
|
||||
@@ -11,14 +11,14 @@ CommandsData.modules = {
|
||||
CommandsData.client = {
|
||||
Relay = {
|
||||
ReceiveDamageDuringAmputation = "ReceiveDamageDuringAmputation", ---@alias receiveDamageDuringAmputationParams { limbName : string}
|
||||
ReceiveExecuteAmputationAction = "ReceiveExecuteAmputationAction", ---@alias receiveExecuteAmputationActionParams {surgeonNum : number, limbName : string}
|
||||
ReceiveExecuteAmputationAction = "ReceiveExecuteAmputationAction", ---@alias receiveExecuteAmputationActionParams {surgeonNum : number, limbName : string, damagePlayer : boolean}
|
||||
|
||||
--* APPLY *--
|
||||
ReceiveApplyFromServer = "ReceiveApplyFromServer",
|
||||
|
||||
--* ADMIN ONLY --*
|
||||
ReceiveExecuteInitialization = "ReceiveExecuteInitialization"
|
||||
|
||||
ReceiveExecuteInitialization = "ReceiveExecuteInitialization",
|
||||
ReceiveForcedCicatrization = "ReceiveForcedCicatrization" ---@alias receiveForcedCicatrizationParams {limbName : string}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,8 +31,10 @@ CommandsData.server = {
|
||||
Relay = {
|
||||
RelayDamageDuringAmputation = "RelayDamageDuringAmputation", ---@alias relayDamageDuringAmputationParams {patientNum : number, limbName : string}
|
||||
RelayExecuteAmputationAction = "RelayExecuteAmputationAction", ---@alias relayExecuteAmputationActionParams {patientNum : number, limbName : string}
|
||||
|
||||
--* ADMIN ONLY *--
|
||||
RelayExecuteInitialization = "RelayExecuteInitialization" ---@alias relayExecuteInitializationParams {patientNum : number}
|
||||
RelayExecuteInitialization = "RelayExecuteInitialization", ---@alias relayExecuteInitializationParams {patientNum : number}
|
||||
RelayForcedAmputation = "RelayForcedAmputation" ---@alias relayForcedAmputationParams {patientNum : number, limbName : string}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user