Merge pull request #114 from ZioPao/dev

v2.1.2
This commit is contained in:
Pao
2024-08-17 19:27:58 +02:00
committed by GitHub
9 changed files with 76 additions and 15 deletions

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@@ -9,4 +9,8 @@
"zombie",
"_"
],
"Lua.format.defaultConfig": {
"indent_style": "space",
"indent_size": "2"
}
}

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@@ -43,6 +43,21 @@ local function AddAdminTocOptions(playerNum, context, worldobjects)
sendClientCommand(CommandsData.modules.TOC_RELAY, CommandsData.server.Relay.RelayExecuteInitialization,
{ patientNum = clickedPlayerNum })
end)
-- Force amputation
local forceAmpOption = subMenu:addOption(getText("ContextMenu_Admin_ForceAmputation"), nil, nil)
local forceAmpSubMenu = ISContextMenu:getNew(subMenu)
context:addSubMenu(forceAmpOption, forceAmpSubMenu)
for i = 1, #StaticData.LIMBS_STR do
local limbName = StaticData.LIMBS_STR[i]
local limbTranslatedName = getText("ContextMenu_Limb_" .. limbName)
forceAmpSubMenu:addOption(limbTranslatedName, nil, function()
sendClientCommand(CommandsData.modules.TOC_RELAY, CommandsData.server.Relay.RelayForcedAmputation,
{ patientNum = clickedPlayerNum, limbName = limbName })
end)
end
end
end
Events.OnFillWorldObjectContextMenu.Add(AddAdminTocOptions)

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@@ -1,5 +1,6 @@
local CommandsData = require("TOC/CommandsData")
local AmputationHandler = require("TOC/Handlers/AmputationHandler")
local DataController = require("TOC/Controllers/DataController")
--------------------------------------------
local ClientRelayCommands = {}
@@ -25,8 +26,14 @@ end
---Creates a new handler and execute the amputation function on this client
---@param args receiveExecuteAmputationActionParams
function ClientRelayCommands.ReceiveExecuteAmputationAction(args)
-- Check if player already doesn't have that limb or it's a dependant limb.
-- Mostly a check for admin forced amputations more than anything else, since this case is handled in the GUI already.
local dcInst = DataController.GetInstance()
if dcInst:getIsCut(args.limbName) then return end
local handler = InitAmputationHandler(args.limbName, args.surgeonNum)
handler:execute(true)
handler:execute(args.damagePlayer)
end
@@ -46,6 +53,15 @@ function ClientRelayCommands.ReceiveExecuteInitialization()
LocalPlayerController.InitializePlayer(true)
end
---Creates a new handler and execute the amputation function on this client
---@param args receiveForcedCicatrizationParams
function ClientRelayCommands.ReceiveForcedCicatrization(args)
local dcInst = DataController.GetInstance()
--dcInst:setCicatrizationTime(args.limbName, 1)
dcInst:setIsCicatrized(args.limbName, true)
dcInst:apply()
end
-------------------------
local function OnServerRelayCommand(module, command, args)

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@@ -156,7 +156,9 @@ function AmputationHandler:damageAfterAmputation(surgeonFactor)
patientStats:setStress(baseDamage - surgeonFactor)
end
---Execute the amputation
---Execute the amputation. This method doesn't check if the upper limb has been amputated or not, so if
--- somehow the method gets triggered and we're trying to cut off a part that doesn't really exist anymore,
--- it will still be executed. This is by design, additional checks must be made BEFORE running the AmputationHandler
---@param damagePlayer boolean
function AmputationHandler:execute(damagePlayer)
local surgeonFactor = self.surgeonPl:getPerkLevel(Perks.Doctor) * SandboxVars.TOC.SurgeonAbilityImportance

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@@ -6,7 +6,7 @@ require("TOC/Events")
---@class Main
local Main = {
_version = "2.1.1"
_version = "2.1.2"
}
function Main.Start()

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@@ -61,8 +61,6 @@ end
-------------------------------
local bloodAmount = 10
@@ -84,13 +82,22 @@ local function HandleZombiesAmputations(player, zombie, handWeapon, damage)
if (damage > SandboxVars.TOC.ZombieAmputationDamageThreshold and randomChance) or isCrit then
TOC_DEBUG.print("Amputating zombie limbs - damage: " .. tostring(damage))
local zombieInv = zombie:getInventory()
-- Check left or right
if not zombieInv:containsEval(PredicateAmputationItemLeft) then
SpawnAmputation(zombie, "L")
elseif not zombieInv:containsEval(PredicateAmputationItemRight) then
SpawnAmputation(zombie, "R")
local randSide = ZombRand(2) -- Random side
local preferredSide = randSide == 0 and "L" or "R"
local alternateSide = preferredSide == "L" and "R" or "L"
local predicatePreferred = preferredSide == "L" and PredicateAmputationItemLeft or PredicateAmputationItemRight
local predicateAlternate = alternateSide == "L" and PredicateAmputationItemLeft or PredicateAmputationItemRight
if not zombieInv:containsEval(predicatePreferred) then
SpawnAmputation(zombie, preferredSide)
elseif not zombieInv:containsEval(predicateAlternate) then
SpawnAmputation(zombie, alternateSide)
end
TOC_DEBUG.print("Amputating zombie limbs - damage: " .. tostring(damage) .. ", preferred limb side: " .. preferredSide)
-- add blood splat every couple of seconds for a while
addBloodSplat(getCell():getGridSquare(zombie:getX(), zombie:getY(), zombie:getZ()), bloodAmount)

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@@ -24,7 +24,7 @@ function ServerRelayCommands.RelayExecuteAmputationAction(surgeonPl, args)
local surgeonNum = surgeonPl:getOnlineID()
---@type receiveDamageDuringAmputationParams
local params = {surgeonNum = surgeonNum, limbName = args.limbName}
local params = {surgeonNum = surgeonNum, limbName = args.limbName, damagePlayer = true}
sendServerCommand(patientPl, CommandsData.modules.TOC_RELAY, CommandsData.client.Relay.ReceiveExecuteAmputationAction, params)
end
@@ -38,6 +38,21 @@ function ServerRelayCommands.RelayExecuteInitialization(adminObj, args)
end
---Relay a forced amputation to another client.
---@param adminObj IsoPlayer
---@param args relayForcedAmputationParams
function ServerRelayCommands.RelayForcedAmputation(adminObj, args)
local patientPl = getPlayerByOnlineID(args.patientNum)
local adminNum = adminObj:getOnlineID()
---@type receiveDamageDuringAmputationParams
local ampParams = {surgeonNum = adminNum, limbName = args.limbName, damagePlayer = false} -- the only difference between relayExecuteAmputationAction and this is the damage
sendServerCommand(patientPl, CommandsData.modules.TOC_RELAY, CommandsData.client.Relay.ReceiveExecuteAmputationAction, ampParams)
-- Automatic cicatrization
sendServerCommand(patientPl, CommandsData.modules.TOC_RELAY, CommandsData.client.Relay.ReceiveForcedCicatrization, {limbName = args.limbName})
end
-------------------------

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@@ -11,14 +11,14 @@ CommandsData.modules = {
CommandsData.client = {
Relay = {
ReceiveDamageDuringAmputation = "ReceiveDamageDuringAmputation", ---@alias receiveDamageDuringAmputationParams { limbName : string}
ReceiveExecuteAmputationAction = "ReceiveExecuteAmputationAction", ---@alias receiveExecuteAmputationActionParams {surgeonNum : number, limbName : string}
ReceiveExecuteAmputationAction = "ReceiveExecuteAmputationAction", ---@alias receiveExecuteAmputationActionParams {surgeonNum : number, limbName : string, damagePlayer : boolean}
--* APPLY *--
ReceiveApplyFromServer = "ReceiveApplyFromServer",
--* ADMIN ONLY --*
ReceiveExecuteInitialization = "ReceiveExecuteInitialization"
ReceiveExecuteInitialization = "ReceiveExecuteInitialization",
ReceiveForcedCicatrization = "ReceiveForcedCicatrization" ---@alias receiveForcedCicatrizationParams {limbName : string}
}
}
@@ -31,8 +31,10 @@ CommandsData.server = {
Relay = {
RelayDamageDuringAmputation = "RelayDamageDuringAmputation", ---@alias relayDamageDuringAmputationParams {patientNum : number, limbName : string}
RelayExecuteAmputationAction = "RelayExecuteAmputationAction", ---@alias relayExecuteAmputationActionParams {patientNum : number, limbName : string}
--* ADMIN ONLY *--
RelayExecuteInitialization = "RelayExecuteInitialization" ---@alias relayExecuteInitializationParams {patientNum : number}
RelayExecuteInitialization = "RelayExecuteInitialization", ---@alias relayExecuteInitializationParams {patientNum : number}
RelayForcedAmputation = "RelayForcedAmputation" ---@alias relayForcedAmputationParams {patientNum : number, limbName : string}
}
}

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@@ -4,5 +4,5 @@ description=You've been bitten. You have only two choices.
id=TheOnlyCure
icon=icon.png
url=https://github.com/ZioPao/The-Only-Cure
modversion=2.1.1
modversion=2.1.2
pzversion=41.65