Rewrote toc compat
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@@ -2,18 +2,8 @@
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-- Compatibility Handler by Dhert
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------------------------------------------
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-- TODO Connect this with TOC logic instead of hardcoding it here
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local parts = {
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"Right_Hand",
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"Left_Hand",
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"Right_LowerArm",
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"Left_LowerArm"
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}
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-- TODO Connect this with TOC logic instead of hardcoding it here
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local vars = {
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"isCut",
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"isProsthesisEquipped"
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}
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local DataController = require("TOC/Controllers/DataController")
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local StaticData = require("TOC/StaticData")
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local TOC_Compat = {}
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@@ -22,47 +12,38 @@ local TOC_Compat = {}
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--- @param player IsoPlayer
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--- @param part string
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--- @return boolean
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TOC_Compat.hasArmPart = function(player, part)
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function TOC_Compat.hasPart(player, part)
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if not player or not part then return false end
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local data = (player:getModData().TOC and player:getModData().TOC.Limbs) or nil
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return not data or not data[part] or (data[part][vars[1]] and data[part][vars[2]]) or not data[part][vars[1]]
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local dc = DataController.GetInstance(player:getUsername())
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if not dc then return false end
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return (dc:getIsCut(part) and dc:getIsProstEquipped(part)) or not dc:getIsCut(part)
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end
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-- Raw access, must pass valid parts. Will check for 2 parts (arm and hand)
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--- Check if hand is available
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---@param player IsoPlayer
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--- @param part string
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--- @param part2 string
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---@param left boolean Optional
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---@return boolean
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TOC_Compat.hasArm = function(player, part, part2)
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if not player or not part then return false end
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local data = (player:getModData().TOC and player:getModData().TOC.Limbs) or nil
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return not data or (not data[part] or (data[part][vars[1]] and data[part][vars[2]]) or not data[part][vars[1]]) or (not data[part] or (data[part2][vars[1]] and data[part2][vars[2]]) or not data[part2][vars[1]])
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function TOC_Compat.hasHand(player, left)
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return TOC_Compat.hasPart(player, ((left and StaticData.LIMBS_IND_STR.Hand_L) or StaticData.LIMBS_IND_STR.Hand_R))
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end
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-- Check if hand is available
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--- Check if both hands are available
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---@param player IsoPlayer
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--- @param left boolean?
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---@return boolean
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TOC_Compat.hasHand = function(player, left)
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return TOC_Compat.hasArm(player, ((left and parts[2]) or parts[1]), ((left and parts[4]) or parts[3]))
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function TOC_Compat.hasBothHands(player)
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return TOC_Compat.hasHand(player, false) and TOC_Compat.hasHand(player, true)
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end
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-- Check if both hands are available
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--- @param player IsoPlayer
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--- @return boolean
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TOC_Compat.hasBothHands = function(player)
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return TOC_Compat.hasArm(player, parts[1], parts[3]) and TOC_Compat.hasArm(player, parts[2], parts[4])
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end
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-- This returns a number for the hands that you have
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----- 11 == both hands
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----- 10 == left hand
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----- 01 (1) == right hand
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----- 00 (0) == no hands
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--- @param player IsoPlayer
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---@param player any
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---@return integer
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TOC_Compat.getHands = function(player)
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return ((TOC_Compat.hasArm(player, parts[1], parts[3]) and 1) or 0) + ((TOC_Compat.hasArm(player, parts[2], parts[4]) and 10) or 0)
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function TOC_Compat.getHands(player)
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return ((TOC_Compat.hasHand(player, false) and 1) or 0) + ((TOC_Compat.hasHand(player, true) and 10) or 0)
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end
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