Cleaning
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@@ -1,8 +1,4 @@
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if isClient() then return end
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if isClient() then return end -- The event makes this necessary to prevent clients from running this file
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local ServerDataHandler = {}
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ServerDataHandler.modData = {}
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@@ -14,7 +10,9 @@ function ServerDataHandler.GetTable(key)
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return ServerDataHandler.modData[key]
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end
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---Add table to the ModData and a local table
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---@param key string
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---@param table tocModData
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function ServerDataHandler.AddTable(key, table)
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ModData.add(key, table) -- Add it to the server mod data
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ServerDataHandler.modData[key] = table
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@@ -1,42 +0,0 @@
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local CommandsData = require("TOC/CommandsData")
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local ServerSyncCommands = {}
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local moduleName = CommandsData.modules.TOC_SYNC
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------------------------------
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-- TODO This is gonna be impossible to manage. We need Global Mod Data to keep track of this kind of stuff at this point
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---A client has asked the server to ask another client to send its toc mod data
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---@param surgeonPl IsoPlayer
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---@param args askPlayerDataParams
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function ServerSyncCommands.AskPlayerData(surgeonPl, args)
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local patientPl = getSpecificPlayer(args.patientNum)
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---@type sendPlayerDataParams
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local params = {surgeonNum = surgeonPl:getOnlineID()}
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sendServerCommand(patientPl, moduleName, CommandsData.client.Sync.SendPlayerData, params)
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end
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---Relay the toc mod data from a certain player to another one
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---@param patientPl IsoPlayer
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---@param args relayPlayerDataParams
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function ServerSyncCommands.RelayPlayerData(patientPl, args)
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local surgeonPl = getSpecificPlayer(args.surgeonNum)
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local patientNum = patientPl:getOnlineID()
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---@type receivePlayerDataParams
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local params = {patientNum = patientNum, tocData = args.tocData}
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sendServerCommand(surgeonPl, moduleName, CommandsData.client.Sync.ReceivePlayerData, params)
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end
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------------------------------
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local function OnClientSyncCommand(module, command, playerObj, args)
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if module == moduleName and ServerSyncCommands[command] then
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ServerSyncCommands[command](playerObj, args)
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end
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end
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Events.OnClientCommand.Add(OnClientSyncCommand)
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