diff --git a/media/clothing/clothingItems/Amputation_UpperArm_L.xml b/media/clothing/clothingItems/Amputation_UpperArm_L.xml
index 2fddd59..cc0a887 100644
--- a/media/clothing/clothingItems/Amputation_UpperArm_L.xml
+++ b/media/clothing/clothingItems/Amputation_UpperArm_L.xml
@@ -8,7 +8,6 @@
false
3
4
- none
Amputations\Human\Upperarm\skin01_b
diff --git a/media/clothing/clothingItems/Amputation_UpperArm_R.xml b/media/clothing/clothingItems/Amputation_UpperArm_R.xml
index 4342981..107b664 100644
--- a/media/clothing/clothingItems/Amputation_UpperArm_R.xml
+++ b/media/clothing/clothingItems/Amputation_UpperArm_R.xml
@@ -8,7 +8,6 @@
false
5
6
- none
Amputations\Human\Upperarm\skin01_b
diff --git a/media/lua/client/TOC/Tests.lua b/media/lua/client/TOC/Tests.lua
index f2be34b..1cd5957 100644
--- a/media/lua/client/TOC/Tests.lua
+++ b/media/lua/client/TOC/Tests.lua
@@ -142,7 +142,12 @@ TestFramework.registerTestModule("TimedActions", "CauterizeAction", function()
return Tests
end)
+-- TestFramework.registerTestModule("API", "All", function()
+-- local Tests = {}
+-- return Tests
+
+-- end)
TestFramework.registerTestModule("Various", "Player", function()
local Tests = {}
@@ -152,6 +157,9 @@ TestFramework.registerTestModule("Various", "Player", function()
return Tests
end)
+
+
+
--------------------------------------------------------------------------------------
if not getActivatedMods():contains("PerfTestFramework") or not isDebugEnabled() then return end
local PerfTest = require("PerfTest/main") -- SHould be global anyway
diff --git a/media/scripts/TOC_amputation_items.txt b/media/scripts/TOC_amputation_items.txt
index 9c0d7b4..f356681 100644
--- a/media/scripts/TOC_amputation_items.txt
+++ b/media/scripts/TOC_amputation_items.txt
@@ -11,7 +11,7 @@ module TOC
DisplayCategory = Amputation,
ClothingItem = Amputation_Hand_R,
- BodyLocation = TOC_Arm_R,
+ BodyLocation = TOC_Arm,
Weight = 0,
CombatSpeedModifier = 0.9,
@@ -48,7 +48,7 @@ module TOC
DisplayCategory = Amputation,
ClothingItem = Amputation_UpperArm_R,
- BodyLocation = TOC_Arm_R,
+ BodyLocation = TOC_Arm,
BloodLocation = UpperArms;UpperBody,
Weight = 0,
CombatSpeedModifier = 0.7,