diff --git a/media/clothing/clothingItems/Amputation_UpperArm_L.xml b/media/clothing/clothingItems/Amputation_UpperArm_L.xml index 2fddd59..cc0a887 100644 --- a/media/clothing/clothingItems/Amputation_UpperArm_L.xml +++ b/media/clothing/clothingItems/Amputation_UpperArm_L.xml @@ -8,7 +8,6 @@ false 3 4 - none Amputations\Human\Upperarm\skin01_b diff --git a/media/clothing/clothingItems/Amputation_UpperArm_R.xml b/media/clothing/clothingItems/Amputation_UpperArm_R.xml index 4342981..107b664 100644 --- a/media/clothing/clothingItems/Amputation_UpperArm_R.xml +++ b/media/clothing/clothingItems/Amputation_UpperArm_R.xml @@ -8,7 +8,6 @@ false 5 6 - none Amputations\Human\Upperarm\skin01_b diff --git a/media/lua/client/TOC/Tests.lua b/media/lua/client/TOC/Tests.lua index f2be34b..1cd5957 100644 --- a/media/lua/client/TOC/Tests.lua +++ b/media/lua/client/TOC/Tests.lua @@ -142,7 +142,12 @@ TestFramework.registerTestModule("TimedActions", "CauterizeAction", function() return Tests end) +-- TestFramework.registerTestModule("API", "All", function() +-- local Tests = {} +-- return Tests + +-- end) TestFramework.registerTestModule("Various", "Player", function() local Tests = {} @@ -152,6 +157,9 @@ TestFramework.registerTestModule("Various", "Player", function() return Tests end) + + + -------------------------------------------------------------------------------------- if not getActivatedMods():contains("PerfTestFramework") or not isDebugEnabled() then return end local PerfTest = require("PerfTest/main") -- SHould be global anyway diff --git a/media/scripts/TOC_amputation_items.txt b/media/scripts/TOC_amputation_items.txt index 9c0d7b4..f356681 100644 --- a/media/scripts/TOC_amputation_items.txt +++ b/media/scripts/TOC_amputation_items.txt @@ -11,7 +11,7 @@ module TOC DisplayCategory = Amputation, ClothingItem = Amputation_Hand_R, - BodyLocation = TOC_Arm_R, + BodyLocation = TOC_Arm, Weight = 0, CombatSpeedModifier = 0.9, @@ -48,7 +48,7 @@ module TOC DisplayCategory = Amputation, ClothingItem = Amputation_UpperArm_R, - BodyLocation = TOC_Arm_R, + BodyLocation = TOC_Arm, BloodLocation = UpperArms;UpperBody, Weight = 0, CombatSpeedModifier = 0.7,