Fix: moved UI files for b42 to correct location
1
.gitignore
vendored
@@ -1,3 +1,2 @@
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.vscode
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media
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mod.info
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Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |
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Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
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Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
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Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |
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Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |
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Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
BIN
42/media/ui/test_pattern.png
Normal file
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After Width: | Height: | Size: 2.5 KiB |
@@ -127,6 +127,9 @@ function ISBaseTimedAction:perform()
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local dcInst = DataController.GetInstance()
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if not dcInst:getIsAnyLimbCut() then return end
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-- First check level of perks. if already at max, skip
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LocalPlayerController.playerObj:getPerkLevel(perkAmp)
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local amputatedLimbs = CachedDataHandler.GetAmputatedLimbs(LocalPlayerController.username)
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local xp = self.maxTime / 100
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@@ -139,7 +142,14 @@ function ISBaseTimedAction:perform()
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-- We're checking for only "visible" amputations to prevent from having bleeds everywhere
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if dcInst:getIsCut(limbName) and dcInst:getIsVisible(limbName) then
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local side = CommonMethods.GetSide(limbName)
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LocalPlayerController.playerObj:getXp():AddXP(Perks["Side_" .. side], xp)
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-- TODO Test it
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local xpObj = LocalPlayerController.playerObj:getXp()
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if xpObj:getLevel() < 10 then
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xpObj:AddXP(Perks["Side_" .. side], xp)
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end
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if not dcInst:getIsCicatrized(limbName) and dcInst:getIsProstEquipped(limbName) then
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TOC_DEBUG.print("Trying for bleed, player met the criteria")
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LocalPlayerController.TryRandomBleed(self.character, limbName)
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