Fix: moved UI files for b42 to correct location

This commit is contained in:
ZioPao
2025-04-03 00:16:21 +02:00
parent 6e47f945c5
commit e07af54d27
15 changed files with 11 additions and 2 deletions

1
.gitignore vendored
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@@ -1,3 +1,2 @@
.vscode
media
mod.info

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@@ -127,6 +127,9 @@ function ISBaseTimedAction:perform()
local dcInst = DataController.GetInstance()
if not dcInst:getIsAnyLimbCut() then return end
-- First check level of perks. if already at max, skip
LocalPlayerController.playerObj:getPerkLevel(perkAmp)
local amputatedLimbs = CachedDataHandler.GetAmputatedLimbs(LocalPlayerController.username)
local xp = self.maxTime / 100
@@ -139,7 +142,14 @@ function ISBaseTimedAction:perform()
-- We're checking for only "visible" amputations to prevent from having bleeds everywhere
if dcInst:getIsCut(limbName) and dcInst:getIsVisible(limbName) then
local side = CommonMethods.GetSide(limbName)
LocalPlayerController.playerObj:getXp():AddXP(Perks["Side_" .. side], xp)
-- TODO Test it
local xpObj = LocalPlayerController.playerObj:getXp()
if xpObj:getLevel() < 10 then
xpObj:AddXP(Perks["Side_" .. side], xp)
end
if not dcInst:getIsCicatrized(limbName) and dcInst:getIsProstEquipped(limbName) then
TOC_DEBUG.print("Trying for bleed, player met the criteria")
LocalPlayerController.TryRandomBleed(self.character, limbName)