bump to mod.info
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@@ -1,56 +0,0 @@
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0.9.15
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- Hotfix to sound not stopping when performing an amputation on another player
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0.9.14
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- Optimizations
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- New icon for the mod
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- Added a dirtyness malus for cicatrization, you'll have to keep your wound clean while it's healing (wash it you animal)
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- When trying to equip a prosthesis from the inventory you'll get a message to let you know that you're doing it wrong
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- Added explicit support to Left Is Right, making it work a lot better when you've got an amputated right limb
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0.9.13
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- Some little optimizations
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- Fixed a bug that made Fancy Handwork compat not work as intended
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0.9.12
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- Fixed traits icons
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- Some cleaning to the code
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0.9.11
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- Hotfix to cicatrization visuals
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0.9.10
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- Modified textures once again
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0.9.9
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- Modified textures for amputations
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- Fixed a bug that caused some problems when amputating an already amputated limb
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0.9.8
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- New textures for amputations
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- When cicatrized, an amputation will not be bloody anymore (visual thing only)
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0.9.7
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- Now amputations should spawn in every case, damn hairs. Thanks Dev for the tip!
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0.9.6
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- Fixed a bug when handling zombie hitting amputated limbs
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- Fixed sound looping incessantly after amputating a limb
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- Changed how phantom pain occurs
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- Fixes to new hook models
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0.9.5
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- No more Right Click menu. You'll have to use the TOC Menu from the Medical Check, except for Cheats
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- Fixes to how amputations are handled
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before and after
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- Compatibility fixes with older versions
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- Various fixes to Traits
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- New heavily WIP models for metal and wooden hooks
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- Readded sounds during amputations
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- Fixed banages not getting applied after an amputation when they were in the player's inventory
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@@ -6,7 +6,7 @@ require("TOC/Events")
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---@class Main
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local Main = {
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_version = "2.0.11"
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_version = "2.0.12"
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}
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function Main.Start()
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