Changed file names
This commit is contained in:
185
media/lua/client/TOC_ProsthesisHandler.lua
Normal file
185
media/lua/client/TOC_ProsthesisHandler.lua
Normal file
@@ -0,0 +1,185 @@
|
||||
-- Use the XLSX as a base for these stats
|
||||
local baseTable = {
|
||||
LeatherBase = {
|
||||
durability = 25,
|
||||
speed = 15
|
||||
},
|
||||
WoodenBase = {
|
||||
durability = 10,
|
||||
speed = 5,
|
||||
},
|
||||
MetalBase = {
|
||||
durability = 75,
|
||||
speed = 7,
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
local topTable = {
|
||||
MetalHook = {
|
||||
durability = 1,
|
||||
speed = 1,
|
||||
},
|
||||
WoodenHook = {
|
||||
durability = 1,
|
||||
speed = 1,
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
local function GetProsthesisStats(arrayStats, prosthesisName)
|
||||
local durability
|
||||
local speed
|
||||
for name, values in pairs(arrayStats) do
|
||||
-- Check the name of the prosthesis item, set the correct values
|
||||
if string.find(prosthesisName, name) then
|
||||
durability = values.durability
|
||||
speed = values.speed
|
||||
|
||||
return durability, speed
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
---comment
|
||||
---@param prosthesisItem any Normal item
|
||||
---@param inventory any player inventory
|
||||
---@param limb any
|
||||
---@return any equipped_prosthesis clothing item equipped prosthesis
|
||||
function GenerateEquippedProsthesis(prosthesisItem, inventory, limb)
|
||||
-- TODO Durability should be decided from the clothing item xml. Same thing for disassembling stuff
|
||||
-- TODO some stuff should be defined by the limb, like -10 if forearm in speed
|
||||
-- when we equip a prosthesis, we're gonna pass these parameters to the newly generated clothing item
|
||||
-- when we unequip it, we regen the normal item with the parameters from the clothing item
|
||||
|
||||
local prosthesisName = prosthesisItem:getFullType()
|
||||
local itemModData = prosthesisItem:getModData()
|
||||
|
||||
local durabilityBase = 0
|
||||
local speedBase = 0
|
||||
|
||||
local durabilityTop = 0
|
||||
local speedTop = 0
|
||||
|
||||
|
||||
-- Check the item mod data if the values are different than the default values
|
||||
|
||||
if itemModData.TOC ~= nil then
|
||||
durabilityBase = itemModData.baseDurability
|
||||
durabilityTop = itemModData.topDurability
|
||||
-- else
|
||||
-- durability_base, speed_base = GetProsthesisStats(base_table, prosthesis_name)
|
||||
-- durability_top, speed_top = GetProsthesisStats(top_table, prosthesis_name)
|
||||
end
|
||||
|
||||
local equippedProsthesis = inventory:AddItem(prosthesisName)
|
||||
equippedProsthesis:setCondition(prosthesisItem:getCondition())
|
||||
|
||||
equippedProsthesis:getModData().TOC = {
|
||||
baseDurability = durabilityBase,
|
||||
topDurability = durabilityTop,
|
||||
}
|
||||
|
||||
return equippedProsthesis
|
||||
|
||||
end
|
||||
|
||||
|
||||
----------------------------------------------------------
|
||||
-- Recipe functions
|
||||
|
||||
ProsthesisRecipes = {}
|
||||
|
||||
-- Parts should have a default condition max set at creation
|
||||
-- When we create a prosthesis, we carry the condition from the parts
|
||||
-- If we disassemble the prosthesis, the condition will be carried back to the parts
|
||||
-- Speed stat should be managed in another way, so change it
|
||||
|
||||
|
||||
local function GetProsthesisPartName(arrayStats, prosthesisName)
|
||||
for name, _ in pairs(arrayStats) do
|
||||
if string.find(prosthesisName, name) then
|
||||
return name
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Creates the Normal Prosthesis Item
|
||||
function ProsthesisRecipes.OnCreateProsthesis(items, result, player, selectedItem)
|
||||
-- TODO We need a screwdriver to craft it? Some screws maybe
|
||||
|
||||
|
||||
-- Set mod data for item with durability and all that crap
|
||||
|
||||
-- Get condition from the items
|
||||
print("TOC: setting stats for prosthesis item")
|
||||
local condition = 0
|
||||
for i=1,items:size() do
|
||||
local item = items:get(i-1)
|
||||
condition = condition + item:getCondition()
|
||||
end
|
||||
|
||||
result:setCondition(condition) -- Should be the sum?
|
||||
|
||||
result:getModData().TOC = {
|
||||
baseDurability = 100,
|
||||
topDurability = 100, -- Stores it here too so we can re-reference it for later
|
||||
}
|
||||
|
||||
end
|
||||
|
||||
|
||||
-- Reassign the correct condition to each item
|
||||
function ProsthesisRecipes.OnDisassembleProsthesis(item, resultItems, player, selectedItem)
|
||||
|
||||
-- Check durability of original item
|
||||
local itemModData = item.getModData().TOC
|
||||
|
||||
local durabilityTop = itemModData.top.durability
|
||||
local durabilityBase = itemModData.base.durability
|
||||
|
||||
-- TODO do we actually need to store speed again?
|
||||
local speedTop = itemModData.top.speed
|
||||
local speedBase = itemModData.base.speed
|
||||
|
||||
|
||||
-- Check name of the item
|
||||
local prosthesisItemName = item:getFullType()
|
||||
|
||||
local baseName = GetProsthesisPartName(baseTable, prosthesisItemName)
|
||||
local topName = GetProsthesisPartName(topTable, prosthesisItemName)
|
||||
|
||||
print("TOC: " .. baseName .. " and " .. topName)
|
||||
|
||||
local playerInv = player:getInventory()
|
||||
|
||||
local partBase = playerInv:AddItem("TOC.ProstPart" .. baseName)
|
||||
partBase:setCondition(durabilityBase)
|
||||
|
||||
|
||||
|
||||
local partTop = playerInv:AddItem("TOC.ProstPart" .. topName)
|
||||
partTop:setCondition(durabilityTop)
|
||||
|
||||
|
||||
-- TODO Add Screws from the item back with a chance of them breaking
|
||||
|
||||
|
||||
|
||||
end
|
||||
|
||||
function ProsthesisRecipes.OnCreateProsthesisPartItem(items, result, player, selectedItem)
|
||||
-- TODO Assign condition here from the table
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user