Changed file names

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Pao
2023-03-04 00:36:58 +01:00
parent cf0c93fb4b
commit e1a018640b
27 changed files with 0 additions and 0 deletions

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require "TimedActions/ISBaseTimedAction"
TOC_InstallProsthesisAction = ISBaseTimedAction:derive("TOC_InstallProsthesisAction")
function TOC_InstallProsthesisAction:isValid()
-- TODO add here conditions if the action can be performed or not, so if thing is in inventory
-- TODO 'not sure about multiplayer, maybe an overriding check?
return true
end
function TOC_InstallProsthesisAction:update()
self.item:setJobDelta(self:getJobDelta())
end
function TOC_InstallProsthesisAction:start()
self.item:setJobType("Install prosthesis")
self.item:setJobDelta(0.0)
self:setActionAnim("WearClothing")
self:setAnimVariable("WearClothingLocation", "Jacket")
end
function TOC_InstallProsthesisAction:stop()
ISBaseTimedAction.stop(self)
self.item:setJobDelta(0.0)
end
function TOC_InstallProsthesisAction:perform()
local prosthesisBaseName = self.item:getType()
self.item:setJobDelta(0.0)
-- local toc_data = self.character:getModData().TOC
--local partName = TocGetPartNameFromBodyPartType(self.bodyPart:getType())
local bodyPartType = TOC_Common.GetBodyPartFromPartName(self.partName)
-- Check if can be performed. This shouldn't be necessary, but just to be sure
if bodyPartType == BodyPartType.UpperArm_L or bodyPartType == BodyPartType.UpperArm_R then
print("Can't equip prosthesis")
return
end
if self.patient ~= self.surgeon and isClient() then
SendEquipProsthesis(self.patient, self.partName, self.item, prosthesisBaseName)
else
TOC.EquipProsthesis(self.partName, self.item, prosthesisBaseName)
end
self.surgeon:getInventory():Remove(prosthesisBaseName) -- Removes the base item after we transferred everything
-- needed to remove from queue / start next.
ISBaseTimedAction.perform(self)
end
function TOC_InstallProsthesisAction:new(surgeon, patient, item, partName)
local o = ISBaseTimedAction.new(self, patient)
o.character = surgeon -- For animation, since self.startAnim or whatever relies on this
o.surgeon = surgeon
o.patient = patient
o.item = item
o.partName = partName
--o.bodyPart = bodyPart
o.maxTime = 100
o.stopOnWalk = true
o.stopOnRun = true
o.cloth = nil
o.ignoreHandsWounds = false
o.fromHotbar = true -- just to disable hotbar:update() during the wearing
if o.character:isTimedActionInstant() then o.maxTime = 1 end
return o
end