Cleaned master

This commit is contained in:
Pao
2023-02-04 03:01:45 +01:00
parent f824c761ce
commit e295a67b42
3 changed files with 0 additions and 656 deletions

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@@ -61,141 +61,3 @@ function TheOnlyCure.UnequipProsthesis(patient, part_name, equipped_prosthesis)
end
---------------------------------------------------------------------------------------------
-- TEST MODULAR SYSTEM
---------------------------------------------------------------------------------------------
function TocModular()
-- Should affect comfort, so mobility (equal speed of actions)
local prost_straps = {
"leather_strap", -
"sheet_strap"
}
-- A better base has a better resistance. During use it's gonna break sooner or later so a leather base is the best inbetween
local prost_base_forearm = {
"leather_base_forearm", -- Good resistance and speed
"wood_base_forearm", -- Shitty resistance and low speed
"metal_base_forearm" -- Really high resistance and very low speed
}
local prost_base_hand = {
"wood_base_hand",
"metal_base_hand"
}
local prost_top = {
"metal_hook", -- Decent action speed (around 0.75), good durability, restores hand
"metal_knife", -- Doesn't count as an hand, but substitute the primary attack... Gonna need a way to disable it to make LIR work (retractable)
"wooden_hook", -- Shitty action speed (around 0.3), bad durability, restores hand
"metal_hand" -- Good action speed, amazing durability, restores hand
}
local TOC_straps = {
leather_strap = {
time_modifier = 1,
durability = 1,
},
sheet_strap = {
time_modifier = 0.3,
durability = 0.4
}
}
local TOC_base_lowerarm = {
leather_base = {
durability = 1,
time_modifier = 1
},
wood_base = {
durability = 1,
time_modifier = 1,
},
metal_base = {
durability = 1,
time_modifier = 1,
}
}
local TOC_base_hand = {
wood_base = {
durability = 1,
time_modifier = 1,
},
metal_base = {
durability = 1,
time_modifier = 1,
}
}
local TOC_top = {
metal_hook = {
type = "Normal", -- restores functioning hand
durability = 1,
time_modifier = 1,
},
wooden_hook = {
type = "Normal",
durability = 1,
time_modifier = 1,
},
metal_hand = {
type = "Normal",
durability = 1,
time_modifier = 1,
},
metal_knife = {
type = "Attack"
}
}
-- We need A LOT of recipes... or use another menu from the toc one
-- RECIPES FOR FOREARM = 24 RECIPES in total
-- Would be 48 items in TOC_items since we need them for both sides
-- RECIPES FOR HAND = 8 RECIPES in total
-- Would be in total 16 items
-- TOTAL = 64 ITEMS and 32 RECIPES
-- Leather strap + leather base forearm + metal hook
-- Base Item that can be crafted\found
-- Different type of hooks
-- Addons that can be added to the base item
-- Equip and unequip pretty much the same
end