Cleaned master

This commit is contained in:
Pao
2023-02-04 03:01:45 +01:00
parent f824c761ce
commit e295a67b42
3 changed files with 0 additions and 656 deletions

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@@ -61,141 +61,3 @@ function TheOnlyCure.UnequipProsthesis(patient, part_name, equipped_prosthesis)
end end
---------------------------------------------------------------------------------------------
-- TEST MODULAR SYSTEM
---------------------------------------------------------------------------------------------
function TocModular()
-- Should affect comfort, so mobility (equal speed of actions)
local prost_straps = {
"leather_strap", -
"sheet_strap"
}
-- A better base has a better resistance. During use it's gonna break sooner or later so a leather base is the best inbetween
local prost_base_forearm = {
"leather_base_forearm", -- Good resistance and speed
"wood_base_forearm", -- Shitty resistance and low speed
"metal_base_forearm" -- Really high resistance and very low speed
}
local prost_base_hand = {
"wood_base_hand",
"metal_base_hand"
}
local prost_top = {
"metal_hook", -- Decent action speed (around 0.75), good durability, restores hand
"metal_knife", -- Doesn't count as an hand, but substitute the primary attack... Gonna need a way to disable it to make LIR work (retractable)
"wooden_hook", -- Shitty action speed (around 0.3), bad durability, restores hand
"metal_hand" -- Good action speed, amazing durability, restores hand
}
local TOC_straps = {
leather_strap = {
time_modifier = 1,
durability = 1,
},
sheet_strap = {
time_modifier = 0.3,
durability = 0.4
}
}
local TOC_base_lowerarm = {
leather_base = {
durability = 1,
time_modifier = 1
},
wood_base = {
durability = 1,
time_modifier = 1,
},
metal_base = {
durability = 1,
time_modifier = 1,
}
}
local TOC_base_hand = {
wood_base = {
durability = 1,
time_modifier = 1,
},
metal_base = {
durability = 1,
time_modifier = 1,
}
}
local TOC_top = {
metal_hook = {
type = "Normal", -- restores functioning hand
durability = 1,
time_modifier = 1,
},
wooden_hook = {
type = "Normal",
durability = 1,
time_modifier = 1,
},
metal_hand = {
type = "Normal",
durability = 1,
time_modifier = 1,
},
metal_knife = {
type = "Attack"
}
}
-- We need A LOT of recipes... or use another menu from the toc one
-- RECIPES FOR FOREARM = 24 RECIPES in total
-- Would be 48 items in TOC_items since we need them for both sides
-- RECIPES FOR HAND = 8 RECIPES in total
-- Would be in total 16 items
-- TOTAL = 64 ITEMS and 32 RECIPES
-- Leather strap + leather base forearm + metal hook
-- Base Item that can be crafted\found
-- Different type of hooks
-- Addons that can be added to the base item
-- Equip and unequip pretty much the same
end

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@@ -1,401 +0,0 @@
/* LOWERARM POSSIBLE PROSTHESIS COMBINATIONS */
/* Leather strap, leather base, metal hand */
item ProstLowerArm_LeatherStrap_LeatherBase_MetalHand
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_WoodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}
/* Leather strap, Wooden base, metal hand */
item ProstLowerArm_LeatherStrap_WoodenBase_MetalHand
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_WoodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}
/* Leather strap, Metal base, metal hand */
item ProstLowerArm_LeatherStrap_MetalBase_MetalHand
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_WoodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}
/* Leather strap, leather base, Metal Hook */
item ProstLowerArm_LeatherStrap_LeatherBase_MetalHook
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_WoodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}
/* Leather strap, Wooden base, Metal Hook */
item ProstLowerArm_LeatherStrap_WoodenBase_MetalHook
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_WoodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}
/* Leather strap, Metal base, Metal Hook */
item ProstLowerArm_LeatherStrap_MetalBase_Metalook
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_WoodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}
/* Leather strap, leather base, Metal Knife */
item ProstLowerArm_LeatherStrap_LeatherBase_MetalKnife
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_WoodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}
/* Leather strap, Wooden base, Metal Knife */
item ProstLowerArm_LeatherStrap_WoodenBase_MetalKnife
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_WoodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}
/* Leather strap, Metal base, Metal Knife */
item ProstLowerArm_LeatherStrap_MetalBase_MetalKnife
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_WoodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}
/* Leather strap, leather base, Wooden Hook */
item ProstLowerArm_LeatherStrap_LeatherBase_WoodenHook
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_WoodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}
/* Leather strap, Wooden base, Wooden Hook */
item ProstLowerArm_LeatherStrap_WoodenBase_WoodenHook
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_WoodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}
/* Leather strap, Metal base, Wooden Hook */
item ProstLowerArm_LeatherStrap_MetalBase_WoodenHook
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_WoodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}
/* Sheet strap, leather base, metal hand */
item ProstLowerArm_LeatherStrap_LeatherBase_MetalHand
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_WoodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}
/* Sheet strap, Wooden base, metal hand */
item ProstLowerArm_SheetStrap_WoodenBase_MetalHand
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_WoodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}
/* Sheet strap, Metal base, metal hand */
item ProstLowerArm_SheetStrap_MetalBase_MetalHand
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_WoodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}
/* Sheet strap, leather base, Metal Hook */
item ProstLowerArm_SheetStrap_LeatherBase_MetalHook
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_WoodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}
/* Sheet strap, Wooden base, Metal Hook */
item ProstLowerArm_SheetStrap_WoodenBase_MetalHook
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_WoodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}
/* Sheet strap, Metal base, Metal Hook */
item ProstLowerArm_SheetStrap_MetalBase_Metalook
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_WoodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}
/* Sheet strap, leather base, Metal Knife */
item ProstLowerArm_SheetStrap_LeatherBase_MetalKnife
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_WoodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}
/* Sheet strap, Wooden base, Metal Knife */
item ProstLowerArm_SheetStrap_WoodenBase_MetalKnife
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_WoodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}
/* Sheet strap, Metal base, Metal Knife */
item ProstLowerArm_SheetStrap_MetalBase_MetalKnife
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_WoodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}
/* Sheet strap, leather base, Wooden Hook */
item ProstLowerArm_SheetStrap_LeatherBase_WoodenHook
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_WoodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}
/* Sheet strap, Wooden base, Wooden Hook */
item ProstLowerArm_SheetStrap_WoodenBase_WoodenHook
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_WoodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}
/* Sheet strap, Metal base, Wooden Hook */
item ProstLowerArm_SheetStrap_MetalBase_WoodenHook
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_WoodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}
/* HANDS POSSIBLE PROSTHESIS COMBINATIONS */
/* Wooden Base, Metal Hand */
item ProstHand_WoodenBase_MetalHand
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_WoodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}
/* Wooden Base, Metal Hook */
item ProstHand_WoodenBase_MetalHook
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_WoodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}
/* Wooden Base, Metal Knife */
item ProstHand_WoodenBase_MetalKnife
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_WoodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}
/* Wooden Base, Wooden Hook */
item ProstHand_WoodenBase_WoodenHook
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_WoodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}
/* Metal Base, Metal Hand */
item ProstHand_MetalBase_MetalHand
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_WoodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}
/* Metal Base, Metal Hook */
item ProstHand_MetalBase_MetalHook
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_WoodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}
/* Metal Base, Metal Knife */
item ProstHand_MetalBase_MetalKnife
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_WoodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}
/* Metal Base, Wooden Hook */
item ProstHand_MetalBase_WoodenHook
{
Weight = 1,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = DisplayName_WoodenHook,
Icon = woodenHook,
Tooltip = Tooltip_prosthesic_limb,
WorldStaticModel = TOC.WoodenHook,
}

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@@ -1,117 +0,0 @@
import lxml.etree as gfg
def generate_clothing_item():
root = gfg.Element("clothingItem")
m_MaleModel = gfg.Element("m_MaleModel")
m_MaleModel.text = "TEST TEXT FROM SOMETHING"
root.append(m_MaleModel)
m_FemaleModel = gfg.Element("m_FemaleModel")
m_FemaleModel.text = "TEST TEXT FROM SOMETHING FEMALE"
root.append(m_FemaleModel)
m_GUID = gfg.Element("m_GUID")
m_GUID.text = "get guid"
root.append(m_GUID)
m_Static = gfg.Element("m_Static")
m_Static.text = "false"
m_AllowRandomTint = gfg.Element("m_AllowRandomTint")
m_AllowRandomTint.text = "false"
# TODO Defined by the amount of textures that we're gonna pass
for x in range(2):
textureChoices = gfg.Element("textureChoices")
textureChoices.text = "Texture path"
tree = gfg.ElementTree(root)
with open("Test_Name.xml", "wb") as file:
tree.write(file, encoding='utf-8', xml_declaration=True, pretty_print=True )
def generate_recipe(recipe_name, recipe_items, result_name, time, skill_required, tooltip):
# TODO Simple txt, so strings should be fine.
print("Generating recipe")
root_element = f"recipe {recipe_name}\n"
root_element += "\t{\n"
for item in recipe_items:
root_element += f"\t\t{item},\n"
root_element += f"\n\n\t\tResult: {result_name},\n"
root_element += f"\t\tTime: {time:.2f},\n"
root_element += "\t\tNeedToBeLearn: true,\n"
root_element += "\t\tCanBeDoneFromFloor: false,\n"
root_element += "\t\tOnGiveXP: NoXP_OnGiveXP,\n"
root_element += f"\t\tSkillRequired: {skill_required[0]}={skill_required[1]},\n"
root_element += "\t\tCategory: Surgeon,\n"
root_element += f"\t\tTooltip: {tooltip},\n"
root_element += "\t}"
with open("Test_recipe.txt", "wt") as file:
file.write(root_element)
file.close()
def generate_item(item_name, weight, item_type, display_category, display_name, icon, tooltip, can_have_holes, clothing_item=None, body_location = None, blood_location = None):
# TODO This is a txt, so we're gonna use simple strings I guess
print("Generating item")
root_element = f"item {item_name}\n"
root_element += "\t{\n"
root_element += f"\t\tWeight = {weight},\n"
root_element += f"\t\tType = {item_type},\n"
root_element += f"\t\tDisplayCategory = {display_category},\n"
root_element += f"\t\tDisplayName = {display_name},\n"
if item_type == "Clothing":
root_element += f"\t\tClothingItem = {clothing_item},\n"
root_element += f"\t\tBodyLocation = {body_location},\n"
root_element += f"\t\tBloodLocation = {blood_location},\n"
root_element += f"\t\tIcon = {icon},\n"
root_element += f"\t\tTooltip = {tooltip},\n"
root_element += f"\t\tCanHaveHoles = {can_have_holes},\n"
root_element += "\t}"
with open("Test_Item.txt", "wt") as file:
file.write(root_element)
file.close()
#generate_clothing_item()
recipe_name = "Test Recipe"
recipe_items = ["Ass", "Penis", "Shit=3"]
result_name = "Cum sock"
time = 10
skill_required = ["Carpentry", "4"]
tooltip = "tooltip_test"
generate_recipe(recipe_name, recipe_items, result_name, time, skill_required, tooltip)
item_name = "Ass Ass Ass"
weight = 100
item_type = "Clothing"
display_category = "Prosthesis"
display_name = "Ass cock"
clothing_item = "ClothingItemSomethingProst"
body_location = "TOC_ArmRightProsthesis"
generate_item(item_name, weight, item_type, display_category, display_name, "test_icon", "test_tooltip", "false", clothing_item, body_location, "Hands")