- Fixed bug that could cause bit status to amputated limbs
- Optimizations to various functions
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@@ -275,7 +275,7 @@ function TheOnlyCure.CutLimb(part_name, surgeon_factor, bandage_table, painkille
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-- Second check, let's see if there is any other infected limb.
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if TocCheckIfStillInfected(limbs_data) == false then
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TocCureInfection(body_damage, limbs_data, part_name)
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TocCureInfection(body_damage, part_name)
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getPlayer():Say("I'm gonna be fine...")
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else
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getPlayer():Say("I'm still gonna die...")
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