Reworked caching

This commit is contained in:
ZioPao
2023-11-13 03:35:07 +01:00
parent deb6dcc056
commit e374601402
6 changed files with 117 additions and 80 deletions

View File

@@ -1,6 +1,6 @@
local ModDataHandler = require("TOC/Handlers/ModDataHandler")
local ItemsHandler = require("TOC/Handlers/ItemsHandler")
local PlayerHandler = require("TOC/Handlers/PlayerHandler")
local CachedDataHandler = require("TOC/Handlers/CachedDataHandler")
local StaticData = require("TOC/StaticData")
---------------------------
@@ -89,7 +89,7 @@ function AmputationHandler:execute(damagePlayer)
-- TODO Send server command to manage items and spawn on another player
end
-- Add it to the list of cut limbs on this local client
PlayerHandler.AddLocalAmputatedLimb(self.patientPl:getUsername(), self.limbName)
CachedDataHandler.AddAmputatedLimb(self.patientPl:getUsername(), self.limbName)
end
---Deletes the instance
@@ -98,6 +98,7 @@ function AmputationHandler:close()
end
--* Events *--
---Updates the cicatrization process, run when a limb has been cut
function AmputationHandler.UpdateCicatrization()
if ModDataHandler.GetInstance():getIsAnyLimbCut() == false then return end

View File

@@ -0,0 +1,69 @@
local StaticData = require("TOC/StaticData")
local ModDataHandler = require("TOC/Handlers/ModDataHandler")
local CommonMethods = require("TOC/CommonMethods")
---@class CachedDataHandler
local CachedDataHandler = {}
--* Amputated Limbs caching *--
CachedDataHandler.amputatedLimbs = {}
function CachedDataHandler.CalculateAmputatedLimbs(username)
local modDataHandler = ModDataHandler.GetInstance(username)
for i=1, #StaticData.LIMBS_STRINGS do
local limbName = StaticData.LIMBS_STRINGS[i]
if modDataHandler:getIsCut(limbName) then
CachedDataHandler.AddAmputatedLimb(username, limbName)
end
end
end
function CachedDataHandler.AddAmputatedLimb(username, limbName)
TOC_DEBUG.print("added " .. limbName .. " to known amputated limbs for " .. username)
table.insert(CachedDataHandler.amputatedLimbs[username], limbName)
end
function CachedDataHandler.GetAmputatedLimbs(username)
return CachedDataHandler.amputatedLimbs[username]
end
--* Highest amputated limb per side caching *--
CachedDataHandler.highestAmputatedLimbs = {}
function CachedDataHandler.CalculateHighestAmputatedLimbs(username)
if CachedDataHandler.amputatedLimbs == nil or CachedDataHandler.amputatedLimbs[username] == nil then
TOC_DEBUG.print("Amputated limbs weren't calculated. Trying to calculate them now for " .. username)
CachedDataHandler.CalculateAmputatedLimbs(username)
return
end
local amputatedLimbs = CachedDataHandler.amputatedLimbs[username]
CachedDataHandler.highestAmputatedLimbs[username] = {}
TOC_DEBUG.print("Searching highest amputations for " .. username)
local modDataHandler = ModDataHandler.GetInstance(username)
if modDataHandler == nil then
TOC_DEBUG.print("ModDataHandler not found for " .. username)
return
end
for i=1, #amputatedLimbs do
local limbName = amputatedLimbs[i]
local index = CommonMethods.GetSide(limbName)
if modDataHandler:getIsCut(limbName) and modDataHandler:getIsVisible(limbName) then
TOC_DEBUG.print("found high amputation " .. limbName)
CachedDataHandler.highestAmputatedLimbs[username][index] = limbName
end
end
end
function CachedDataHandler.GetHighestAmputatedLimbs(username)
return CachedDataHandler.highestAmputatedLimbs[username]
end
return CachedDataHandler

View File

@@ -176,7 +176,6 @@ function ModDataHandler:apply()
ModData.transmit(CommandsData.GetKey(self.username))
end
function ModDataHandler.ReceiveData(key, table)
TOC_DEBUG.print("receive data for " .. key)
if table == {} or table == nil then
@@ -189,6 +188,7 @@ function ModDataHandler.ReceiveData(key, table)
end
Events.OnReceiveGlobalModData.Add(ModDataHandler.ReceiveData)
-------------------
---@param username string?
---@return ModDataHandler

View File

@@ -1,17 +1,22 @@
local ModDataHandler = require("TOC/Handlers/ModDataHandler")
local CommonMethods = require("TOC/CommonMethods")
local CachedDataHandler = require("TOC/Handlers/CachedDataHandler")
local StaticData = require("TOC/StaticData")
-----------
-- TODO We should instantiate this anyway if we want to keep track of cut limbs here. Doing so, we would be able to handle other players too
-- TODO THIS SHOULD BE LOCAL ONLY! WE'RE MANAGING EVENTS AND INITIALIZATION STUFF! MOVE ONLINE STUFF AWAY!
-- LIST OF STUFF THAT THIS CLASS NEEDS TO DO
-- Keep track of cut limbs so that we don't have to loop through all of them all the time
-- Update current player status (infection checks)
-- handle stats increase\decrease
---@class PlayerHandler
---@field modDataHandler ModDataHandler
---@field playerObj IsoPlayer
local PlayerHandler = {}
@@ -22,14 +27,13 @@ PlayerHandler.amputatedLimbs = {}
---@param playerObj IsoPlayer
---@param isForced boolean?
function PlayerHandler.InitializePlayer(playerObj, isForced)
local username = playerObj:getUsername()
TOC_DEBUG.print("initializing " .. username)
local modDataHandler = ModDataHandler:new(username, isForced)
TOC_DEBUG.print("initializing local player: " .. username)
ModDataHandler:new(username, isForced)
PlayerHandler.playerObj = playerObj
-- Calculate amputated limbs at startup
PlayerHandler.CacheAmputatedLimbs(username)
CachedDataHandler.CalculateAmputatedLimbs(username)
-- Since isForced is used to reset an existing player data, we're gonna clean their ISHealthPanel table too
if isForced then
@@ -54,34 +58,34 @@ function PlayerHandler.ManageTraits(playerObj)
end
end
---Cycle through all the limbs and caches the ones that the player cut off
---@param username string
function PlayerHandler.CacheAmputatedLimbs(username)
PlayerHandler.amputatedLimbs[username] = {}
local modDataHandler = ModDataHandler.GetInstance(username)
for i=1, #StaticData.LIMBS_STRINGS do
local limbName = StaticData.LIMBS_STRINGS[i]
if modDataHandler:getIsCut(limbName) then
PlayerHandler.AddLocalAmputatedLimb(username, limbName)
end
end
end
-- ---Cycle through all the limbs and caches the ones that the player cut off
-- ---@param username string
-- function PlayerHandler.CacheAmputatedLimbs(username)
-- PlayerHandler.amputatedLimbs[username] = {}
-- local modDataHandler = ModDataHandler.GetInstance(username)
-- for i=1, #StaticData.LIMBS_STRINGS do
-- local limbName = StaticData.LIMBS_STRINGS[i]
-- if modDataHandler:getIsCut(limbName) then
-- PlayerHandler.AddLocalAmputatedLimb(username, limbName)
-- end
-- end
-- end
---Cache the currently amputated limbs
---@param limbName string
function PlayerHandler.AddLocalAmputatedLimb(username, limbName)
TOC_DEBUG.print("added " .. limbName .. " to known amputated limbs for " .. username)
table.insert(PlayerHandler.amputatedLimbs[username], limbName) -- TODO This should be player specific, not generic
end
-- ---Cache the currently amputated limbs
-- ---@param limbName string
-- function PlayerHandler.AddLocalAmputatedLimb(username, limbName)
-- TOC_DEBUG.print("added " .. limbName .. " to known amputated limbs for " .. username)
-- table.insert(PlayerHandler.amputatedLimbs[username], limbName) -- TODO This should be player specific, not generic
-- end
--* Getters *--
-- --* Getters *--
---Get a table with the strings of the cached amputated limbs
---@return table
function PlayerHandler.GetAmputatedLimbs()
return PlayerHandler.amputatedLimbs or {}
end
-- ---Get a table with the strings of the cached amputated limbs
-- ---@return table
-- function PlayerHandler.GetAmputatedLimbs()
-- return PlayerHandler.amputatedLimbs or {}
-- end
--* Events *--

View File

@@ -1,5 +1,5 @@
local CommonMethods = require("TOC/CommonMethods")
local PlayerHandler = require("TOC/Handlers/PlayerHandler")
local CachedDataHandler = require("TOC/Handlers/CachedDataHandler")
-------------------------
@@ -19,8 +19,9 @@ function ProsthesisHandler.CheckIfEquippable(bodyLocation)
TOC_DEBUG.print("current item is a prosthesis")
local side = CommonMethods.GetSide(bodyLocation)
for i=1, #PlayerHandler.amputatedLimbs do
local limbName = PlayerHandler.amputatedLimbs[i]
local amputatedLimbs = CachedDataHandler.GetAmputatedLimbs(getPlayer():getUsername())
for i=1, #amputatedLimbs do
local limbName = amputatedLimbs[i]
if string.contains(limbName, side) and not string.contains(limbName, "UpperArm") then
return true
end

View File

@@ -1,7 +1,6 @@
local PlayerHandler = require("TOC/Handlers/PlayerHandler")
local StaticData = require("TOC/StaticData")
local CommonMethods = require("TOC/CommonMethods")
local ModDataHandler = require("TOC/Handlers/ModDataHandler")
local CachedDataHandler = require("TOC/Handlers/CachedDataHandler")
---@diagnostic disable: duplicate-set-field
local CutLimbHandler = require("TOC/UI/CutLimbInteractions")
@@ -44,37 +43,6 @@ end
--* Modifications to handle visible amputation on the health menu *--
function ISHealthPanel:setHighestAmputation()
--TOC_DEBUG.print("setHighestAmputation for " .. self.tocUsername)
-- character is always the patient.
self.tocUsername = self.character:getUsername()
if PlayerHandler.amputatedLimbs == nil or PlayerHandler.amputatedLimbs[self.tocUsername] == nil then
TOC_DEBUG.print("PlayerHandler.amputatedLimbs is still nil or wasn't initialized for " .. self.tocUsername)
return
end
local amputatedLimbs = PlayerHandler.amputatedLimbs[self.tocUsername]
self.highestAmputations[self.tocUsername] = {}
TOC_DEBUG.print("Searching highest amputations for " .. self.tocUsername)
local modDataHandler = ModDataHandler.GetInstance(self.tocUsername)
if modDataHandler == nil then
TOC_DEBUG.print("ModDataHandler not found for " .. self.tocUsername)
return
end
for i=1, #amputatedLimbs do
local limbName = amputatedLimbs[i]
local index = CommonMethods.GetSide(limbName)
if modDataHandler:getIsCut(limbName) and modDataHandler:getIsVisible(limbName) then
TOC_DEBUG.print("found high amputation " .. limbName)
self.highestAmputations[self.tocUsername][index] = limbName
end
end
end
local og_ISHealthPanel_initialise = ISHealthPanel.initialise
function ISHealthPanel:initialise()
if self.character:isFemale() then
@@ -83,9 +51,7 @@ function ISHealthPanel:initialise()
self.sexPl = "Male"
end
self.highestAmputations = {}
self:setHighestAmputation()
self.highestAmputations = CachedDataHandler.GetAmputatedLimbs(self.character:getUsername())
og_ISHealthPanel_initialise(self)
end
@@ -104,20 +70,16 @@ end
local og_ISHealthPanel_render = ISHealthPanel.render
function ISHealthPanel:render()
og_ISHealthPanel_render(self)
--print("Rendering ISHealthPanel")
if self.highestAmputations ~= nil and self.highestAmputations[self.tocUsername] ~= nil then
if self.highestAmputations ~= nil then
-- Left Texture
if self.highestAmputations[self.tocUsername]["L"] then
local textureL = StaticData.HEALTH_PANEL_TEXTURES[self.sexPl][self.highestAmputations[self.tocUsername]["L"]]
if self.highestAmputations["L"] then
local textureL = StaticData.HEALTH_PANEL_TEXTURES[self.sexPl][self.highestAmputations["L"]]
self:drawTexture(textureL, self.healthPanel.x/2 - 2, self.healthPanel.y/2, 1, 1, 0, 0)
end
-- Right Texture
if self.highestAmputations["R"] then
local textureR = StaticData.HEALTH_PANEL_TEXTURES[self.sexPl][self.highestAmputations[self.tocUsername]["R"]]
local textureR = StaticData.HEALTH_PANEL_TEXTURES[self.sexPl][self.highestAmputations["R"]]
self:drawTexture(textureR, self.healthPanel.x/2 + 2, self.healthPanel.y/2, 1, 1, 0, 0)
end
else
@@ -166,6 +128,6 @@ function ISMedicalCheckAction:perform()
ModDataHandler.GetInstance(username)
-- We need to recalculate them here before we can create the highest amputations point
PlayerHandler.CacheAmputatedLimbs(username)
CachedDataHandler.CalculateAmputatedLimbs(username)
og_ISMedicalCheckAction_perform(self)
end