Reworked caching
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@@ -1,6 +1,6 @@
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local ModDataHandler = require("TOC/Handlers/ModDataHandler")
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local ItemsHandler = require("TOC/Handlers/ItemsHandler")
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local PlayerHandler = require("TOC/Handlers/PlayerHandler")
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local CachedDataHandler = require("TOC/Handlers/CachedDataHandler")
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local StaticData = require("TOC/StaticData")
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---------------------------
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@@ -89,7 +89,7 @@ function AmputationHandler:execute(damagePlayer)
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-- TODO Send server command to manage items and spawn on another player
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end
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-- Add it to the list of cut limbs on this local client
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PlayerHandler.AddLocalAmputatedLimb(self.patientPl:getUsername(), self.limbName)
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CachedDataHandler.AddAmputatedLimb(self.patientPl:getUsername(), self.limbName)
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end
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---Deletes the instance
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@@ -98,6 +98,7 @@ function AmputationHandler:close()
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end
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--* Events *--
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---Updates the cicatrization process, run when a limb has been cut
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function AmputationHandler.UpdateCicatrization()
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if ModDataHandler.GetInstance():getIsAnyLimbCut() == false then return end
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