Reworked caching
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@@ -1,7 +1,6 @@
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local PlayerHandler = require("TOC/Handlers/PlayerHandler")
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local StaticData = require("TOC/StaticData")
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local CommonMethods = require("TOC/CommonMethods")
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local ModDataHandler = require("TOC/Handlers/ModDataHandler")
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local CachedDataHandler = require("TOC/Handlers/CachedDataHandler")
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---@diagnostic disable: duplicate-set-field
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local CutLimbHandler = require("TOC/UI/CutLimbInteractions")
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@@ -44,37 +43,6 @@ end
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--* Modifications to handle visible amputation on the health menu *--
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function ISHealthPanel:setHighestAmputation()
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--TOC_DEBUG.print("setHighestAmputation for " .. self.tocUsername)
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-- character is always the patient.
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self.tocUsername = self.character:getUsername()
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if PlayerHandler.amputatedLimbs == nil or PlayerHandler.amputatedLimbs[self.tocUsername] == nil then
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TOC_DEBUG.print("PlayerHandler.amputatedLimbs is still nil or wasn't initialized for " .. self.tocUsername)
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return
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end
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local amputatedLimbs = PlayerHandler.amputatedLimbs[self.tocUsername]
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self.highestAmputations[self.tocUsername] = {}
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TOC_DEBUG.print("Searching highest amputations for " .. self.tocUsername)
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local modDataHandler = ModDataHandler.GetInstance(self.tocUsername)
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if modDataHandler == nil then
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TOC_DEBUG.print("ModDataHandler not found for " .. self.tocUsername)
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return
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end
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for i=1, #amputatedLimbs do
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local limbName = amputatedLimbs[i]
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local index = CommonMethods.GetSide(limbName)
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if modDataHandler:getIsCut(limbName) and modDataHandler:getIsVisible(limbName) then
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TOC_DEBUG.print("found high amputation " .. limbName)
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self.highestAmputations[self.tocUsername][index] = limbName
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end
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end
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end
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local og_ISHealthPanel_initialise = ISHealthPanel.initialise
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function ISHealthPanel:initialise()
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if self.character:isFemale() then
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@@ -83,9 +51,7 @@ function ISHealthPanel:initialise()
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self.sexPl = "Male"
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end
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self.highestAmputations = {}
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self:setHighestAmputation()
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self.highestAmputations = CachedDataHandler.GetAmputatedLimbs(self.character:getUsername())
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og_ISHealthPanel_initialise(self)
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end
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@@ -104,20 +70,16 @@ end
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local og_ISHealthPanel_render = ISHealthPanel.render
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function ISHealthPanel:render()
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og_ISHealthPanel_render(self)
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--print("Rendering ISHealthPanel")
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if self.highestAmputations ~= nil and self.highestAmputations[self.tocUsername] ~= nil then
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if self.highestAmputations ~= nil then
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-- Left Texture
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if self.highestAmputations[self.tocUsername]["L"] then
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local textureL = StaticData.HEALTH_PANEL_TEXTURES[self.sexPl][self.highestAmputations[self.tocUsername]["L"]]
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if self.highestAmputations["L"] then
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local textureL = StaticData.HEALTH_PANEL_TEXTURES[self.sexPl][self.highestAmputations["L"]]
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self:drawTexture(textureL, self.healthPanel.x/2 - 2, self.healthPanel.y/2, 1, 1, 0, 0)
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end
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-- Right Texture
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if self.highestAmputations["R"] then
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local textureR = StaticData.HEALTH_PANEL_TEXTURES[self.sexPl][self.highestAmputations[self.tocUsername]["R"]]
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local textureR = StaticData.HEALTH_PANEL_TEXTURES[self.sexPl][self.highestAmputations["R"]]
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self:drawTexture(textureR, self.healthPanel.x/2 + 2, self.healthPanel.y/2, 1, 1, 0, 0)
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end
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else
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@@ -166,6 +128,6 @@ function ISMedicalCheckAction:perform()
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ModDataHandler.GetInstance(username)
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-- We need to recalculate them here before we can create the highest amputations point
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PlayerHandler.CacheAmputatedLimbs(username)
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CachedDataHandler.CalculateAmputatedLimbs(username)
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og_ISMedicalCheckAction_perform(self)
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end
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