Bump to mod version and changed folder for specific game version
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-- Had to copy and paste this stuff from the base game since this is a local only class. Kinda shit, but eh
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---@class BaseHandler : ISBaseObject
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---@field panel ISUIElement
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---@field bodyPart BodyPart
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---@field items table
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local BaseHandler = ISBaseObject:derive("BaseHandler")
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---@param panel ISUIElement
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---@param bodyPart BodyPart
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---@return table
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function BaseHandler:new(panel, bodyPart)
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local o = {}
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setmetatable(o, self)
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self.__index = self
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o.panel = panel
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o.bodyPart = bodyPart
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o.items = {}
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return o
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end
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function BaseHandler:isInjured()
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TOC_DEBUG.print("Running isInjured")
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local bodyPart = self.bodyPart
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return (bodyPart:HasInjury() or bodyPart:stitched() or bodyPart:getSplintFactor() > 0) and not bodyPart:bandaged()
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end
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function BaseHandler:checkItems()
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for k,v in pairs(self.items) do
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table.wipe(v)
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end
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local containers = ISInventoryPaneContextMenu.getContainers(self:getDoctor())
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local done = {}
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local childContainers = {}
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for i=1,containers:size() do
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local container = containers:get(i-1)
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done[container] = true
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table.wipe(childContainers)
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self:checkContainerItems(container, childContainers)
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for _,container2 in ipairs(childContainers) do
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if not done[container2] then
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done[container2] = true
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self:checkContainerItems(container2, nil)
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end
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end
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end
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end
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function BaseHandler:checkContainerItems(container, childContainers)
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local containerItems = container:getItems()
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for i=1,containerItems:size() do
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local item = containerItems:get(i-1)
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if item:IsInventoryContainer() then
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if childContainers then
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table.insert(childContainers, item:getInventory())
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end
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else
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---@diagnostic disable-next-line: undefined-field
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self:checkItem(item) -- This is in inherited classes, we never use this class by itself
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end
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end
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end
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function BaseHandler:dropItems(items)
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return false
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end
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function BaseHandler:addItem(items, item)
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table.insert(items, item)
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end
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function BaseHandler:getAllItemTypes(items)
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local done = {}
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local types = {}
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for _,item in ipairs(items) do
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if not done[item:getFullType()] then
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table.insert(types, item:getFullType())
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done[item:getFullType()] = true
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end
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end
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return types
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end
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function BaseHandler:getItemOfType(items, type)
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for _,item in ipairs(items) do
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if item:getFullType() == type then
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return item
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end
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end
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return nil
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end
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function BaseHandler:getItemOfTag(items, type)
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for _,item in ipairs(items) do
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if item:hasTag(type) then
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return item
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end
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end
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return nil
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end
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function BaseHandler:getAllItemsOfType(items, type)
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local items = {}
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for _,item in ipairs(items) do
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if item:getFullType() == type then
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table.insert(items, item)
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end
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end
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return items
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end
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function BaseHandler:onMenuOptionSelected(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8)
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ISTimedActionQueue.add(HealthPanelAction:new(self:getDoctor(), self, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8))
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end
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function BaseHandler:toPlayerInventory(item, previousAction)
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if item:getContainer() ~= self:getDoctor():getInventory() then
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local action = ISInventoryTransferAction:new(self:getDoctor(), item, item:getContainer(), self:getDoctor():getInventory())
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ISTimedActionQueue.addAfter(previousAction, action)
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-- FIXME: ISHealthPanel.actions never gets cleared
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self.panel.actions = self.panel.actions or {}
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self.panel.actions[action] = self.bodyPart
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return action
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end
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return previousAction
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end
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---@return IsoPlayer
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function BaseHandler:getDoctor()
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return self.panel.otherPlayer or self.panel.character
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end
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---@return IsoPlayer
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function BaseHandler:getPatient()
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return self.panel.character
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end
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return BaseHandler
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