Bump to mod version and changed folder for specific game version

This commit is contained in:
ZioPao
2025-03-31 02:17:40 +02:00
parent b6b61b872f
commit e919c8c01b
64 changed files with 2 additions and 10 deletions

View File

@@ -0,0 +1,57 @@
local StaticData = require("TOC/StaticData")
------------------------
local CommandsData = {}
CommandsData.modules = {
TOC_DEBUG = "TOC_DEBUG",
TOC_RELAY = "TOC_RELAY"
}
CommandsData.client = {
Relay = {
ReceiveDamageDuringAmputation = "ReceiveDamageDuringAmputation", ---@alias receiveDamageDuringAmputationParams { limbName : string}
ReceiveExecuteAmputationAction = "ReceiveExecuteAmputationAction", ---@alias receiveExecuteAmputationActionParams {surgeonNum : number, limbName : string, damagePlayer : boolean}
--* APPLY *--
ReceiveApplyFromServer = "ReceiveApplyFromServer",
--* ADMIN ONLY --*
ReceiveExecuteInitialization = "ReceiveExecuteInitialization",
ReceiveForcedCicatrization = "ReceiveForcedCicatrization" ---@alias receiveForcedCicatrizationParams {limbName : string}
}
}
CommandsData.server = {
Debug = {
PrintTocData = "PrintTocData", ---@alias printTocDataParams {username : string}
PrintAllTocData = "PrintAllTocData"
},
Relay = {
RelayDamageDuringAmputation = "RelayDamageDuringAmputation", ---@alias relayDamageDuringAmputationParams {patientNum : number, limbName : string}
RelayExecuteAmputationAction = "RelayExecuteAmputationAction", ---@alias relayExecuteAmputationActionParams {patientNum : number, limbName : string}
--* ADMIN ONLY *--
RelayExecuteInitialization = "RelayExecuteInitialization", ---@alias relayExecuteInitializationParams {patientNum : number}
RelayForcedAmputation = "RelayForcedAmputation" ---@alias relayForcedAmputationParams {patientNum : number, limbName : string}
}
}
---Get the correct key for that particular player to be used in the global mod data table
---@param username string
---@return string
function CommandsData.GetKey(username)
return StaticData.MOD_NAME .. "_" .. username
end
function CommandsData.GetUsername(key)
return string.sub(key, #StaticData.MOD_NAME + 2, #key) -- Not sure why +2... Something with kahlua, it should be +1
end
function CommandsData.GetZombieKey()
return StaticData.MOD_NAME .. "_ZOMBIES"
end
return CommandsData