First stuff for prosthesis rewrite
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@@ -8,7 +8,7 @@ function ResetEverything()
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-- Destroy the amputation model
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for _,v in ipairs(GetBodyParts()) do
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local cloth = player:getInventory():FindAndReturn(find_clothName2_TOC(v))
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local cloth = player:getInventory():FindAndReturn(TocFindAmputatedClothingFromPartName(v))
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if cloth ~= nil then
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print("Resetting " .. cloth:getName())
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