fuck me twice
@@ -6,6 +6,7 @@
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<m_AllowRandomHue>false</m_AllowRandomHue>
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<m_AllowRandomTint>false</m_AllowRandomTint>
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<m_Masks>6</m_Masks>
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<m_MasksFolder>none</m_MasksFolder>
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<textureChoices>Amputations\skin01b</textureChoices>
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<textureChoices>Amputations\skin02b</textureChoices>
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<textureChoices>Amputations\skin03b</textureChoices>
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@@ -8,6 +8,7 @@
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<m_AllowRandomTint>false</m_AllowRandomTint>
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<m_Masks>5</m_Masks>
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<m_Masks>6</m_Masks>
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<m_MasksFolder>none</m_MasksFolder>
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<textureChoices>Amputations\skin01b</textureChoices>
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<textureChoices>Amputations\skin02b</textureChoices>
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@@ -41,16 +41,18 @@ function TocSetSleeves(check)
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local group = BodyLocations.getGroup("Human")
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if check then
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print("TOC: Rolling up sleeves")
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group:getOrCreateLocation("ArmRight")
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group:getOrCreateLocation("ArmLeft")
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group:getOrCreateLocation("ArmRight_Prot")
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group:getOrCreateLocation("ArmLeft_Prot")
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group:getOrCreateLocation("ArmRight")
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group:getOrCreateLocation("ArmLeft")
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else
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print("TOC: Won't roll up sleeve")
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addBodyLocationBefore("ArmRight", "Jacket")
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addBodyLocationBefore("ArmLeft", "Jacket")
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addBodyLocationBefore("ArmRight_Prot", "Shoes")
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addBodyLocationBefore("ArmLeft_Prot", "Shoes")
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addBodyLocationBefore("ArmRight_Prot", "Jacket")
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addBodyLocationBefore("ArmLeft_Prot", "Jacket")
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addBodyLocationBefore("ArmRight", "ArmLeft_Prot")
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addBodyLocationBefore("ArmLeft", "ArmRight")
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end
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end
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@@ -3,14 +3,14 @@ module TOC
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model MetalHook
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{
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mesh = WorldItems/hook,
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texture = Clothes/metal,
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texture = WorldItems/metal,
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scale = 0.15,
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}
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model WoodenHook
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{
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mesh = WorldItems/hook,
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texture = Clothes/wood,
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texture = WorldItems/wood,
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scale = 0.15,
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}
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}
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Before Width: | Height: | Size: 127 KiB After Width: | Height: | Size: 106 KiB |
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Before Width: | Height: | Size: 120 KiB After Width: | Height: | Size: 89 KiB |
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Before Width: | Height: | Size: 107 KiB After Width: | Height: | Size: 127 KiB |
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Before Width: | Height: | Size: 147 KiB After Width: | Height: | Size: 120 KiB |