Corrected really stupid bug, thanks old me
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@@ -284,6 +284,26 @@ function TheOnlyCure.CutLimb(part_name, surgeon_factor, bandage_table, painkille
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limbs_data[part_name].is_amputation_shown = true
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limbs_data[part_name].is_amputation_shown = true
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limbs_data[part_name].cicatrization_time = limbs_data[part_name].cicatrization_base_time - surgeon_factor * 50
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limbs_data[part_name].cicatrization_time = limbs_data[part_name].cicatrization_base_time - surgeon_factor * 50
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for _, depended_v in pairs(limbs_data[part_name].depends_on) do
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if limbs_data[depended_v].is_cut == false then
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limbs_data[depended_v].is_cut = true
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limbs_data[depended_v].is_amputation_shown = false
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limbs_data[depended_v].cicatrization_time = limbs_data[part_name].cicatrization_base_time -
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surgeon_factor * 50
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local should_depended_v_be_healed_of_bite = limbs_data[depended_v].is_infected and body_damage:getInfectionLevel() < 20
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local depended_body_part = body_damage:getBodyPart(TocGetBodyPartFromPartName(depended_v))
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TocSetParametersForMissingLimb(depended_body_part, should_depended_v_be_healed_of_bite)
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if should_depended_v_be_healed_of_bite then
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limbs_data[depended_v].is_infected = false
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end
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end
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end
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-- Heal the infection here
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-- Heal the infection here
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local body_damage = player:getBodyDamage()
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local body_damage = player:getBodyDamage()
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if limbs_data[part_name].is_infected and body_damage:getInfectionLevel() < 20 then
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if limbs_data[part_name].is_infected and body_damage:getInfectionLevel() < 20 then
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@@ -293,20 +313,6 @@ function TheOnlyCure.CutLimb(part_name, surgeon_factor, bandage_table, painkille
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body_part:SetBitten(false)
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body_part:SetBitten(false)
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body_part:setBiteTime(0)
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body_part:setBiteTime(0)
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-- Check the status of the depended parts and heal them in case of a bite
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for _, depended_v in pairs(limbs_data[part_name].depends_on) do
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limbs_data[depended_v].is_cut = true
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limbs_data[depended_v].is_amputation_shown = false
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limbs_data[depended_v].cicatrization_time = limbs_data[part_name].cicatrization_base_time -
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surgeon_factor * 50
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if limbs_data[depended_v].is_infected and body_damage:getInfectionLevel() < 20 then
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limbs_data[depended_v].is_infected = false
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local depended_body_part = body_damage:getBodyPart(TocGetBodyPartFromPartName(depended_v))
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TocSetParametersForMissingLimb(depended_body_part, true)
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end
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end
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-- Second check, let's see if there is any other infected limb.
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-- Second check, let's see if there is any other infected limb.
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if TocCheckIfStillInfected(limbs_data) == false then
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if TocCheckIfStillInfected(limbs_data) == false then
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TocCureInfection(body_damage, part_name)
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TocCureInfection(body_damage, part_name)
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