Redone staticdata
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@@ -38,24 +38,23 @@ function ModDataHandler:createData()
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end
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end
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------
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--* Limbs data handling *--
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---Set a limb and its dependend limbs as cut
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---@param limbName string
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function ModDataHandler:setCutLimb(limbName, isOperated, isCicatrized, isCauterized)
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self:setLimbParams(limbName, true, false, isOperated, isCicatrized, isCauterized, false)
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for i=1, #StaticData.LIMB_DEPENDENCIES.limbName do
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local dependedLimbName = StaticData.LIMB_DEPENDENCIES.limbName[i]
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for i=1, #StaticData.LIMB_DEPENDENCIES[limbName] do
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local dependedLimbName = StaticData.LIMB_DEPENDENCIES[limbName][i]
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-- We don't care about isOperated, isCicatrized and isCauterized since this is depending on another limb
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self:setLimbParams(dependedLimbName, true, false, nil, nil, nil, true)
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end
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end
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---Internal use only
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---Internal use only, set a limb data
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---@param limbName string
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---@param isCut boolean?
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---@param isInfected boolean?
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@@ -3,22 +3,49 @@ local StaticData = {}
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StaticData.MOD_NAME = "TOC"
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---@enum
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StaticData.BP_STRINGS = {
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RightHand = "RightHand",
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RightLowerArm = "RightLowerArm",
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RightUpperArm = "RightUpperArm",
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LeftHand = "LeftHand",
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LeftLowerArm = "LeftLowerArm",
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LeftUpperArm = "LeftUpperArm"
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StaticData.SIDES_STRINGS = {
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Right = "Right",
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Left = "Left"
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}
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-- Body Parts Strings
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-- StaticData.BP_STRINGS = {
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-- "RightHand", "RightLowerArm", "RightUpperArm",
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-- "LeftHand", "LeftLowerArm", "LeftUpperArm"
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-- }
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StaticData.PARTS_STRINGS = {
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Hand = "Hand",
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LowerArm = "LowerArm",
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UpperArm = "UpperArm"
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}
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-- Assembled BodyParts string
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---@enum
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StaticData.BP_STRINGS = {}
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StaticData.LIMB_DEPENDENCIES = {}
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StaticData.LIMB_CICATRIZATION_TIME = {}
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for i=1, #StaticData.SIDES_STRINGS do
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local side = StaticData.PARTS_STRINGS[i]
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for y=1, #StaticData.PARTS_STRINGS do
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local part = StaticData.PARTS_STRINGS[y]
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local assembledName = side .. part
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-- Assembled strings
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StaticData.BP_STRINGS[assembledName] = assembledName
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-- Dependencies and cicatrization time
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if part == StaticData.PARTS_STRINGS.Hand then
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StaticData.LIMB_CICATRIZATION_TIME[assembledName] = 1700
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StaticData.LIMB_DEPENDENCIES[assembledName] = {}
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elseif part == StaticData.PARTS_STRINGS.LowerArm then
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StaticData.LIMB_CICATRIZATION_TIME[assembledName] = 1800
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StaticData.LIMB_DEPENDENCIES[assembledName] = {side .. StaticData.PARTS_STRINGS.Hand}
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elseif part == StaticData.PART_STRINGS.UpperArm then
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StaticData.LIMB_CICATRIZATION_TIME[assembledName] = 2000
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StaticData.LIMB_DEPENDENCIES[assembledName] = {side .. StaticData.PARTS_STRINGS.Hand, side .. StaticData.PARTS_STRINGS.LowerArm}
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end
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end
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end
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-- Link a trait to a specific body part
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StaticData.TRAITS_BP = {
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@@ -28,17 +55,6 @@ StaticData.TRAITS_BP = {
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}
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StaticData.LIMB_DEPENDENCIES = {
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RightHand = {},
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RightLowerArm = {StaticData.BP_STRINGS.RightHand},
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RightUpperArm = {StaticData.BP_STRINGS.RightHand, StaticData.BP_STRINGS.RightLowerArm},
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LeftHand = {},
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LeftLowerArm = {StaticData.BP_STRINGS.LeftHand},
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LeftUpperArm = {StaticData.BP_STRINGS.LeftHand, StaticData.BP_STRINGS.LeftLowerArm},
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}
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return StaticData
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