Bandage handling and bug fixes
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@@ -57,9 +57,6 @@ function AmputationHandler.ApplyDamageDuringAmputation(player, limbName)
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end
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function AmputationHandler.HandleBandages(prevAction, limbName, surgeonPl, patientPl, bandageItem)
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-- TODO Will it work? Can we get bodyDamage for another player from here?
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local bptEnum = StaticData.BODYLOCS_IND_BPT[limbName]
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local bd = patientPl:getBodyDamage()
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local bodyPart = bd:getBodyPart(bptEnum)
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