Bandage handling and bug fixes
This commit is contained in:
@@ -50,7 +50,24 @@ function TOC_DEBUG.TestBodyDamage(id)
|
||||
end
|
||||
end
|
||||
|
||||
function TOC_DEBUG.TestBloodDrop()
|
||||
local pl = getPlayer()
|
||||
|
||||
--IsoZombieGiblets.GibletType.A
|
||||
--local giblets = IsoZombieGiblets.new(getCell())
|
||||
|
||||
local sq = pl:getSquare()
|
||||
local t = IsoZombieGiblets.class.GibletType
|
||||
|
||||
print(t)
|
||||
--IsoBall.new(getCell(), pl:getX(), pl:)
|
||||
addBloodSplat(sq, 100)
|
||||
|
||||
|
||||
--pl:getChunk():addBloodSplat(pl:getX(), pl:getY(), pl:getZ(), 100)
|
||||
--IsoZombieGiblets.new(x, getCell(), pl:getX(), pl:getY(), pl:getZ(), 100, 1)
|
||||
|
||||
end
|
||||
---------------------------------
|
||||
--* Debug server commands *--
|
||||
|
||||
|
||||
@@ -159,4 +159,21 @@ StaticData.HEALTH_PANEL_TEXTURES = {
|
||||
StaticData.AMPUTATION_CLOTHING_ITEM_BASE = "TOC.Amputation_"
|
||||
|
||||
|
||||
------------------
|
||||
--* Items check
|
||||
|
||||
local sawObj = InventoryItemFactory.CreateItem("Base.Saw")
|
||||
local gardenSawObj = InventoryItemFactory.CreateItem("Base.GardenSaw")
|
||||
|
||||
StaticData.SAWS_NAMES_IND_STR = {
|
||||
saw = sawObj:getName(),
|
||||
gardenSaw = gardenSawObj:getName()
|
||||
}
|
||||
|
||||
StaticData.SAWS_TYPES_IND_STR = {
|
||||
saw = sawObj:getType(),
|
||||
gardenSaw = gardenSawObj:getType()
|
||||
}
|
||||
|
||||
|
||||
return StaticData
|
||||
|
||||
Reference in New Issue
Block a user