Bandage handling and bug fixes
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@@ -50,7 +50,24 @@ function TOC_DEBUG.TestBodyDamage(id)
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end
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end
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function TOC_DEBUG.TestBloodDrop()
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local pl = getPlayer()
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--IsoZombieGiblets.GibletType.A
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--local giblets = IsoZombieGiblets.new(getCell())
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local sq = pl:getSquare()
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local t = IsoZombieGiblets.class.GibletType
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print(t)
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--IsoBall.new(getCell(), pl:getX(), pl:)
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addBloodSplat(sq, 100)
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--pl:getChunk():addBloodSplat(pl:getX(), pl:getY(), pl:getZ(), 100)
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--IsoZombieGiblets.new(x, getCell(), pl:getX(), pl:getY(), pl:getZ(), 100, 1)
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end
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---------------------------------
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--* Debug server commands *--
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