Bandage handling and bug fixes
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@@ -159,4 +159,21 @@ StaticData.HEALTH_PANEL_TEXTURES = {
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StaticData.AMPUTATION_CLOTHING_ITEM_BASE = "TOC.Amputation_"
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------------------
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--* Items check
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local sawObj = InventoryItemFactory.CreateItem("Base.Saw")
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local gardenSawObj = InventoryItemFactory.CreateItem("Base.GardenSaw")
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StaticData.SAWS_NAMES_IND_STR = {
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saw = sawObj:getName(),
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gardenSaw = gardenSawObj:getName()
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}
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StaticData.SAWS_TYPES_IND_STR = {
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saw = sawObj:getType(),
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gardenSaw = gardenSawObj:getType()
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}
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return StaticData
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