Mostly refactoring this chaos

This commit is contained in:
Alessandro
2023-01-10 12:23:25 +01:00
parent 10fd6dc40f
commit f9d2831158
7 changed files with 160 additions and 183 deletions

View File

@@ -12,14 +12,14 @@ local function healUpdatePart(partName, modData, player)
if bodyPart:bandaged() then isBand = true; bandLife = bodyPart:getBandageLife(); bandType = bodyPart:getBandageType() end
--Set max heal
if modData_part.IsCicatrized and bodyPart:getHealth() > 80 then
if modData_part.is_cicatrized and bodyPart:getHealth() > 80 then
bodyPart:SetHealth(80);
elseif bodyPart:getHealth() > 40 then
bodyPart:SetHealth(40);
end
--Heal
if modData_part.IsCicatrized then
if modData_part.is_cicatrized then
if bodyPart:deepWounded() then bodyPart:setDeepWounded(false) end
if bodyPart:bleeding() then bodyPart:setBleeding(false) end
end
@@ -42,14 +42,14 @@ local function healUpdatePart(partName, modData, player)
if bodyPart:haveBullet() then bodyPart:setHaveBullet(false, 0) end
if bodyPart:isInfectedWound() then bodyPart:setInfectedWound(false) end
if bodyPart:isBurnt() then bodyPart:setBurnTime(0) end
if bodyPart:isCut() then bodyPart:setCut(false, false) end
if bodyPart:isCut() then bodyPart:setCut(false, false) end --Lacerations?
if bodyPart:getFractureTime()>0 then bodyPart:setFractureTime(0) end
-- During healing
if modData_part.IsCut and not modData_part.IsCicatrized then
if modData_part.is_cut and not modData_part.is_cicatrized then
if modData_part.CicaTimeLeft < 0 then
player:Say(getText('UI_ContextMenu_My') .. partName .. getText('UI_ContextMenu_Now_cut'))
modData_part.IsCicatrized = true;
modData_part.is_cicatrized = true;
player:getTraits():add("Brave")
player:getTraits():add("Insensitive")
bodyPart:setBleeding(false);
@@ -61,11 +61,15 @@ local function healUpdatePart(partName, modData, player)
end
--Phantom pain
if modData_part.ToDisplay then
if ZombRand(1, 100) < 10 then
if modData_part.IsBurn then x = 60 else x = 30 end
bodyPart:setAdditionalPain(ZombRand(1, x));
if modData_part.is_amputation_shown and ZombRand(1, 100) < 10 then
if modData_part.is_cauterized then
local added_pain = 60
else
local added_pain = 30
end
bodyPart:setAdditionalPain(ZombRand(1,added_pain))
end
if isBand then bodyPart:setBandaged(true, bandLife, false, bandType) end
end
@@ -82,11 +86,14 @@ end
function UpdatePlayerHealth(player, modData)
local bodyDamage = player:getBodyDamage()
local partNames = {"RightHand", "RightForearm", "RightArm", "LeftHand", "LeftForearm", "LeftArm"}
--local partNames = {"RightHand", "RightForearm", "RightArm", "LeftHand", "LeftForearm", "LeftArm"}
if player:HasTrait("Insensitive") then bodyDamage:setPainReduction(49) end
for i,name in pairs(partNames) do
if modData.TOC[name].IsCut then healUpdatePart(name, modData, player) end
for i,name in pairs(Bodyparts) do
if modData.TOC[name].is_cut then
healUpdatePart(name, modData, player)
end
end
end