Mostly refactoring this chaos

This commit is contained in:
Alessandro
2023-01-10 12:23:25 +01:00
parent 10fd6dc40f
commit f9d2831158
7 changed files with 160 additions and 183 deletions

View File

@@ -22,12 +22,12 @@ end
local function CheckIfCanBeOperated(modData)
if modData.TOC.RightHand.IsCut and not modData.TOC.RightHand.IsOperated
or modData.TOC.RightForearm.IsCut and not modData.TOC.RightForearm.IsOperated
or modData.TOC.RightArm.IsCut and not modData.TOC.RightArm.IsOperated
or modData.TOC.LeftHand.IsCut and not modData.TOC.LeftHand.IsOperated
or modData.TOC.LeftForearm.IsCut and not modData.TOC.LeftForearm.IsOperated
or modData.TOC.LeftArm.IsCut and not modData.TOC.LeftArm.IsOperated then
if modData.TOC.RightHand.is_cut and not modData.TOC.RightHand.is_operated
or modData.TOC.RightForearm.is_cut and not modData.TOC.RightForearm.is_operated
or modData.TOC.RightArm.is_cut and not modData.TOC.RightArm.is_operated
or modData.TOC.LeftHand.is_cut and not modData.TOC.LeftHand.is_operated
or modData.TOC.LeftForearm.is_cut and not modData.TOC.LeftForearm.is_operated
or modData.TOC.LeftArm.is_cut and not modData.TOC.LeftArm.is_operated then
return true
else
return false
@@ -58,26 +58,18 @@ local function TOC_onFillWorldObjectContextMenu(playerId, context, worldobjects,
local rootMenu = context:addOption(getText('UI_ContextMenu_OperateOven'), worldobjects, nil);
local subMenu = context:getNew(context);
context:addSubMenu(rootMenu, subMenu)
if modData.TOC.RightHand.IsCut and not modData.TOC.RightForearm.IsCut and not modData.TOC.RightHand.IsOperated then
subMenu:addOption(getText('UI_ContextMenu_RightHand'), worldobjects, operateLocal, "RightHand");
end
if modData.TOC.LeftHand.IsCut and not modData.TOC.LeftForearm.IsCut and not modData.TOC.LeftHand.IsOperated then
subMenu:addOption(getText('UI_ContextMenu_LeftHand'), worldobjects, operateLocal, "LeftHand");
end
if modData.TOC.RightForearm.IsCut and not modData.TOC.RightArm.IsCut and not modData.TOC.RightForearm.IsOperated then
subMenu:addOption(getText('UI_ContextMenu_RightForearm'), worldobjects, operateLocal, "RightForearm");
end
if modData.TOC.LeftForearm.IsCut and not modData.TOC.LeftArm.IsCut and not modData.TOC.LeftForearm.IsOperated then
subMenu:addOption(getText('UI_ContextMenu_LeftForearm'), worldobjects, operateLocal, "LeftForearm");
end
if modData.TOC.RightArm.IsCut and not modData.TOC.RightArm.IsOperated then
subMenu:addOption(getText('UI_ContextMenu_RightArm'), worldobjects, operateLocal, "RightArm");
end
if modData.TOC.LeftArm.IsCut and not modData.TOC.LeftArm.IsOperated then
subMenu:addOption(getText('UI_ContextMenu_LeftArm'), worldobjects, operateLocal, "LeftArm");
for k, v in pairs(Bodyparts) do
-- todo this is awful but it should work
if modData.TOC[v].is_cut and not modData.TOC[v].is_operated then
subMenu:addOption(getText('UI_ContextMenu_' .. v), worldobjects, operateLocal, v);
end
end
break -- stop cycling like an idiot
end
end
end
@@ -92,6 +84,7 @@ local function TOC_onFillWorldObjectContextMenu(playerId, context, worldobjects,
end
end
if clickedPlayer then
-- Pretty sure this check is kinda broken
if not ((-1 < clickedPlayer:getX() - player:getX() and clickedPlayer:getX() - player:getX() < 1) and (-1 < clickedPlayer:getY() - player:getY() and clickedPlayer:getY() - player:getY() < 1)) then
return false;
end
@@ -105,20 +98,14 @@ local function TOC_onFillWorldObjectContextMenu(playerId, context, worldobjects,
context:addSubMenu(rootOption, rootMenu);
context:addSubMenu(cutOption, cutMenu);
context:addSubMenu(operateOption, operateMenu);
-- todo add checks so that we don't show these menus if a player has already beeen operated or amputated
for k, v in pairs(Bodyparts) do
cutMenu:addOption(getText('UI_ContextMenu_' .. v), worldobjects, otherPlayerLocal, v, "Cut", clickedPlayer)
operateMenu:addOption(getText('UI_ContextMenu_' .. v), worldobjects, otherPlayerLocal, v, "Operate", clickedPlayer);
end
cutMenu:addOption(getText('UI_ContextMenu_RightHand'), worldobjects, otherPlayerLocal, "RightHand", "Cut", clickedPlayer);
cutMenu:addOption(getText('UI_ContextMenu_LeftHand'), worldobjects, otherPlayerLocal, "LeftHand", "Cut", clickedPlayer);
cutMenu:addOption(getText('UI_ContextMenu_RightForearm'), worldobjects, otherPlayerLocal, "RightForearm", "Cut", clickedPlayer);
cutMenu:addOption(getText('UI_ContextMenu_LeftForearm'), worldobjects, otherPlayerLocal, "LeftForearm", "Cut", clickedPlayer);
cutMenu:addOption(getText('UI_ContextMenu_RightArm'), worldobjects, otherPlayerLocal, "RightArm", "Cut", clickedPlayer);
cutMenu:addOption(getText('UI_ContextMenu_LeftArm'), worldobjects, otherPlayerLocal, "LeftArm", "Cut", clickedPlayer);
operateMenu:addOption(getText('UI_ContextMenu_RightHand'), worldobjects, otherPlayerLocal, "RightHand", "Operate", clickedPlayer);
operateMenu:addOption(getText('UI_ContextMenu_LeftHand'), worldobjects, otherPlayerLocal, "LeftHand", "Operate", clickedPlayer);
operateMenu:addOption(getText('UI_ContextMenu_RightForearm'), worldobjects, otherPlayerLocal, "RightForearm", "Operate", clickedPlayer);
operateMenu:addOption(getText('UI_ContextMenu_LeftForearm'), worldobjects, otherPlayerLocal, "LeftForearm", "Operate", clickedPlayer);
operateMenu:addOption(getText('UI_ContextMenu_RightArm'), worldobjects, otherPlayerLocal, "RightArm", "Operate", clickedPlayer);
operateMenu:addOption(getText('UI_ContextMenu_LeftArm'), worldobjects, otherPlayerLocal, "LeftArm", "Operate", clickedPlayer);
end
end
end