More setup stuff for prosthesis
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@@ -69,14 +69,6 @@ def generate_clothing_item(name, model, texture_choices):
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with open(path_idtable, "ab") as file:
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tree_guid.write(file, encoding='utf-8', pretty_print=True)
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def generate_recipe(recipe_name, recipe_items, result_name, time, skill_required, tooltip):
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root_element = f"recipe {recipe_name}\n"
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root_element += "\t{\n"
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@@ -153,16 +145,13 @@ excel_path = r'python_helpers/modules_prost.xlsx'
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df_base = read_table(excel_path, "BaseTable")
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df_top = read_table(excel_path, "TopTable")
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# CLOTHING GENERATION PASS
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limbs = ["Hand", "LowerArm"]
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sides = ["Left", "Right"]
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prost_bodylocations = ["TOC_ArmRightProsthesis", "TOC_ArmLeftProsthesis"]
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texture_types = ["Wooden", "Metal"]
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# CLOTHING GENERATION PASS
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for base_row in df_base.iterrows():
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for top_row in df_top.iterrows():
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base_name = base_row[1][0]
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@@ -174,11 +163,6 @@ for base_row in df_base.iterrows():
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texture_choices = {r"Amputations\\Upperarm\\skin01_b"}
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generate_clothing_item(current_name, "test", texture_choices)
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# ITEM GENERATION PASS - ASSEMBLED
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for base_row in df_base.iterrows():
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for top_row in df_top.iterrows():
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@@ -199,7 +183,6 @@ for base_row in df_base.iterrows():
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icon = "metalLeg"
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generate_item(item_id, weight, item_type, display_category, display_name, icon, "TempTooltip", "false", clothing_item_name, bl, "Hands")
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# ITEM GENERATION PASS - Single item to assemble stuff
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def generate_normal_items(df, type):
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for row in df.iterrows():
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@@ -234,11 +217,3 @@ for base_row in df_base.iterrows():
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skill_required = ["FirstAid","2"] # TODO Change this
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tooltip = "Tooltip_test"
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generate_recipe(recipe_name, recipe_items, result, time, skill_required, tooltip)
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# GENERATE NEW GUID TABLE
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