Fixed a lot of stuff, broke a lot of stuff

This commit is contained in:
Pao
2023-01-11 20:47:54 +01:00
parent 2486442a19
commit fca316299d
5 changed files with 149 additions and 86 deletions

View File

@@ -87,7 +87,6 @@ end
function UpdatePlayerHealth(player, modData)
local bodyDamage = player:getBodyDamage()
--local partNames = {"RightHand", "RightForearm", "RightArm", "LeftHand", "LeftForearm", "LeftArm"}
if player:HasTrait("Insensitive") then bodyDamage:setPainReduction(49) end

View File

@@ -1,3 +1,4 @@
local function operateLocal(worldobjects, partName)
local player = getPlayer();
ISTimedActionQueue.add(ISOperateArm:new(player, player, _, partName, true));
@@ -37,78 +38,142 @@ end
local function TOC_onFillWorldObjectContextMenu(playerId, context, worldobjects, _)
local player = getSpecificPlayer(playerId);
local clickedPlayer
local modData = player:getModData();
for _,object in ipairs(worldobjects) do
local square = object:getSquare()
if square then
for i=1,square:getObjects():size() do
local object2 = square:getObjects():get(i-1);
--For the oven operate part
if CheckIfCanBeOperated(modData) then
-- why local?
function ISWorldObjectContextMenu.OnFillOperateWithOven(player, context, worldObjects, test)
local player_obj = getSpecificPlayer(player)
--local clickedPlayer
local modData = player_obj:getModData()
local is_main_menu_already_created = false
if instanceof(object2, "IsoStove") and (player:HasTrait("Brave") or player:getPerkLevel(Perks.Strength) >= 6) then
if not object2:isMicrowave() and object2:getCurrentTemperature() > 250 then
local rootMenu = context:addOption(getText('UI_ContextMenu_OperateOven'), worldobjects, nil);
local subMenu = context:getNew(context);
--local props = v:getSprite() and v:getSprite():getProperties() or nil
for k_stove, v_stove in pairs(worldObjects) do
if instanceof(v_stove, "IsoStove") and (player_obj:HasTrait("Brave") or player_obj:getPerkLevel(Perks.Strength) >= 6) then
-- Check temperature
if v_stove:getCurrentTemperature() > 250 then
for k_bodypart, v_bodypart in ipairs(GetBodyParts()) do
if modData.TOC[v_bodypart].is_cut and not modData.TOC[v_bodypart].is_operated then
local subMenu = context:getNew(context);
if is_main_menu_already_created == false then
local rootMenu = context:addOption(getText('UI_ContextMenu_OperateOven'), worldObjects, nil);
context:addSubMenu(rootMenu, subMenu)
for k, v in pairs(GetBodyParts()) do
-- todo this is awful but it should work
if modData.TOC[v].is_cut and not modData.TOC[v].is_operated then
subMenu:addOption(getText('UI_ContextMenu_' .. v), worldobjects, operateLocal, v);
end
end
is_main_menu_already_created = true
end
subMenu:addOption(getText('UI_ContextMenu_' .. v_bodypart), worldObjects, operateLocal, v_bodypart)
end
end
end
local movingObjects = square:getMovingObjects()
for i = 0, movingObjects:size() - 1 do
local o = movingObjects:get(i)
if instanceof(o, "IsoPlayer") then
clickedPlayer = o;
break
end
end
if clickedPlayer then
-- Pretty sure this check is kinda broken
if not ((-1 < clickedPlayer:getX() - player:getX() and clickedPlayer:getX() - player:getX() < 1) and (-1 < clickedPlayer:getY() - player:getY() and clickedPlayer:getY() - player:getY() < 1)) then
return false;
end
local rootOption = context:addOption("The Only Cure on " .. clickedPlayer:getUsername());
local rootMenu = context:getNew(context);
local cutOption = rootMenu:addOption("Cut");
local operateOption = rootMenu:addOption("Operate");
local cutMenu = context:getNew(context);
local operateMenu = context:getNew(context);
break -- stop searching for stoves
context:addSubMenu(rootOption, rootMenu);
context:addSubMenu(cutOption, cutMenu);
context:addSubMenu(operateOption, operateMenu);
-- todo add checks so that we don't show these menus if a player has already beeen operated or amputated
for k, v in pairs(GetBodyParts()) do
cutMenu:addOption(getText('UI_ContextMenu_' .. v), worldobjects, otherPlayerLocal, v, "Cut", clickedPlayer)
operateMenu:addOption(getText('UI_ContextMenu_' .. v), worldobjects, otherPlayerLocal, v, "Operate", clickedPlayer);
end
end
end
end
end
Events.OnFillWorldObjectContextMenu.Add(TOC_onFillWorldObjectContextMenu);
-- if instanceof(vtest, "IsoStove") and (player_obj:HasTrait("Brave") or player_obj:getPerkLevel(Perks.Strength) >= 6) then
-- --if v:getCurrentTemperature() > 250 then
-- local rootMenu = context:addOption(getText('UI_ContextMenu_OperateOven'), worldObjects, nil);
-- local subMenu = context:getNew(context);
-- context:addSubMenu(rootMenu, subMenu)
-- for k_bodypart, v_bodypart in pairs(GetBodyParts()) do
-- -- todo this is awful but it should work
-- if modData.TOC[v_bodypart].is_cut and not modData.TOC[v_bodypart].is_operated then
-- subMenu:addOption(getText('UI_ContextMenu_' .. v_bodypart), worldObjects, operateLocal, v_bodypart);
-- end
-- end
-- --end
-- end
-- for _,object in ipairs(worldobjects) do
-- local square = object:getSquare()
-- if square then
-- for i=1,square:getObjects():size() do
-- local object2 = square:getObjects():get(i-1);
-- --For the oven operate part
-- if CheckIfCanBeOperated(modData) then
-- if instanceof(object2, "IsoStove") and (player:HasTrait("Brave") or player:getPerkLevel(Perks.Strength) >= 6) then
-- if not object2:isMicrowave() and object2:getCurrentTemperature() > 250 then
-- local rootMenu = context:addOption(getText('UI_ContextMenu_OperateOven'), worldobjects, nil);
-- local subMenu = context:getNew(context);
-- context:addSubMenu(rootMenu, subMenu)
-- for k, v in pairs(GetBodyParts()) do
-- -- todo this is awful but it should work
-- if modData.TOC[v].is_cut and not modData.TOC[v].is_operated then
-- subMenu:addOption(getText('UI_ContextMenu_' .. v), worldobjects, operateLocal, v);
-- end
-- end
-- end
-- end
-- end
-- end
-- local movingObjects = square:getMovingObjects()
-- for i = 0, movingObjects:size() - 1 do
-- local o = movingObjects:get(i)
-- if instanceof(o, "IsoPlayer") then
-- clickedPlayer = o;
-- break
-- end
-- end
-- if clickedPlayer then
-- -- Pretty sure this check is kinda broken
-- if not ((-1 < clickedPlayer:getX() - player:getX() and clickedPlayer:getX() - player:getX() < 1) and (-1 < clickedPlayer:getY() - player:getY() and clickedPlayer:getY() - player:getY() < 1)) then
-- return false;
-- end
-- local rootOption = context:addOption("The Only Cure on " .. clickedPlayer:getUsername());
-- local rootMenu = context:getNew(context);
-- local cutOption = rootMenu:addOption("Cut");
-- local operateOption = rootMenu:addOption("Operate");
-- local cutMenu = context:getNew(context);
-- local operateMenu = context:getNew(context);
-- context:addSubMenu(rootOption, rootMenu);
-- context:addSubMenu(cutOption, cutMenu);
-- context:addSubMenu(operateOption, operateMenu);
-- -- todo add checks so that we don't show these menus if a player has already beeen operated or amputated
-- for k, v in ipairs(GetBodyParts()) do
-- cutMenu:addOption(getText('UI_ContextMenu_' .. v), worldobjects, otherPlayerLocal, v, "Cut", clickedPlayer)
-- operateMenu:addOption(getText('UI_ContextMenu_' .. v), worldobjects, otherPlayerLocal, v, "Operate", clickedPlayer);
-- end
-- end
-- end
-- end
--Events.OnTick.Add(TheOnlyCure.CheckState);
Events.OnFillWorldObjectContextMenu.Add(ISWorldObjectContextMenu.OnFillOperateWithOven) -- this is probably too much

View File

@@ -115,25 +115,19 @@ function OperateArm(partName, surgeonFact, useOven)
stats:setStress(100);
end
if toc_data[partName].is_operated == false then
toc_data[partName].is_operated = true
toc_data[partName].cicatrization_time = toc_data[partName].cicatrization_time - (surgeonFact * 200)
if useOven then toc_data[partName].is_cauterized = true end
for depended_k, depended_v in pairs(toc_data[partName].depends_on) do
toc_data[depended_v].is_operated = true
toc_data[depended_v].cicatrization_time = toc_data[depended_v].cicatrization_time - (surgeonFact * 200)
if useOven then toc_data[depended_v].is_cauterized = true end
for k,v in pairs(GetBodyParts()) do
if not toc_data[v].is_operated then
toc_data[v].is_operated = true
toc_data[v].cicatrization_time = toc_data[v].cicatrization_time - (surgeonFact * 200)
if useOven then toc_data[v].is_cauterized = true end
for depended_k, depended_v in pairs(toc_data[v].depends_on) do
toc_data[depended_v].is_operated = true
toc_data[depended_v].cicatrization_time = toc_data[depended_v].cicatrization_time - (surgeonFact * 200)
if useOven then toc_data[depended_v].is_cauterized = true end
end
end
end
SetBodyPartsStatus(player, partName, useOven)
player:transmitModData();
end
@@ -180,9 +174,8 @@ function SetBodyPartsStatus(player, partName, useOven)
tmpBodyPart:setBleeding(false)
tmpBodyPart:setBleedingTime(0) -- no bleeding since it's been cauterized
else
tmpBodyPart:setBleeding(true);
tmpBodyPart:setBleedingTime(10); -- Reset the bleeding
tmpBodyPart:setBleedingTime(ZombRand(1, 5)); -- Reset the bleeding, maybe make it random
end
end

View File

@@ -47,9 +47,9 @@ end
end
elseif partData.is_cut and partData.is_cicatrized and not partData.has_prothesis_equipped and partData.is_amputation_shown then -- Cut and heal
name = "media/ui/TOC/" .. partName .. "/Cut.png";
elseif partData.is_cut and not partData.is_cicatrized and partData.is_amputation_shown and not partData.IsOperated then -- Cut not heal
elseif partData.is_cut and not partData.is_cicatrized and partData.is_amputation_shown and not partData.is_operated then -- Cut not heal
name = "media/ui/TOC/" .. partName .. "/Bleed.png";
elseif partData.is_cut and not partData.is_cicatrized and partData.is_amputation_shown and partData.IsOperated then -- Cut not heal
elseif partData.is_cut and not partData.is_cicatrized and partData.is_amputation_shown and partData.is_operated then -- Cut not heal
name = "media/ui/TOC/" .. partName .. "/Operate.png";
elseif partData.is_cut and not partData.is_amputation_shown then -- Empty (like hand if forearm cut)
name = "media/ui/TOC/Empty.png";
@@ -154,7 +154,7 @@ local function setDescUI(partName)
-- Cut but not healed
elseif partData.is_cut and not partData.is_cicatrized and partData.is_amputation_shown then
if partData.IsOperated then
if partData.is_operated then
if partData.cicatrization_time > 1000 then
descUI["textEtat"]:setText("Still a long way to go")
descUI["textEtat"]:setColor(1, 0.8, 1, 0.2);
@@ -181,7 +181,7 @@ local function setDescUI(partName)
-- Set visibility
if partData.IsOperated then
if partData.is_operated then
descUI["b1"]:setVisible(false);
else
descUI["b1"]:setText("Operate");

View File

@@ -1,3 +1,9 @@
if not TheOnlyCure then
TheOnlyCure = {}
end
local function dropItem(player, modData)
if (modData.TOC.RightHand.is_cut and not (modData.TOC.RightHand.IsEquiped or modData.TOC.RightForearm.IsEquiped)) or (modData.TOC.RightForearm.is_cut and not modData.TOC.RightForearm.IsEquiped) then
if player:getPrimaryHandItem() ~= nil then