Fixing prosthesis equipping and unequipping
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@@ -291,6 +291,7 @@ function ISBaseTimedAction:perform()
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PlayerHandler.playerObj:getXp():AddXP(Perks["Side_" .. side], 1) -- TODO Make it dynamic
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local prostGroup = StaticData.LIMBS_TO_PROST_GROUP_MATCH_IND_STR[limbName]
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if not modDataHandler:getIsCicatrized(limbName) and modDataHandler:getIsProstEquipped(prostGroup) then
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TOC_DEBUG.print("Trying for bleed, player met the criteria")
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PlayerHandler.TryRandomBleed(self.character, limbName)
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end
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end
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