Fixing prosthesis equipping and unequipping

This commit is contained in:
ZioPao
2023-11-16 19:45:11 +01:00
parent 43cf52cd02
commit fe6d88fa43
4 changed files with 76 additions and 35 deletions

View File

@@ -291,6 +291,7 @@ function ISBaseTimedAction:perform()
PlayerHandler.playerObj:getXp():AddXP(Perks["Side_" .. side], 1) -- TODO Make it dynamic
local prostGroup = StaticData.LIMBS_TO_PROST_GROUP_MATCH_IND_STR[limbName]
if not modDataHandler:getIsCicatrized(limbName) and modDataHandler:getIsProstEquipped(prostGroup) then
TOC_DEBUG.print("Trying for bleed, player met the criteria")
PlayerHandler.TryRandomBleed(self.character, limbName)
end
end