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2
.gitignore
vendored
@@ -0,0 +1,2 @@
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dev_stuff/gen_amp_textures/.venv
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dev_stuff/gen_amp_textures/output
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@@ -4,7 +4,7 @@ local OverridenMethodsArchive = require("TOC/OverridenMethodsArchive")
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local og_ISClothingExtraAction_isValid = OverridenMethodsArchive.Get("ISClothingExtraAction_isValid")
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---@diagnostic disable-next-line: duplicate-set-field
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function ISClothingExtraAction:isValid()
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TOC_DEBUG.print("Inside ISClothingExtraAction:isValid 42")
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TOC_DEBUG.print(OverridenMethodsArchive.Get("ISClothingExtraAction_isValid"))
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-- TOC_DEBUG.print("Inside ISClothingExtraAction:isValid 42")
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-- TOC_DEBUG.print(OverridenMethodsArchive.Get("ISClothingExtraAction_isValid"))
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return LimitActionsController.WrapClothingAction(self, og_ISClothingExtraAction_isValid, instanceItem(self.extra))
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end
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@@ -25,16 +25,16 @@ local og_ISUnequipAction_complete = ISUnequipAction.complete
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function ISUnequipAction:complete()
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-- Horrendous workaround. For B42, as of now, it will basically happen two times, once with :perform and once with :complete. Shouldn't
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-- matter for performance but it's really ugly.
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local isProst = ProsthesisHandler.SearchAndSetupProsthesis(self.item, false)
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local group
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if isProst then
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group = BodyLocations.getGroup("Human")
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group:setMultiItem("TOC_ArmProst", false)
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end
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-- local isProst = ProsthesisHandler.SearchAndSetupProsthesis(self.item, false)
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-- local group
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-- if isProst then
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-- group = BodyLocations.getGroup("Human")
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-- group:setMultiItem("TOC_ArmProst", false)
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-- end
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og_ISUnequipAction_complete(self)
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if isProst then
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group:setMultiItem("TOC_ArmProst", true)
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end
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-- if isProst then
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-- group:setMultiItem("TOC_ArmProst", true)
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-- end
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end
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53
42/media/scripts/TOC_recipes.txt
Normal file
@@ -0,0 +1,53 @@
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module TOC
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{
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imports
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{
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Base
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}
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/*************Craft Prosthetics*******************/
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craftRecipe Craft Prosthetic Arm
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{
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timedAction = BuildMetalStructureSmall,
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Time = 150,
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Tags = InHandCraft,
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category = Welding,
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NeedToBeLearn = false,
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SkillRequired = MetalWelding:4,
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xpAward = MetalWelding:50,
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inputs
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{
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item 4 [MetalPipe],
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item 2 [Plank],
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item 4 [Base.BlowTorch] flags[DontRecordInput],
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item 4 [Base.WeldingRods] flags[DontRecordInput],
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}
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outputs
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{
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item 1 TOC.Prost_NormalArm_L,
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}
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}
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craftRecipe Craft Prosthetic Hook
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{
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timedAction = BuildMetalStructureSmall,
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Time = 100,
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Tags = InHandCraft,
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category = Welding,
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NeedToBeLearn = false,
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SkillRequired = MetalWelding:2,
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xpAward = MetalWelding:30,
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inputs
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{
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item 2 [MetalPipe],
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item 1 [Plank],
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item 4 [Base.BlowTorch] flags[DontRecordInput],
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item 2 [Base.WeldingRods] flags[DontRecordInput],
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}
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outputs
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{
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item 1 TOC.Prost_HookArm_L,
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}
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}
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}
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@@ -4,7 +4,7 @@ description=You've been bitten. You have only two choices.
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id=TheOnlyCure
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icon=icon.png
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url=https://github.com/ZioPao/The-Only-Cure
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modversion=2.2
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modversion=2.2.2
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versionMin=42.6
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loadModAfter=\FancyHandwork,\BrutalHandwork,\TwoWeaponsOnBackRework
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@@ -7,9 +7,10 @@
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<m_AllowRandomHue>false</m_AllowRandomHue>
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<m_AllowRandomTint>false</m_AllowRandomTint>
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<m_Masks>3</m_Masks>
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<m_Masks>4</m_Masks>
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<m_Masks>3</m_Masks>
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<!-- <m_UnderlayMasksFolder>media/textures/Amputations/Masks</m_UnderlayMasksFolder> -->
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<!-- HUMAN -->
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@@ -10,6 +10,8 @@
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<m_Masks>5</m_Masks>
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<m_Masks>6</m_Masks>
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<!-- <m_UnderlayMasksFolder>media/textures/Amputations/Masks</m_UnderlayMasksFolder> -->
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<!-- HUMAN -->
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<textureChoices>Amputations\Human\Forearm\skin01_b</textureChoices>
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<textureChoices>Amputations\Human\Forearm\skin02_b</textureChoices>
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@@ -7,18 +7,33 @@
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<m_AllowRandomHue>false</m_AllowRandomHue>
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<m_AllowRandomTint>false</m_AllowRandomTint>
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<m_Masks>4</m_Masks>
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<m_MasksFolder>none</m_MasksFolder>
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<!-- <m_MasksFolder>none</m_MasksFolder> -->
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<!-- HUMAN -->
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<textureChoices>Amputations\Human\Forearm\skin01_b</textureChoices>
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<textureChoices>Amputations\Human\Forearm\skin02_b</textureChoices>
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<textureChoices>Amputations\Human\Forearm\skin03_b</textureChoices>
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<textureChoices>Amputations\Human\Forearm\skin04_b</textureChoices>
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<textureChoices>Amputations\Human\Forearm\skin05_b</textureChoices>
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<textureChoices>Amputations\Human\Hand\skin01_b</textureChoices>
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<textureChoices>Amputations\Human\Hand\skin02_b</textureChoices>
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<textureChoices>Amputations\Human\Hand\skin03_b</textureChoices>
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<textureChoices>Amputations\Human\Hand\skin04_b</textureChoices>
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<textureChoices>Amputations\Human\Hand\skin05_b</textureChoices>
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<textureChoices>Amputations\Human\Hand\skin01_hairy_b</textureChoices>
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<textureChoices>Amputations\Human\Hand\skin02_hairy_b</textureChoices>
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<textureChoices>Amputations\Human\Hand\skin03_hairy_b</textureChoices>
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<textureChoices>Amputations\Human\Hand\skin04_hairy_b</textureChoices>
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<textureChoices>Amputations\Human\Hand\skin05_hairy_b</textureChoices>
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<!-- HUMAN AFTER CICATRIZATION -->
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<textureChoices>Body\MaleBody01</textureChoices>
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<textureChoices>Body\MaleBody02</textureChoices>
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<textureChoices>Body\MaleBody03</textureChoices>
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<textureChoices>Body\MaleBody04</textureChoices>
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<textureChoices>Body\MaleBody05</textureChoices>
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<textureChoices>Body\MaleBody01a</textureChoices>
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<textureChoices>Body\MaleBody02a</textureChoices>
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<textureChoices>Body\MaleBody03a</textureChoices>
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<textureChoices>Body\MaleBody04</textureChoices>
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<textureChoices>Body\MaleBody05a</textureChoices>
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<textureChoices>Amputations\Human\Forearm\skin01_hairy_b</textureChoices>
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<textureChoices>Amputations\Human\Forearm\skin02_hairy_b</textureChoices>
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<textureChoices>Amputations\Human\Forearm\skin03_hairy_b</textureChoices>
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<textureChoices>Amputations\Human\Forearm\skin04_hairy_b</textureChoices>
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<textureChoices>Amputations\Human\Forearm\skin05_hairy_b</textureChoices>
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</clothingItem>
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@@ -6,18 +6,32 @@
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<m_AllowRandomHue>false</m_AllowRandomHue>
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<m_AllowRandomTint>false</m_AllowRandomTint>
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<m_Masks>6</m_Masks>
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<m_MasksFolder>none</m_MasksFolder>
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<!-- <m_MasksFolder>none</m_MasksFolder> -->
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<!-- HUMAN -->
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<textureChoices>Amputations\Human\Forearm\skin01_b</textureChoices>
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<textureChoices>Amputations\Human\Forearm\skin02_b</textureChoices>
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<textureChoices>Amputations\Human\Forearm\skin03_b</textureChoices>
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<textureChoices>Amputations\Human\Forearm\skin04_b</textureChoices>
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<textureChoices>Amputations\Human\Forearm\skin05_b</textureChoices>
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<textureChoices>Amputations\Human\Hand\skin01_b</textureChoices>
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<textureChoices>Amputations\Human\Hand\skin02_b</textureChoices>
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<textureChoices>Amputations\Human\Hand\skin03_b</textureChoices>
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<textureChoices>Amputations\Human\Hand\skin04_b</textureChoices>
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<textureChoices>Amputations\Human\Hand\skin05_b</textureChoices>
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<textureChoices>Amputations\Human\Forearm\skin01_hairy_b</textureChoices>
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<textureChoices>Amputations\Human\Forearm\skin02_hairy_b</textureChoices>
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<textureChoices>Amputations\Human\Forearm\skin03_hairy_b</textureChoices>
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<textureChoices>Amputations\Human\Forearm\skin04_hairy_b</textureChoices>
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<textureChoices>Amputations\Human\Forearm\skin05_hairy_b</textureChoices>
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<textureChoices>Amputations\Human\Hand\skin01_hairy_b</textureChoices>
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<textureChoices>Amputations\Human\Hand\skin02_hairy_b</textureChoices>
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<textureChoices>Amputations\Human\Hand\skin03_hairy_b</textureChoices>
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<textureChoices>Amputations\Human\Hand\skin04_hairy_b</textureChoices>
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<textureChoices>Amputations\Human\Hand\skin05_hairy_b</textureChoices>
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<!-- HUMAN AFTER CICATRIZATION -->
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<textureChoices>Body\MaleBody01</textureChoices>
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<textureChoices>Body\MaleBody02</textureChoices>
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<textureChoices>Body\MaleBody03</textureChoices>
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<textureChoices>Body\MaleBody04</textureChoices>
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<textureChoices>Body\MaleBody05</textureChoices>
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<textureChoices>Body\MaleBody01a</textureChoices>
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<textureChoices>Body\MaleBody02a</textureChoices>
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<textureChoices>Body\MaleBody03a</textureChoices>
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<textureChoices>Body\MaleBody04</textureChoices>
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<textureChoices>Body\MaleBody05a</textureChoices>
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</clothingItem>
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@@ -9,6 +9,8 @@
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<m_Masks>3</m_Masks>
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<m_Masks>4</m_Masks>
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<!-- <m_UnderlayMasksFolder>media/textures/Amputations/Masks</m_UnderlayMasksFolder> -->
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<!-- HUMAN -->
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<textureChoices>Amputations\Human\Upperarm\skin01_b</textureChoices>
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<textureChoices>Amputations\Human\Upperarm\skin02_b</textureChoices>
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@@ -8,6 +8,7 @@
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<m_AllowRandomTint>false</m_AllowRandomTint>
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<m_Masks>5</m_Masks>
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<m_Masks>6</m_Masks>
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<!-- <m_UnderlayMasksFolder>media/textures/Amputations/Masks</m_UnderlayMasksFolder> -->
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<!-- HUMAN -->
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<textureChoices>Amputations\Human\Upperarm\skin01_b</textureChoices>
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@@ -17,7 +17,6 @@ ItemsController.Player = {}
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---@return number
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---@private
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function ItemsController.Player.GetAmputationTexturesIndex(playerObj, isCicatrized)
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-- FIX Broken
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local textureString = playerObj:getHumanVisual():getSkinTexture()
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local isHairy = textureString:sub(-1) == "a"
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@@ -79,13 +78,16 @@ end
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---Deletes all the old amputation items, used for resets
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---@param playerObj IsoPlayer
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function ItemsController.Player.DeleteAllOldAmputationItems(playerObj)
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-- TODO Fix visual bug
|
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-- This part is a workaround for a pretty shitty implementation on the java side. Check ProsthesisHandler for more infos
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local group = BodyLocations.getGroup("Human")
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group:setMultiItem("TOC_Arm", false)
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group:setMultiItem("TOC_ArmProst", false)
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-- local group = BodyLocations.getGroup("Human")
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-- group:setMultiItem("TOC_Arm", false)
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-- group:setMultiItem("TOC_ArmProst", false)
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|
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for i = 1, #StaticData.LIMBS_STR do
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local limbName = StaticData.LIMBS_STR[i]
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-- TODO Won't work with dedicated clothingItems for multi amps
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local clothItemName = StaticData.AMPUTATION_CLOTHING_ITEM_BASE .. limbName
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local clothItem = playerObj:getInventory():FindAndReturn(clothItemName)
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---@cast clothItem InventoryItem
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@@ -94,8 +96,8 @@ function ItemsController.Player.DeleteAllOldAmputationItems(playerObj)
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-- Reset model just in case
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playerObj:resetModel()
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group:setMultiItem("TOC_Arm", true)
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group:setMultiItem("TOC_ArmProst", true)
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-- group:setMultiItem("TOC_Arm", true)
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-- group:setMultiItem("TOC_ArmProst", true)
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end
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---Spawns and equips the correct amputation item to the player.
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|
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@@ -36,11 +36,12 @@ end
|
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|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
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-- We need to override when the player changes key binds manually to be sure that TOC changes are re-applied
|
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local og_MainOptions_apply = MainOptions.apply
|
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function MainOptions:apply(closeAfter)
|
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og_MainOptions_apply(self, closeAfter)
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CachedDataHandler.OverrideBothHandsFeasibility()
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end
|
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|
||||
|
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--------------------------------------------
|
||||
|
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@@ -64,18 +64,18 @@ end
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---@param obj any self
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---@param wrappedFunc function
|
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function TourniquetController.WrapClothingAction(obj, wrappedFunc)
|
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local isTourniquet = TourniquetController.IsItemTourniquet(obj.item:getFullType())
|
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local group
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if isTourniquet then
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group = BodyLocations.getGroup("Human")
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group:setMultiItem(TourniquetController.bodyLoc, false)
|
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end
|
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-- local isTourniquet = TourniquetController.IsItemTourniquet(obj.item:getFullType())
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-- local group
|
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-- if isTourniquet then
|
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-- group = BodyLocations.getGroup("Human")
|
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-- group:setMultiItem(TourniquetController.bodyLoc, false)
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-- end
|
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|
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local ogValue = wrappedFunc(obj)
|
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|
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if isTourniquet then
|
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group:setMultiItem(TourniquetController.bodyLoc, true)
|
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end
|
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-- if isTourniquet then
|
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-- group:setMultiItem(TourniquetController.bodyLoc, true)
|
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-- end
|
||||
|
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return ogValue -- Needed for isValid
|
||||
end
|
||||
|
||||
@@ -23,7 +23,7 @@ end
|
||||
function CachedDataHandler.CalculateCacheableValues(username)
|
||||
CachedDataHandler.CalculateHighestAmputatedLimbs(username)
|
||||
if getPlayer():getUsername() == username then
|
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CachedDataHandler.CalculateBothHandsFeasibility()
|
||||
CachedDataHandler.OverrideBothHandsFeasibility()
|
||||
end
|
||||
end
|
||||
|
||||
@@ -130,14 +130,13 @@ function CachedDataHandler.GetHandFeasibility(side)
|
||||
|
||||
-- FIX horrendous workaround, but with a forced init we run the caching too early and it breaks this, setting it to nil.
|
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if CachedDataHandler.handFeasibility[side] == nil then
|
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CachedDataHandler.CalculateBothHandsFeasibility()
|
||||
CachedDataHandler.OverrideBothHandsFeasibility()
|
||||
end
|
||||
|
||||
return CachedDataHandler.handFeasibility[side]
|
||||
end
|
||||
|
||||
|
||||
function CachedDataHandler.CalculateBothHandsFeasibility()
|
||||
function CachedDataHandler.OverrideBothHandsFeasibility()
|
||||
CachedDataHandler.CalculateHandFeasibility("Hand_L")
|
||||
CachedDataHandler.CalculateHandFeasibility("Hand_R")
|
||||
local interactStr = "Interact"
|
||||
@@ -151,17 +150,28 @@ function CachedDataHandler.CalculateBothHandsFeasibility()
|
||||
if not CachedDataHandler.GetBothHandsFeasibility() then
|
||||
TOC_DEBUG.print("Disabling interact key")
|
||||
TOC_DEBUG.print("Cached current key for interact: " .. tostring(CachedDataHandler.interactKey))
|
||||
getCore():addKeyBinding(interactStr, Keyboard.KEY_NONE)
|
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else
|
||||
TOC_DEBUG.print("Re-enabling interact key")
|
||||
TOC_DEBUG.print("Cached current key for interact: " .. tostring(CachedDataHandler.interactKey))
|
||||
|
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if StaticData.COMPAT_42 then
|
||||
getCore():addKeyBinding(interactStr, Keyboard.KEY_NONE, 0, false, false, false)
|
||||
else
|
||||
getCore():addKeyBinding(interactStr, Keyboard.KEY_NONE)
|
||||
|
||||
end
|
||||
else
|
||||
--TOC_DEBUG.print("Re-enabling interact key")
|
||||
--TOC_DEBUG.print("Cached current key for interact: " .. tostring(CachedDataHandler.interactKey))
|
||||
|
||||
if StaticData.COMPAT_42 then
|
||||
getCore():addKeyBinding(interactStr, CachedDataHandler.interactKey, 0, false, false, false)
|
||||
else
|
||||
getCore():addKeyBinding(interactStr, CachedDataHandler.interactKey)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function CachedDataHandler.GetBothHandsFeasibility()
|
||||
return CachedDataHandler.handFeasibility["L"] or CachedDataHandler.handFeasibility["R"]
|
||||
end
|
||||
|
||||
return CachedDataHandler
|
||||
|
||||
|
||||
@@ -9,8 +9,8 @@ local OverridenMethodsArchive = require("TOC/OverridenMethodsArchive")
|
||||
---@class ProsthesisHandler
|
||||
local ProsthesisHandler = {}
|
||||
|
||||
local bodyLocArmProst = StaticData.MOD_BODYLOCS_BASE_IND_STR.TOC_ArmProst
|
||||
local bodyLocLegProst = StaticData.MOD_BODYLOCS_BASE_IND_STR.TOC_LegProst
|
||||
local bodylocArmProstBaseline = "TOC_ArmProst"
|
||||
--local bodyLocLegProst = "TOC_LegProst"
|
||||
|
||||
---Check if the following item is a prosthesis or not
|
||||
---@param item InventoryItem?
|
||||
@@ -23,7 +23,7 @@ function ProsthesisHandler.CheckIfProst(item)
|
||||
|
||||
return false
|
||||
end
|
||||
return item:getBodyLocation():contains(bodyLocArmProst)
|
||||
return item:getBodyLocation():contains(bodylocArmProstBaseline)
|
||||
end
|
||||
|
||||
---Get the grouping for the prosthesis
|
||||
@@ -33,13 +33,10 @@ function ProsthesisHandler.GetGroup(item)
|
||||
local fullType = item:getFullType()
|
||||
local side = CommonMethods.GetSide(fullType)
|
||||
|
||||
|
||||
local bodyLocation = item:getBodyLocation()
|
||||
local position
|
||||
if bodyLocation == bodyLocArmProst then
|
||||
if bodyLocation:contains(bodylocArmProstBaseline) then
|
||||
position = "Top_"
|
||||
elseif bodyLocation == bodyLocLegProst then
|
||||
position = "Bottom_"
|
||||
else
|
||||
TOC_DEBUG.print("Something is wrong, no position in this item")
|
||||
position = nil
|
||||
@@ -86,7 +83,7 @@ function ProsthesisHandler.SearchAndSetupProsthesis(item, isEquipping)
|
||||
dcInst:apply()
|
||||
|
||||
-- Calculates hands feasibility once again
|
||||
CachedDataHandler.CalculateBothHandsFeasibility()
|
||||
CachedDataHandler.OverrideBothHandsFeasibility()
|
||||
return true
|
||||
end
|
||||
|
||||
@@ -167,15 +164,15 @@ function ISUnequipAction:perform()
|
||||
]]
|
||||
|
||||
local isProst = ProsthesisHandler.SearchAndSetupProsthesis(self.item, false)
|
||||
local group
|
||||
if isProst then
|
||||
group = BodyLocations.getGroup("Human")
|
||||
group:setMultiItem("TOC_ArmProst", false)
|
||||
end
|
||||
-- local group
|
||||
-- if isProst then
|
||||
-- group = BodyLocations.getGroup("Human")
|
||||
-- group:setMultiItem("TOC_ArmProst", false)
|
||||
-- end
|
||||
og_ISUnequipAction_perform(self)
|
||||
|
||||
if isProst then
|
||||
group:setMultiItem("TOC_ArmProst", true)
|
||||
-- group:setMultiItem("TOC_ArmProst", true)
|
||||
|
||||
-- we need to fetch the limbname associated to the prosthesis
|
||||
local side = CommonMethods.GetSide(self.item:getFullType())
|
||||
|
||||
@@ -6,7 +6,7 @@ require("TOC/Events")
|
||||
|
||||
---@class Main
|
||||
local Main = {
|
||||
_version = "2.1.6"
|
||||
_version = "2.2.2"
|
||||
}
|
||||
|
||||
function Main.Start()
|
||||
|
||||
@@ -143,26 +143,6 @@ function ISHealthPanel:render()
|
||||
end
|
||||
|
||||
|
||||
-- local og_ISHealthPanel_update = ISHealthPanel.update
|
||||
-- function ISHealthPanel:update()
|
||||
-- og_ISHealthPanel_update(self)
|
||||
-- -- TODO Listen for changes on other player side instead of looping this
|
||||
|
||||
|
||||
-- -- FIX Re-enable it, just for test
|
||||
-- if self.character then
|
||||
-- local locPlUsername = getPlayer():getUsername()
|
||||
-- local remPlUsername = self.character:getUsername()
|
||||
-- if locPlUsername ~= remPlUsername and self:isReallyVisible() then
|
||||
-- -- Request update for TOC DATA
|
||||
-- local key = CommandsData.GetKey(remPlUsername)
|
||||
-- --ModData.request(key)
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
|
||||
|
||||
|
||||
-- We need to override this to force the alpha to 1
|
||||
local og_ISCharacterInfoWindow_render = ISCharacterInfoWindow.prerender
|
||||
function ISCharacterInfoWindow:prerender()
|
||||
|
||||
@@ -33,6 +33,7 @@ function BaseHandler:checkItems()
|
||||
local containers = ISInventoryPaneContextMenu.getContainers(self:getDoctor())
|
||||
local done = {}
|
||||
local childContainers = {}
|
||||
if containers ~= nil then
|
||||
for i=1, containers:size() do
|
||||
local container = containers:get(i-1)
|
||||
done[container] = true
|
||||
@@ -46,6 +47,7 @@ function BaseHandler:checkItems()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function BaseHandler:checkContainerItems(container, childContainers)
|
||||
local containerItems = container:getItems()
|
||||
@@ -101,7 +103,7 @@ function BaseHandler:getItemOfTag(items, type)
|
||||
end
|
||||
|
||||
function BaseHandler:getAllItemsOfType(items, type)
|
||||
local items = {}
|
||||
items = {}
|
||||
for _,item in ipairs(items) do
|
||||
if item:getFullType() == type then
|
||||
table.insert(items, item)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
require("TOC/Debug")
|
||||
require("NPCs/BodyLocations")
|
||||
local StaticData = require("TOC/StaticData")
|
||||
|
||||
local BodyLocationsAPI = {}
|
||||
local function customGetVal(obj, int) return getClassFieldVal(obj, getClassField(obj, int)) end
|
||||
@@ -8,6 +9,19 @@ local group = BodyLocations.getGroup("Human")
|
||||
---@type ArrayList
|
||||
local list = customGetVal(group, 1)
|
||||
|
||||
---@param bodyLoc string
|
||||
function BodyLocationsAPI.New(bodyLoc)
|
||||
local curItem
|
||||
if StaticData.COMPAT_42 then
|
||||
curItem = BodyLocation.new(group, bodyLoc) -- create new item
|
||||
group:getAllLocations():add(curItem) -- add to the list
|
||||
else
|
||||
curItem = group:getOrCreateLocation(bodyLoc) -- get current item - or create
|
||||
end
|
||||
return curItem
|
||||
end
|
||||
|
||||
-- TODO Not sure if this method actually works as intende with b42, but for our use case it's fine...
|
||||
---@param toRelocateOrCreate string
|
||||
---@param locationElement string
|
||||
---@param afterBoolean boolean
|
||||
@@ -19,7 +33,8 @@ function BodyLocationsAPI.MoveOrCreateBeforeOrAfter(toRelocateOrCreate, location
|
||||
if itemToMoveTo ~= nil then
|
||||
-- Check type of arg 1 == string - if not, error out.
|
||||
if type(toRelocateOrCreate) ~= "string" then error("Argument 1 is not of type string. Please re-check!", 2) end
|
||||
local curItem = group:getOrCreateLocation(toRelocateOrCreate) -- get current item - or create
|
||||
|
||||
local curItem = BodyLocationsAPI.New(toRelocateOrCreate)
|
||||
list:remove(curItem) -- remove from the list
|
||||
local index = group:indexOf(locationElement) -- get current index after removal of the location to move to
|
||||
if afterBoolean then index = index + 1 end -- if we want it after it, we increase the index to move to by one
|
||||
@@ -32,27 +47,33 @@ function BodyLocationsAPI.MoveOrCreateBeforeOrAfter(toRelocateOrCreate, location
|
||||
end
|
||||
end
|
||||
|
||||
function TestBodyLocations()
|
||||
local group = BodyLocations.getGroup("Human")
|
||||
local x = group:getAllLocations()
|
||||
|
||||
for i=0, x:size() -1 do
|
||||
|
||||
---@type BodyLocation
|
||||
local bl = x:get(i)
|
||||
-- function TestBodyLocations()
|
||||
-- local group = BodyLocations.getGroup("Human")
|
||||
-- local x = group:getAllLocations()
|
||||
|
||||
print(bl:getId())
|
||||
end
|
||||
-- for i=0, x:size() -1 do
|
||||
|
||||
end
|
||||
-- ---@type BodyLocation
|
||||
-- local bl = x:get(i)
|
||||
|
||||
-- print(bl:getId())
|
||||
-- end
|
||||
-- end
|
||||
|
||||
-- MultiItem causes a ton of issues... fucking hell
|
||||
|
||||
BodyLocationsAPI.MoveOrCreateBeforeOrAfter("TOC_Arm", "FullTop", true)
|
||||
group:setMultiItem("TOC_Arm", true)
|
||||
-- local curItem = BodyLocation.new(group, "TOC_Arm_L")
|
||||
-- group:getAllLocations():add(curItem)
|
||||
|
||||
BodyLocationsAPI.MoveOrCreateBeforeOrAfter("TOC_ArmProst", "TOC_Arm", true)
|
||||
group:setMultiItem("TOC_ArmProst", true)
|
||||
-- local curItem = BodyLocation.new(group, "TOC_Arm_R")
|
||||
-- group:getAllLocations():add(curItem)
|
||||
|
||||
BodyLocationsAPI.MoveOrCreateBeforeOrAfter("TOC_ArmAccessory", "TOC_ArmProst", true)
|
||||
group:setMultiItem("TOC_ArmAccessory", true)
|
||||
|
||||
BodyLocationsAPI.New("TOC_Arm_L")
|
||||
BodyLocationsAPI.New("TOC_Arm_R")
|
||||
BodyLocationsAPI.New("TOC_ArmProst_L")
|
||||
BodyLocationsAPI.New("TOC_ArmProst_R")
|
||||
BodyLocationsAPI.New("TOC_ArmAccessory_L")
|
||||
BodyLocationsAPI.New("TOC_ArmAccessory_R")
|
||||
@@ -13,10 +13,12 @@ end
|
||||
---Print debug
|
||||
---@param string string
|
||||
function TOC_DEBUG.print(string)
|
||||
--if isDebugEnabled() then
|
||||
if isDebugEnabled() then
|
||||
local runningFile = TOC_DEBUG.getRunningFile()
|
||||
print("[TOC]" .. "[" .. runningFile .. "] " .. tostring(string))
|
||||
--end
|
||||
else
|
||||
print(string)
|
||||
end
|
||||
end
|
||||
|
||||
---Horrendous but I don't really care about performance for this
|
||||
|
||||
@@ -49,11 +49,14 @@ StaticData.PARTS_STR = {
|
||||
"UpperArm"
|
||||
}
|
||||
|
||||
|
||||
-- TODO make it a bit more elegant
|
||||
StaticData.MOD_BODYLOCS_BASE_IND_STR = {
|
||||
TOC_ArmProst = "TOC_ArmProst",
|
||||
TOC_LegProst = "TOC_LegProst",
|
||||
TOC_Arm = "TOC_Arm",
|
||||
TOC_ArmProst_L = "TOC_ArmProst_L",
|
||||
TOC_ArmProst_R = "TOC_ArmProst_R",
|
||||
TOC_Arm_L = "TOC_Arm_L",
|
||||
TOC_Arm_R = "TOC_Arm_R",
|
||||
|
||||
--TOC_LegProst = "TOC_LegProst",
|
||||
}
|
||||
|
||||
-- No "MAX" here.
|
||||
@@ -149,6 +152,7 @@ StaticData.AMP_GROUPS_BASE_IND_STR = {
|
||||
Bottom = "Bottom"
|
||||
}
|
||||
|
||||
-- FIX This should be aligned with the body locs, no reason anymore to keep it separated
|
||||
StaticData.AMP_GROUPS_IND_STR = {}
|
||||
StaticData.AMP_GROUPS_STR = {}
|
||||
|
||||
|
||||
@@ -9,9 +9,10 @@ module TOC
|
||||
{
|
||||
Type = Clothing,
|
||||
DisplayCategory = Amputation,
|
||||
hidden = true,
|
||||
|
||||
ClothingItem = Amputation_Hand_R,
|
||||
BodyLocation = TOC_Arm,
|
||||
BodyLocation = TOC_Arm_R,
|
||||
|
||||
Weight = 0,
|
||||
CombatSpeedModifier = 0.9,
|
||||
@@ -27,9 +28,10 @@ module TOC
|
||||
{
|
||||
Type = Clothing,
|
||||
DisplayCategory = Amputation,
|
||||
hidden = true,
|
||||
|
||||
ClothingItem = Amputation_ForeArm_R,
|
||||
BodyLocation = TOC_Arm,
|
||||
BodyLocation = TOC_Arm_R,
|
||||
|
||||
Weight = 0,
|
||||
CombatSpeedModifier = 0.8,
|
||||
@@ -44,9 +46,10 @@ module TOC
|
||||
{
|
||||
Type = Clothing,
|
||||
DisplayCategory = Amputation,
|
||||
hidden = true,
|
||||
|
||||
ClothingItem = Amputation_UpperArm_R,
|
||||
BodyLocation = TOC_Arm,
|
||||
BodyLocation = TOC_Arm_R,
|
||||
BloodLocation = UpperArms;UpperBody,
|
||||
Weight = 0,
|
||||
CombatSpeedModifier = 0.7,
|
||||
@@ -60,9 +63,10 @@ module TOC
|
||||
{
|
||||
Type = Clothing,
|
||||
DisplayCategory = Amputation,
|
||||
hidden = true,
|
||||
|
||||
ClothingItem = Amputation_Hand_L,
|
||||
BodyLocation = TOC_Arm,
|
||||
BodyLocation = TOC_Arm_L,
|
||||
|
||||
Weight = 0,
|
||||
CombatSpeedModifier = 0.9,
|
||||
@@ -78,9 +82,10 @@ module TOC
|
||||
{
|
||||
Type = Clothing,
|
||||
DisplayCategory = Amputation,
|
||||
hidden = true,
|
||||
|
||||
ClothingItem = Amputation_ForeArm_L,
|
||||
BodyLocation = TOC_Arm,
|
||||
BodyLocation = TOC_Arm_L,
|
||||
|
||||
Weight = 0,
|
||||
CombatSpeedModifier = 0.8,
|
||||
@@ -96,9 +101,10 @@ module TOC
|
||||
{
|
||||
Type = Clothing,
|
||||
DisplayCategory = Amputation,
|
||||
hidden = true,
|
||||
|
||||
ClothingItem = Amputation_UpperArm_L,
|
||||
BodyLocation = TOC_Arm,
|
||||
BodyLocation = TOC_Arm_L,
|
||||
|
||||
Weight = 0,
|
||||
CombatSpeedModifier = 0.7,
|
||||
|
||||
@@ -16,7 +16,7 @@ module TOC
|
||||
ClothingItemExtra = Prost_HookArm_R,
|
||||
ClothingItemExtraOption = InstallProstRight,
|
||||
clothingExtraSubmenu = InstallProstLeft,
|
||||
BodyLocation = TOC_ArmProst,
|
||||
BodyLocation = TOC_ArmProst_L,
|
||||
Weight = 1.5,
|
||||
CombatSpeedModifier = 1.05,
|
||||
BloodLocation = UpperArms;UpperBody,
|
||||
@@ -38,7 +38,7 @@ module TOC
|
||||
ClothingItemExtra = Prost_HookArm_L,
|
||||
ClothingItemExtraOption = InstallProstLeft,
|
||||
clothingExtraSubmenu = InstallProstRight,
|
||||
BodyLocation = TOC_ArmProst,
|
||||
BodyLocation = TOC_ArmProst_R,
|
||||
Weight = 1.5,
|
||||
CombatSpeedModifier = 1.05,
|
||||
BloodLocation = UpperArms;UpperBody,
|
||||
@@ -60,7 +60,7 @@ module TOC
|
||||
ClothingItemExtra = Prost_NormalArm_R,
|
||||
ClothingItemExtraOption = InstallProstRight,
|
||||
clothingExtraSubmenu = InstallProstLeft,
|
||||
BodyLocation = TOC_ArmProst,
|
||||
BodyLocation = TOC_ArmProst_L,
|
||||
Weight = 2,
|
||||
CombatSpeedModifier = 1.1,
|
||||
BloodLocation = UpperArms;UpperBody,
|
||||
@@ -82,7 +82,7 @@ module TOC
|
||||
ClothingItemExtra = Prost_NormalArm_L,
|
||||
ClothingItemExtraOption = InstallProstLeft,
|
||||
clothingExtraSubmenu = InstallProstRight,
|
||||
BodyLocation = TOC_ArmProst,
|
||||
BodyLocation = TOC_ArmProst_R,
|
||||
Weight = 2,
|
||||
CombatSpeedModifier = 1.1,
|
||||
BloodLocation = UpperArms;UpperBody,
|
||||
|
||||
@@ -15,7 +15,7 @@ module TOC
|
||||
ClothingItemExtra = Surg_Arm_Tourniquet_R,
|
||||
ClothingItemExtraOption = PutTourniquetArmRight,
|
||||
clothingExtraSubmenu = PutTourniquetArmLeft,
|
||||
BodyLocation = TOC_ArmAccessory,
|
||||
BodyLocation = TOC_ArmAccessory_L,
|
||||
BloodLocation = UpperArms;UpperBody,
|
||||
|
||||
Weight = 0.25,
|
||||
@@ -35,7 +35,7 @@ module TOC
|
||||
ClothingItemExtra = Surg_Arm_Tourniquet_L,
|
||||
ClothingItemExtraOption = PutTourniquetArmLeft,
|
||||
clothingExtraSubmenu = PutTourniquetArmRight,
|
||||
BodyLocation = TOC_ArmAccessory,
|
||||
BodyLocation = TOC_ArmAccessory_R,
|
||||
BloodLocation = UpperArms;UpperBody,
|
||||
|
||||
Weight = 0.25,
|
||||
|
||||
|
Before Width: | Height: | Size: 59 KiB After Width: | Height: | Size: 51 KiB |
|
Before Width: | Height: | Size: 83 KiB After Width: | Height: | Size: 75 KiB |
|
Before Width: | Height: | Size: 60 KiB After Width: | Height: | Size: 53 KiB |
|
Before Width: | Height: | Size: 83 KiB After Width: | Height: | Size: 76 KiB |
|
Before Width: | Height: | Size: 47 KiB After Width: | Height: | Size: 37 KiB |
|
Before Width: | Height: | Size: 74 KiB After Width: | Height: | Size: 66 KiB |
|
Before Width: | Height: | Size: 45 KiB After Width: | Height: | Size: 37 KiB |
|
Before Width: | Height: | Size: 65 KiB After Width: | Height: | Size: 59 KiB |
|
Before Width: | Height: | Size: 44 KiB After Width: | Height: | Size: 36 KiB |
|
Before Width: | Height: | Size: 60 KiB After Width: | Height: | Size: 55 KiB |
BIN
common/media/textures/Amputations/Human/Hand/skin01_b.png
Normal file
|
After Width: | Height: | Size: 51 KiB |
BIN
common/media/textures/Amputations/Human/Hand/skin01_hairy_b.png
Normal file
|
After Width: | Height: | Size: 75 KiB |
BIN
common/media/textures/Amputations/Human/Hand/skin02_b.png
Normal file
|
After Width: | Height: | Size: 53 KiB |
BIN
common/media/textures/Amputations/Human/Hand/skin02_hairy_b.png
Normal file
|
After Width: | Height: | Size: 76 KiB |
BIN
common/media/textures/Amputations/Human/Hand/skin03_b.png
Normal file
|
After Width: | Height: | Size: 37 KiB |
BIN
common/media/textures/Amputations/Human/Hand/skin03_hairy_b.png
Normal file
|
After Width: | Height: | Size: 67 KiB |
BIN
common/media/textures/Amputations/Human/Hand/skin04_b.png
Normal file
|
After Width: | Height: | Size: 36 KiB |
BIN
common/media/textures/Amputations/Human/Hand/skin04_hairy_b.png
Normal file
|
After Width: | Height: | Size: 59 KiB |
BIN
common/media/textures/Amputations/Human/Hand/skin05_b.png
Normal file
|
After Width: | Height: | Size: 36 KiB |
BIN
common/media/textures/Amputations/Human/Hand/skin05_hairy_b.png
Normal file
|
After Width: | Height: | Size: 55 KiB |
|
Before Width: | Height: | Size: 58 KiB After Width: | Height: | Size: 52 KiB |
|
Before Width: | Height: | Size: 83 KiB After Width: | Height: | Size: 75 KiB |
|
Before Width: | Height: | Size: 60 KiB After Width: | Height: | Size: 53 KiB |
|
Before Width: | Height: | Size: 82 KiB After Width: | Height: | Size: 76 KiB |
|
Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 38 KiB |
|
Before Width: | Height: | Size: 74 KiB After Width: | Height: | Size: 66 KiB |
|
Before Width: | Height: | Size: 44 KiB After Width: | Height: | Size: 37 KiB |
|
Before Width: | Height: | Size: 65 KiB After Width: | Height: | Size: 59 KiB |
|
Before Width: | Height: | Size: 43 KiB After Width: | Height: | Size: 36 KiB |
|
Before Width: | Height: | Size: 60 KiB After Width: | Height: | Size: 55 KiB |
BIN
common/media/textures/Amputations/Masks/Belt.png
Normal file
|
After Width: | Height: | Size: 8.6 KiB |
BIN
common/media/textures/Amputations/Masks/Chest.png
Normal file
|
After Width: | Height: | Size: 5.4 KiB |
BIN
common/media/textures/Amputations/Masks/Crotch.png
Normal file
|
After Width: | Height: | Size: 8.2 KiB |
BIN
common/media/textures/Amputations/Masks/Dress.png
Normal file
|
After Width: | Height: | Size: 15 KiB |
BIN
common/media/textures/Amputations/Masks/Head.png
Normal file
|
After Width: | Height: | Size: 21 KiB |
BIN
common/media/textures/Amputations/Masks/LeftFoot.png
Normal file
|
After Width: | Height: | Size: 21 KiB |
BIN
common/media/textures/Amputations/Masks/LeftLeg.png
Normal file
|
After Width: | Height: | Size: 20 KiB |
BIN
common/media/textures/Amputations/Masks/RightFoot.png
Normal file
|
After Width: | Height: | Size: 21 KiB |
BIN
common/media/textures/Amputations/Masks/RightLeg.png
Normal file
|
After Width: | Height: | Size: 20 KiB |
BIN
common/media/textures/Amputations/Masks/Waist.png
Normal file
|
After Width: | Height: | Size: 9.3 KiB |
BIN
dev_stuff/FemaleBody_fix.png
Normal file
|
After Width: | Height: | Size: 5.0 KiB |
BIN
dev_stuff/female_mask.png
Normal file
|
After Width: | Height: | Size: 76 KiB |
BIN
dev_stuff/gen_amp_textures/input/body/MaleBody01.png
Normal file
|
After Width: | Height: | Size: 49 KiB |
BIN
dev_stuff/gen_amp_textures/input/body/MaleBody01a.png
Normal file
|
After Width: | Height: | Size: 76 KiB |
BIN
dev_stuff/gen_amp_textures/input/body/MaleBody02.png
Normal file
|
After Width: | Height: | Size: 51 KiB |
BIN
dev_stuff/gen_amp_textures/input/body/MaleBody02a.png
Normal file
|
After Width: | Height: | Size: 76 KiB |
BIN
dev_stuff/gen_amp_textures/input/body/MaleBody03.png
Normal file
|
After Width: | Height: | Size: 36 KiB |
BIN
dev_stuff/gen_amp_textures/input/body/MaleBody03a.png
Normal file
|
After Width: | Height: | Size: 66 KiB |
BIN
dev_stuff/gen_amp_textures/input/body/MaleBody04.png
Normal file
|
After Width: | Height: | Size: 36 KiB |
BIN
dev_stuff/gen_amp_textures/input/body/MaleBody04a.png
Normal file
|
After Width: | Height: | Size: 58 KiB |
BIN
dev_stuff/gen_amp_textures/input/body/MaleBody05.png
Normal file
|
After Width: | Height: | Size: 35 KiB |
BIN
dev_stuff/gen_amp_textures/input/body/MaleBody05a.png
Normal file
|
After Width: | Height: | Size: 54 KiB |
BIN
dev_stuff/gen_amp_textures/input/wound.png
Normal file
|
After Width: | Height: | Size: 4.4 KiB |
65
dev_stuff/gen_amp_textures/main.py
Normal file
@@ -0,0 +1,65 @@
|
||||
from pathlib import Path
|
||||
from PIL import Image
|
||||
import os
|
||||
|
||||
input_bodies_path = Path('input/body')
|
||||
input_wound_texture = Path('input/wound.png')
|
||||
# 45, 33 TEXTURE
|
||||
|
||||
|
||||
# 256,256
|
||||
|
||||
IMG_WIDTH = 256
|
||||
|
||||
COORDS_L = {
|
||||
"H": (2, 100),
|
||||
"F": (2, 59),
|
||||
"U": (2,21),
|
||||
}
|
||||
|
||||
COORDS_R = {
|
||||
"H": (IMG_WIDTH - 43- COORDS_L['H'][0], COORDS_L['H'][1]),
|
||||
"F": (IMG_WIDTH - 43 - COORDS_L['F'][0], COORDS_L['F'][1]),
|
||||
"U": (IMG_WIDTH - 43 - COORDS_L['U'][0], COORDS_L['U'][1]),
|
||||
}
|
||||
|
||||
FULL_COORDS = {key: (COORDS_L[key], COORDS_R[key]) for key in COORDS_L}
|
||||
|
||||
print(FULL_COORDS)
|
||||
overlay = Image.open(input_wound_texture)
|
||||
|
||||
for filepath in input_bodies_path.glob('*.png'): # Only PNG files
|
||||
print(f'Processing {filepath.name}...')
|
||||
base = Image.open(filepath)
|
||||
|
||||
|
||||
body_name = filepath.stem.replace('MaleBody', 'skin')
|
||||
if body_name.endswith('a'):
|
||||
body_name = body_name[:-1] + '_hairy_b'
|
||||
else:
|
||||
body_name = body_name + '_b'
|
||||
|
||||
for key, (value_L, value_R) in FULL_COORDS.items():
|
||||
print(key)
|
||||
result = base.copy()
|
||||
|
||||
result.paste(overlay, value_L, mask=overlay)
|
||||
result.paste(overlay, value_R, mask=overlay)
|
||||
|
||||
output_path = 'output/'
|
||||
|
||||
if key == "H":
|
||||
os.makedirs('output/Hand', exist_ok=True)
|
||||
output_path = 'output/Hand'
|
||||
|
||||
if key == "F":
|
||||
os.makedirs('output/Forearm', exist_ok=True)
|
||||
output_path = 'output/Forearm'
|
||||
|
||||
if key == "U":
|
||||
os.makedirs('output/UpperArm', exist_ok=True)
|
||||
output_path = 'output/UpperArm'
|
||||
|
||||
result.save(f'{output_path}/{body_name}.png')
|
||||
|
||||
|
||||
3
dev_stuff/logos/gude-2025-10-04.log
Normal file
@@ -0,0 +1,3 @@
|
||||
16:46:38:807 [CRITICAL] SharedConnection - Failed to open WinHTTP Session. The parameter is incorrect.
|
||||
|
||||
, last error code = 87
|
||||
@@ -4,26 +4,21 @@
|
||||
[h1]You're bitten. You have two choices.[/h1]
|
||||
Wait until you succumb to the virus or take matters into your hands. Cut off that infected part and live to die another day.
|
||||
|
||||
This version of [b]The Only Cure[/b] has been rebuilt from scratch to support future additions and to feel as close as possible as a vanilla mechanic.
|
||||
|
||||
[b]If you're using an older version of The Only Cure and want to switch with this, you're gonna need to create a new character\save to prevent issues.[/b]
|
||||
[b]The older version will be delisted shortly and it will not be supported anymore.[/b]
|
||||
[h1]Supports [b]Single Player[/b] and [b]Multiplayer[/b]. Host Mode is currently [b]UNSUPPORTED![/b][/h1]
|
||||
|
||||
[h1]Setup[/h1]
|
||||
Use it with the following mods for the intended experience:
|
||||
[strike]Use it with the following mods for the intended experience:
|
||||
[list]
|
||||
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2904920097]Fancy Handwork[/url]
|
||||
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2934621024]Brutal Handwork[/url]
|
||||
[/list]
|
||||
|
||||
Place them [b]BEFORE[/b] The Only Cure in your mod list!
|
||||
Place them [b]BEFORE[/b] The Only Cure in your mod list![/strike]
|
||||
[b]At the moment, the mods listed here aren't compatible with B42.[/b]
|
||||
|
||||
[hr][/hr]
|
||||
|
||||
[h1]Quick guide[/h1]
|
||||
[h2]Amputation[/h2]
|
||||
Get a [i]Saw[/i] or a [i]Garden Saw[/i], right click on it, and choose which limb to amputate. You can also drag n' drop your Saw item directly into the afflicted area to start cutting it off.
|
||||
Get a [i]Saw[/i]/[i]Garden Saw[/i], right click on it, and choose which limb to amputate. You can also drag n' drop your Saw item directly into the afflicted area to start cutting it off.
|
||||
|
||||
If you have some [i]bandages[/i] and\or [i]stitches[/i] in your inventory you will automatically use them, multiplying the chances of your survival.
|
||||
If you have a [i]tourniquet[/i], place it on the correct side to dampen the amount of damage you will take after you're done amputating the limb.
|
||||
@@ -77,8 +72,8 @@ Got any issues or found some pesky bugs? Report them on GitHub!
|
||||
[th]Compatibility API[/th]
|
||||
[/tr]
|
||||
[tr]
|
||||
[th]JCloudJalix[/th]
|
||||
[th]German translation[/th]
|
||||
[th]JCloudJalix, Rinary1, pllq, ttaeo, pgmbru[/th]
|
||||
[th]Translation[/th]
|
||||
[/tr]
|
||||
[/table]
|
||||
|
||||
|
||||
7
mod.info
Normal file
@@ -0,0 +1,7 @@
|
||||
name=The Only Cure
|
||||
poster=poster.png
|
||||
description=You've been bitten. You have only two choices.
|
||||
id=TheOnlyCure
|
||||
icon=icon.png
|
||||
url=https://github.com/ZioPao/The-Only-Cure
|
||||
modversion=2.2.1
|
||||
@@ -4,4 +4,4 @@ description=You've been bitten. You have only two choices.
|
||||
id=TheOnlyCure
|
||||
icon=icon.png
|
||||
url=https://github.com/ZioPao/The-Only-Cure
|
||||
modversion=2.1.7
|
||||
modversion=2.2.1
|
||||
BIN
poster.png
|
Before Width: | Height: | Size: 182 KiB After Width: | Height: | Size: 210 KiB |
BIN
poster_b41.png
Normal file
|
After Width: | Height: | Size: 182 KiB |
|
Before Width: | Height: | Size: 55 KiB After Width: | Height: | Size: 74 KiB |
BIN
workshop_files/preview_b41.png
Normal file
|
After Width: | Height: | Size: 55 KiB |
@@ -1,6 +1,6 @@
|
||||
version=1
|
||||
id=3236152598
|
||||
title=The Only Cure - Rebuilt
|
||||
id=3580276809
|
||||
title=[B42] The Only Cure
|
||||
description=[img]https://raw.githubusercontent.com/ZioPao/The-Only-Cure/551125bb50cb65608ad89ca81ef0daccb3b02c4c/dev_stuff/logos/title.png[/img]
|
||||
|
||||
description=
|
||||
@@ -27,7 +27,7 @@ description=
|
||||
|
||||
description=[h1]Setup[/h1]
|
||||
|
||||
description=Use it with the following mods for the intended experience:
|
||||
description=[strike]Use it with the following mods for the intended experience:
|
||||
|
||||
description=[list]
|
||||
|
||||
@@ -39,10 +39,12 @@ description=[/list]
|
||||
|
||||
description=
|
||||
|
||||
description=Place them [b]BEFORE[/b] The Only Cure in your mod list!
|
||||
description=Place them [b]BEFORE[/b] The Only Cure in your mod list![/strike]
|
||||
|
||||
description=
|
||||
|
||||
description=[b]At the moment, the mods listed here aren't compatible with B42.
|
||||
|
||||
description=[hr][/hr]
|
||||
|
||||
description=
|
||||
@@ -181,5 +183,5 @@ description=
|
||||
|
||||
description=[hr][/hr]
|
||||
|
||||
tags=Build 41;Balance;Interface;Items;Misc;Multiplayer;Realistic;Textures
|
||||
tags=Build 42;Balance;Interface;Items;Misc;Multiplayer;Realistic;Textures
|
||||
visibility=public
|
||||
|
||||