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dev-bandag
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
52de7e8b06 |
36
.vscode/tasks.json
vendored
36
.vscode/tasks.json
vendored
@@ -9,7 +9,12 @@
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||||
"options": {"statusbar": {"label": "$(combine) Assemble Mod - B42"}},
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"command": "python ${config:zomboid_user_folder}/PaosCrap/make_workshop_pack.py \"42\" \"picch\" \"${workspaceFolderBasename}\" \"\"",
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},
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{
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"label": "Create Workshop folder",
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"type": "shell",
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"options": {"statusbar": {"label": "$(combine) Assemble Mod - B41"}},
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"command": "python ${config:zomboid_user_folder}/PaosCrap/make_workshop_pack.py \"41\" \"picch\" \"${workspaceFolderBasename}\" \"\"",
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},
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{
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"label": "Create Workshop folder",
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"type": "shell",
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@@ -28,27 +33,24 @@
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"presentation": {
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"group": "groupZomboid"
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},
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"command": "\"${config:zomboid_folder_b42}\\ProjectZomboid64_Debug_NoSteam.bat\"",
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"command": "\"${config:zomboid_folder_b42}\\ProjectZomboid64 - nosteam-debug 42.bat\"",
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"options": {"statusbar": {"label": "$(run) Zomboid client (42)"}},
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"problemMatcher": [
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"$eslint-stylish"
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]
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},
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{
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"label": "Run Zomboid Debug No Steam (42) - 2nd Instance",
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"label": "Run Zomboid Debug No Steam (41)",
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"type": "shell",
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"presentation": {
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"group": "groupZomboid"
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},
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"command": "\"${config:zomboid_folder_b42}\\ProjectZomboid64_Debug_NoSteam.bat\"",
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"options": {"statusbar": {"label": "$(run) Zomboid client (42) - 2nd Instance"}},
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"command": "\"${config:zomboid_folder_b41}\\ProjectZomboid64 - nosteam-debug.bat\"",
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"options": {"statusbar": {"label": "$(run) Zomboid client (41)"}},
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"problemMatcher": [
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"$eslint-stylish"
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]
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},
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// {
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// "label": "Run Zomboid Debug No Steam",
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// "type": "shell",
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@@ -82,15 +84,15 @@
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// "Run Zomboid Debug No Steam", "Run Zomboid Debug No Steam 2"],
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// "problemMatcher": []
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// },
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{
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"label": "Run Zomboid Test Server",
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"options": {"statusbar": {"label": "$(run) Zomboid Server (TOC)"}},
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"type": "shell",
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"command":"\"${config:zomboid_server_folder}\\StartServer64_nosteam_custom.bat\" TOC",
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"problemMatcher": [
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"$eslint-stylish"
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]
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},
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// {
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// "label": "Run Zomboid Test Server",
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// "options": {"statusbar": {"label": "$(run) Zomboid Server (TOC)"}},
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// "type": "shell",
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// "command":"\"${config:zomboid_server_folder}\\StartServer64_nosteam_custom.bat\" TOC",
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// "problemMatcher": [
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// "$eslint-stylish"
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// ]
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// },
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// {
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// "label": "Run Zomboid Test Server 2",
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// "options": {"statusbar": {"label": "$(run) Zomboid Server (TOC+FH+BH)"}},
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@@ -0,0 +1,10 @@
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local LimitActionsController = require("TOC/Controllers/LimitActionsController") -- declared in common
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local OverridenMethodsArchive = require("TOC/OverridenMethodsArchive")
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local og_ISClothingExtraAction_isValid = OverridenMethodsArchive.Get("ISClothingExtraAction_isValid")
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---@diagnostic disable-next-line: duplicate-set-field
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function ISClothingExtraAction:isValid()
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-- TOC_DEBUG.print("Inside ISClothingExtraAction:isValid 42")
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-- TOC_DEBUG.print(OverridenMethodsArchive.Get("ISClothingExtraAction_isValid"))
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return LimitActionsController.WrapClothingAction(self, og_ISClothingExtraAction_isValid, instanceItem(self.extra))
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end
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40
42/media/lua/client/TOC-42/Handlers/ProsthesisHandler.lua
Normal file
40
42/media/lua/client/TOC-42/Handlers/ProsthesisHandler.lua
Normal file
@@ -0,0 +1,40 @@
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local ProsthesisHandler = require("TOC/Handlers/ProsthesisHandler") -- declared in common
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local OverridenMethodsArchive = require("TOC/OverridenMethodsArchive")
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local og_ISClothingExtraAction_isValid = OverridenMethodsArchive.Get("ISClothingExtraAction_isValid")
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---@diagnostic disable-next-line: duplicate-set-field
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function ISClothingExtraAction:isValid()
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local isEquippable = og_ISClothingExtraAction_isValid(self)
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-- self.extra is a string, not the item
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local testItem = instanceItem(self.extra)
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return ProsthesisHandler.Validate(testItem, isEquippable)
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end
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local og_ISClothingExtraAction_perform = OverridenMethodsArchive.Get("ISClothingExtraAction_perform")
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function ISClothingExtraAction:perform()
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local extraItem = instanceItem(self.extra)
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ProsthesisHandler.SearchAndSetupProsthesis(extraItem, true)
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og_ISClothingExtraAction_perform(self)
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end
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local og_ISUnequipAction_complete = ISUnequipAction.complete
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function ISUnequipAction:complete()
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-- Horrendous workaround. For B42, as of now, it will basically happen two times, once with :perform and once with :complete. Shouldn't
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-- matter for performance but it's really ugly.
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-- local isProst = ProsthesisHandler.SearchAndSetupProsthesis(self.item, false)
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-- local group
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-- if isProst then
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-- group = BodyLocations.getGroup("Human")
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-- group:setMultiItem("TOC_ArmProst", false)
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-- end
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og_ISUnequipAction_complete(self)
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-- if isProst then
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-- group:setMultiItem("TOC_ArmProst", true)
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-- end
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end
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@@ -1,44 +0,0 @@
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require ("TOC/Debug")
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local CommandsData = require("TOC/CommandsData")
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local ItemsController = require("TOC/Controllers/ItemsController")
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--------------------------------------------
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local ServerItemsCommands = {}
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function ServerItemsCommands.SpawnAmputationItem(_, args)
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local playerObj = getPlayerByOnlineID(args.playerNum)
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local limbName = args.limbName
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ItemsController.Player.SpawnAmputationItem(playerObj, limbName)
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end
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function ServerItemsCommands.DeleteOldAmputationItem(_, args)
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local patientPl = getPlayerByOnlineID(args.playerNum)
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local limbName = args.limbName
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ItemsController.Player.DeleteOldAmputationItem(patientPl, limbName)
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end
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function ServerItemsCommands.DeleteAllOldAmputationItems(_, args)
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local playerObj = getPlayerByOnlineID(args.playerNum)
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ItemsController.Player.DeleteAllOldAmputationItems(playerObj)
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end
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function ServerItemsCommands.OverrideAmputationItemVisuals(_, args)
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local playerObj = getPlayerByOnlineID(args.playerNum)
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local limbName = args.limbName
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local isCicatrized = args.isCicatrized
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ItemsController.Player.OverrideAmputationItemVisuals(playerObj, limbName, isCicatrized)
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end
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--------------------------------------------------------------------
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local function OnClientItemsCommands(module, command, playerObj, args)
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if module == CommandsData.modules.TOC_ITEMS and ServerItemsCommands[command] then
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TOC_DEBUG.print("Received ItemsController command - " .. tostring(command))
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ServerItemsCommands[command](playerObj, args)
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end
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end
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Events.OnClientCommand.Add(OnClientItemsCommands)
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@@ -1,109 +0,0 @@
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--Based on RabenRabo's bodylocation solution from their mod "Fantasy Bodyparts" and "Fantasy Legs" sub-mod.
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--Modified by GanydeBielovzki with permission for batch use for the Frockin' Splendor franchise and spin-offs.
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--To copy, further modify or otherwise use this code the original creator and the modifier must be credited.
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local function copyBodyLocationProperties(oldGroup, oldLocID, newGroup)
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for k = 0, oldGroup:size()-1 do
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local otherLocID = oldGroup:getLocationByIndex(k):getId()
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if oldGroup:isExclusive(oldLocID, otherLocID)
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then
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newGroup:setExclusive(oldLocID, otherLocID)
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end
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if oldGroup:isHideModel(oldLocID, otherLocID)
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then
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newGroup:setHideModel(oldLocID, otherLocID)
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end
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if oldGroup:isAltModel(oldLocID, otherLocID)
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then
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newGroup:setAltModel(oldLocID, otherLocID)
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end
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end
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end
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local function addBodyLocationsAt(groupName, locationList)
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local results = {}
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-- get list (!!actually a view!!) of all groups and copy to array (BodyLocations.reset() will also clear the view)
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local allGroupsList = BodyLocations.getAllGroups()
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local allGroups = {}
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for i = 0, allGroupsList:size()-1 do
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allGroups[i + 1] = allGroupsList:get(i)
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end
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BodyLocations.reset()
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-- recreate all groups/bodylocations and insert new bodylocations
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for i = 1, #allGroups do
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local oldGroup = allGroups[i]
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local newGroup = BodyLocations.getGroup(oldGroup:getId())
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-- FIRST: Process all original locations AND insert new ones at correct positions
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for j = 0, oldGroup:size()-1 do
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local oldLoc = oldGroup:getLocationByIndex(j)
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local oldLocID = oldLoc:getId()
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-- For each location definition, check if it should be inserted here
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for _, locDef in ipairs(locationList) do
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if oldGroup:getId() == groupName then
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local newLocID = type(locDef.name) ~= "string" and locDef.name or
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ItemBodyLocation.get(ResourceLocation.of(locDef.name))
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local refLocID = type(locDef.reference) ~= "string" and locDef.reference or
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ResourceLocation.of(locDef.reference)
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local isTargetGroupAndLoc = refLocID == oldLocID
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if isTargetGroupAndLoc and locDef.before then
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results[locDef.name] = newGroup:getOrCreateLocation(newLocID)
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end
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end
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end
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-- Add the original location
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newGroup:getOrCreateLocation(oldLocID)
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-- Check for "after" insertions
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for _, locDef in ipairs(locationList) do
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if oldGroup:getId() == groupName then
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local newLocID = type(locDef.name) ~= "string" and locDef.name or
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ItemBodyLocation.get(ResourceLocation.of(locDef.name))
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local refLocID = type(locDef.reference) ~= "string" and locDef.reference or
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ResourceLocation.of(locDef.reference)
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local isTargetGroupAndLoc = refLocID == oldLocID
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if isTargetGroupAndLoc and not locDef.before then
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results[locDef.name] = newGroup:getOrCreateLocation(newLocID)
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end
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end
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end
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end
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-- SECOND: copy bodylocation properties from old groups to new groups
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for j = 0, oldGroup:size()-1 do
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local oldLocID = oldGroup:getLocationByIndex(j):getId()
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newGroup:setMultiItem(oldLocID, oldGroup:isMultiItem(oldLocID))
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copyBodyLocationProperties(oldGroup, oldLocID, newGroup)
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end
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end
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return results
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end
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local results = addBodyLocationsAt("Human", {
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{name = "toc:Arm_L", reference = ItemBodyLocation.FULL_TOP, before = false},
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{name = "toc:Arm_R", reference = ItemBodyLocation.FULL_TOP, before = false},
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{name = "toc:ArmProst_L", reference = ItemBodyLocation.FULL_TOP, before = false},
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{name = "toc:ArmProst_R", reference = ItemBodyLocation.FULL_TOP, before = false},
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{name = "toc:ArmAccessory_L", reference = ItemBodyLocation.FULL_TOP, before = false},
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{name = "toc:ArmAccessory_R", reference = ItemBodyLocation.FULL_TOP, before = false},
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})
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results['toc:Arm_L']:setMultiItem(true)
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results['toc:Arm_R']:setMultiItem(true)
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results['toc:ArmProst_L']:setMultiItem(true)
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results['toc:ArmProst_R']:setMultiItem(true)
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results['toc:ArmAccessory_L']:setMultiItem(true)
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results['toc:ArmAccessory_R']:setMultiItem(true)
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@@ -1 +0,0 @@
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return _TOCRegistries
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@@ -1,21 +0,0 @@
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IG_UI_FR = {
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IGUI_Yes = "Oui",
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IGUI_No = "Non",
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IGUI_perks_Amputations = "Amputations",
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IGUI_perks_Side_R = "Côté droit",
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IGUI_perks_Side_L = "Côté gauche",
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IGUI_perks_Prosthesis = "Prothèse",
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IGUI_perks_ProstFamiliarity = "Familiarité",
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IGUI_ItemCat_Prosthesis = "Prothèse",
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IGUI_ItemCat_Surgery = "Chirurgie",
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IGUI_ItemCat_Amputation = "Amputation",
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IGUI_HealthPanel_Cicatrization = "Cicatrisation",
|
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IGUI_HealthPanel_Cicatrized = "Cicatrisé",
|
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IGUI_HealthPanel_Cauterized = "Cautérisé",
|
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IGUI_HealthPanel_WoundDirtyness = "Saleté de la plaie",
|
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IGUI_HealthPanel_ProstEquipped = "Prothèse équipée",
|
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|
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}
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@@ -1,11 +0,0 @@
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ItemName_FR = {
|
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|
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ItemName_TOC.Surg_Arm_Tourniquet_L = "Garrot",
|
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ItemName_TOC.Surg_Arm_Tourniquet_R = "Garrot",
|
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|
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ItemName_TOC.Prost_NormalArm_L = "Bras prothétique",
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ItemName_TOC.Prost_NormalArm_R = "Bras prothétique",
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|
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ItemName_TOC.Prost_HookArm_L = "Bras prothétique - Crochet",
|
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ItemName_TOC.Prost_HookArm_R = "Bras prothétique - Crochet",
|
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}
|
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@@ -1,5 +0,0 @@
|
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Recipes_FR = {
|
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Recipe_Craft_Prosthetic_Arm = "Fabriquer un bras prothétique",
|
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Recipe_Craft_Prosthetic_Hook = "Fabriquer un crochet prothétique",
|
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|
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}
|
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@@ -1,16 +0,0 @@
|
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UI_FR = {
|
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UI_trait_Amputee_Hand = "Main gauche amputée",
|
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UI_trait_Amputee_Hand_desc = "",
|
||||
|
||||
UI_trait_Amputee_ForeArm = "Avant-bras gauche amputée",
|
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UI_trait_Amputee_ForeArm_desc = "",
|
||||
|
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UI_trait_Amputee_UpperArm = "Bras supérieur gauche amputée",
|
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UI_trait_Amputee_UpperArm_desc = "",
|
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|
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UI_trait_Insensitive = "Insensible",
|
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UI_trait_Insensitive_desc = "",
|
||||
|
||||
UI_Say_CantEquip = "Je ne peux pas l'équiper comme ça..."
|
||||
|
||||
}
|
||||
@@ -1,33 +0,0 @@
|
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ContextMenu_RU = {
|
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ContextMenu_Amputate = "Ампутировать",
|
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ContextMenu_Amputate_Bandage = "Ампутировать и перевязать",
|
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ContextMenu_Amputate_Stitch = "Ампутировать и наложить швы",
|
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ContextMenu_Amputate_Stitch_Bandage = "Ампутировать, наложить швы и перевязать",
|
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|
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ContextMenu_Cauterize = "Прижечь",
|
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|
||||
ContextMenu_Limb_Hand_L = "Левая рука",
|
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ContextMenu_Limb_ForeArm_L = "Левая предплечье",
|
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ContextMenu_Limb_UpperArm_L = "Левое плечо"
|
||||
ContextMenu_Limb_Hand_R = "Правая рука",
|
||||
ContextMenu_Limb_ForeArm_R = "Правая предплечье",
|
||||
ContextMenu_Limb_UpperArm_R = "Правая плечо",
|
||||
|
||||
ContextMenu_InstallProstRight = "Установить протез на правую руку",
|
||||
ContextMenu_InstallProstLeft = "Установить протез на левую руку",
|
||||
|
||||
ContextMenu_PutTourniquetArmLeft = "Наложить жгут на левую руку",
|
||||
ContextMenu_PutTourniquetLegL = "Наложить жгут на левую ногу",
|
||||
ContextMenu_PutTourniquetArmRight = "Наложить жгут на правую руку",
|
||||
ContextMenu_PutTourniquetLegR = "Наложить жгут на правую ногу",
|
||||
|
||||
|
||||
ContextMenu_CleanWound = "Очистить рану",
|
||||
|
||||
|
||||
|
||||
ContextMenu_Admin_TOC = "TOC",
|
||||
ContextMenu_Admin_ResetTOC = "Сбросить ампутации",
|
||||
ContextMenu_Admin_ForceAmputation = "Моментально ампутировать",
|
||||
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
IG_UI_RU = {
|
||||
IGUI_perks_Amputations = "Ампутации",
|
||||
IGUI_perks_Side_R = "Правая сторона",
|
||||
IGUI_perks_Side_L = "Левая сторона",
|
||||
IGUI_perks_Prosthesis = "Протез",
|
||||
IGUI_perks_ProstFamiliarity= "Приспособленность",
|
||||
|
||||
IGUI_ItemCat_Prosthesis = "Протез",
|
||||
IGUI_ItemCat_Surgery = "Хирургия",
|
||||
IGUI_ItemCat_Amputation = "Ампутация"
|
||||
|
||||
IGUI_HealthPanel_Cicatrization = "Заживление",
|
||||
IGUI_HealthPanel_Cicatrized = "Заживлено",
|
||||
IGUI_HealthPanel_Cauterized = "Прижженно",
|
||||
IGUI_HealthPanel_WoundDirtyness = "Загрезнённая рана",
|
||||
IGUI_HealthPanel_ProstEquipped = "Протез экипирован",
|
||||
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
ItemName_RU = {
|
||||
|
||||
ItemName_TOC.Surg_Arm_Tourniquet_L = "Жгут",
|
||||
ItemName_TOC.Surg_Arm_Tourniquet_R = "Жгут",
|
||||
|
||||
ItemName_TOC.Prost_NormalArm_L = "Протез руки",
|
||||
ItemName_TOC.Prost_NormalArm_R = "Протез руки",
|
||||
|
||||
ItemName_TOC.Prost_HookArm_L = "Протез руки - Крюк",
|
||||
ItemName_TOC.Prost_HookArm_R = "Протез руки - Крюк",
|
||||
}
|
||||
@@ -1,4 +0,0 @@
|
||||
Recipes_RU = {
|
||||
Recipe_Craft_Prosthetic_Arm = "Изготовить протез руки",
|
||||
Recipe_Craft_Prosthetic_Hook = "Изготовить протез ввиде крючка",
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
Sandbox_RU = {
|
||||
Sandbox_TOC = "Спасенье в Отсечении",
|
||||
Sandbox_TOC_CicatrizationSpeed = "Скорость заживления",
|
||||
Sandbox_TOC_WoundDirtynessMultiplier = "Множитель загрязнения ран",
|
||||
Sandbox_TOC_SurgeonAbilityImportance = "Значимость способностей врача-хирурга",
|
||||
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
Tooltip_RU = {
|
||||
|
||||
Tooltip_Surgery_CantCauterize = "Нельзя прижигать рану",
|
||||
|
||||
Tooltip_Surgery_And = " и "
|
||||
Tooltip_Surgery_TempTooLow = "Температура все еще слишком низкая",
|
||||
Tooltip_Surgery_Coward = "У тебя не хватит смелости сделать это",
|
||||
Tooltip_Surgery_LimbNotFree = "Сначала нужно снять протез",
|
||||
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
UI_RU = {
|
||||
UI_trait_Amputee_Hand = "Ампутированная левая рука",
|
||||
UI_trait_Amputee_Hand_desc = "Вы начинаете с ампутированной левой рукой.",
|
||||
|
||||
UI_trait_Amputee_ForeArm = "Ампутированное левое предплечье",
|
||||
UI_trait_Amputee_ForeArm_desc = "Вы начинаете с ампутированным левым предплечьем.",
|
||||
|
||||
UI_trait_Amputee_UpperArm = "Ампутированное левое плечо",
|
||||
UI_trait_Amputee_UpperArm_desc = "Вы начинаете с ампутированнвм левым плечём.",
|
||||
|
||||
UI_trait_Insensitive = "Нечувствительный",
|
||||
UI_trait_Insensitive_desc = "",
|
||||
|
||||
|
||||
UI_Say_CantEquip = "Я не могу его так экипировать..."
|
||||
}
|
||||
@@ -1,31 +0,0 @@
|
||||
ContextMenu_TR = {
|
||||
ContextMenu_Amputate = "Ampute Et",
|
||||
ContextMenu_Amputate_Bandage = "Ampute Et ve Bandajla",
|
||||
ContextMenu_Amputate_Stitch = "Ampute Et ve Dikiþ At",
|
||||
ContextMenu_Amputate_Stitch_Bandage = "Ampute Et, Dikiþ At ve Bandajla",
|
||||
|
||||
ContextMenu_Cauterize = "Daðla",
|
||||
|
||||
ContextMenu_Limb_Hand_L = "Sol El",
|
||||
ContextMenu_Limb_ForeArm_L = "Sol Ön Kol",
|
||||
ContextMenu_Limb_UpperArm_L = "Sol Üst Kol",
|
||||
ContextMenu_Limb_Hand_R = "Sað El",
|
||||
ContextMenu_Limb_ForeArm_R = "Sað Ön Kol",
|
||||
ContextMenu_Limb_UpperArm_R = "Sað Üst Kol",
|
||||
|
||||
ContextMenu_InstallProstRight = "Sað kola protez tak",
|
||||
ContextMenu_InstallProstLeft = "Sol kola protez tak",
|
||||
|
||||
ContextMenu_PutTourniquetArmLeft = "Sol kola turnike tak",
|
||||
ContextMenu_PutTourniquetLegL = "Sol bacaðýna turnike tak",
|
||||
ContextMenu_PutTourniquetArmRight = "Sað kola turnike tak",
|
||||
ContextMenu_PutTourniquetLegR = "Sað bacaðýna turnike tak",
|
||||
|
||||
|
||||
ContextMenu_CleanWound = "Yarayý Temizle",
|
||||
|
||||
|
||||
ContextMenu_Admin_TOC = "TOC",
|
||||
ContextMenu_Admin_ResetTOC = "Amputasyonlarý Sýfýrla",
|
||||
ContextMenu_Admin_ForceAmputation = "Zorla Amputasyon Yap",
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
IG_UI_TR = {
|
||||
IGUI_perks_Amputations = "Amputasyonlar",
|
||||
IGUI_perks_Side_R = "Sağ Taraf",
|
||||
IGUI_perks_Side_L = "Sol Taraf",
|
||||
IGUI_perks_Prosthesis = "Protez",
|
||||
IGUI_perks_ProstFamiliarity = "Aşinalık",
|
||||
|
||||
IGUI_ItemCat_Prosthesis = "Protez",
|
||||
IGUI_ItemCat_Surgery = "Cerrahi",
|
||||
IGUI_ItemCat_Amputation = "Amputasyon",
|
||||
|
||||
IGUI_HealthPanel_Cicatrization = "Yara İyileşmesi",
|
||||
IGUI_HealthPanel_Cicatrized = "İyileşti",
|
||||
IGUI_HealthPanel_Cauterized = "Dağlandı",
|
||||
IGUI_HealthPanel_WoundDirtyness = "Yara Kirliliği",
|
||||
IGUI_HealthPanel_ProstEquipped = "Protez Takılı",
|
||||
|
||||
IGUI_Confirmation_Amputate = " <CENTRE> Bu uzvu gerçekten ampute etmek istiyor musunuz?"
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
Sandbox_TR = {
|
||||
Sandbox_TOC = "The Only Cure",
|
||||
Sandbox_TOC_CicatrizationSpeed = "Yara İyileşme Hızı",
|
||||
Sandbox_TOC_WoundDirtynessMultiplier = "Yara Kirlilik Çarpanı",
|
||||
Sandbox_TOC_SurgeonAbilityImportance = "Cerrahın Yetenek Önemi",
|
||||
Sandbox_TOC_EnableZombieAmputations = "Zombi Amputasyonlarını Etkinleştir",
|
||||
Sandbox_TOC_ZombieAmputationDamageThreshold = "Zombi Amputasyon Hasar Eşiği",
|
||||
Sandbox_TOC_ZombieAmputationDamageChance = "Zombi Amputasyon Hasar Şansı",
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
Tooltip_TR = {
|
||||
Tooltip_Surgery_CantCauterize = "Yarayı dağlayamazsın",
|
||||
|
||||
Tooltip_Surgery_And = " ve ",
|
||||
Tooltip_Surgery_TempTooLow = "Sıcaklık hâlâ çok düşük",
|
||||
Tooltip_Surgery_Coward = "Bunu yapacak cesaretin yok. KORKUYORSUN!",
|
||||
Tooltip_Surgery_LimbNotFree = "Önce protezi çıkarman gerekiyor",
|
||||
}
|
||||
@@ -1,33 +0,0 @@
|
||||
ContextMenu_UA = {
|
||||
ContextMenu_Amputate = "Ампутувати",
|
||||
ContextMenu_Amputate_Bandage = "Ампутувати та перев'язати",
|
||||
ContextMenu_Amputate_Stitch = "Ампутувати та накласти шви",
|
||||
ContextMenu_Amputate_Stitch_Bandage = "Ампутувати, накласти шви та перев'язати",
|
||||
|
||||
ContextMenu_Cauterize = "Припекти",
|
||||
|
||||
ContextMenu_Limb_Hand_L = "Ліва Рука",
|
||||
ContextMenu_Limb_ForeArm_L = "Ліве Передпліччя",
|
||||
ContextMenu_Limb_UpperArm_L = "Ліве Плече"
|
||||
ContextMenu_Limb_Hand_R = "Права Рука",
|
||||
ContextMenu_Limb_ForeArm_R = "Праве Передпліччя",
|
||||
ContextMenu_Limb_UpperArm_R = "Праве Плече",
|
||||
|
||||
ContextMenu_InstallProstRight = "Установити протез на праву руку",
|
||||
ContextMenu_InstallProstLeft = "Установити протез на ліву руку",
|
||||
|
||||
ContextMenu_PutTourniquetArmLeft = "Накласти джгут на ліву руку",
|
||||
ContextMenu_PutTourniquetLegL = "Накласти джгут на ліву ногу",
|
||||
ContextMenu_PutTourniquetArmRight = "Накласти джгут на праву руку",
|
||||
ContextMenu_PutTourniquetLegR = "Накласти джгут на праву ногу",
|
||||
|
||||
|
||||
ContextMenu_CleanWound = "Очистити рану",
|
||||
|
||||
|
||||
|
||||
ContextMenu_Admin_TOC = "TOC",
|
||||
ContextMenu_Admin_ResetTOC = "Скинути Ампутації",
|
||||
ContextMenu_Admin_ForceAmputation = "Примусово Ампутувати",
|
||||
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
IG_UI_UA = {
|
||||
IGUI_perks_Amputations = "Ампутації",
|
||||
IGUI_perks_Side_R = "Права сторона",
|
||||
IGUI_perks_Side_L = "Ліва сторона",
|
||||
IGUI_perks_Prosthesis = "Протез",
|
||||
IGUI_perks_ProstFamiliarity= "Пристосованість",
|
||||
|
||||
IGUI_ItemCat_Prosthesis = "Протез",
|
||||
IGUI_ItemCat_Surgery = "Хірургія",
|
||||
IGUI_ItemCat_Amputation = "Ампутація"
|
||||
|
||||
IGUI_HealthPanel_Cicatrization = "Рубцювання",
|
||||
IGUI_HealthPanel_Cicatrized = "Зарубцьована",
|
||||
IGUI_HealthPanel_Cauterized = "Припечена",
|
||||
IGUI_HealthPanel_WoundDirtyness = "Забруднена рана",
|
||||
IGUI_HealthPanel_ProstEquipped = "Протез установлено",
|
||||
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
ItemName_UA = {
|
||||
|
||||
ItemName_TOC.Surg_Arm_Tourniquet_L = "Джгут",
|
||||
ItemName_TOC.Surg_Arm_Tourniquet_R = "Джгут",
|
||||
|
||||
ItemName_TOC.Prost_NormalArm_L = "Протез Руки",
|
||||
ItemName_TOC.Prost_NormalArm_R = "Протез Руки",
|
||||
|
||||
ItemName_TOC.Prost_HookArm_L = "Протез Руки - Гак",
|
||||
ItemName_TOC.Prost_HookArm_R = "Протез Руки - Гак",
|
||||
}
|
||||
@@ -1,4 +0,0 @@
|
||||
Recipes_UA = {
|
||||
Recipe_Craft_Prosthetic_Arm = "Створити Протез Руки",
|
||||
Recipe_Craft_Prosthetic_Hook = "Створити Протез Руки - Гак",
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
Sandbox_UA = {
|
||||
Sandbox_TOC = "The Only Cure",
|
||||
Sandbox_TOC_CicatrizationSpeed = "Швидкість рубцювання",
|
||||
Sandbox_TOC_WoundDirtynessMultiplier = "Множник забруднення рани",
|
||||
Sandbox_TOC_SurgeonAbilityImportance = "Важливість медичних навичок лікаря",
|
||||
Sandbox_TOC_EnableZombieAmputations = "Увімкнути ампутації зомбі",
|
||||
Sandbox_TOC_ZombieAmputationDamageThreshold = "Поріг шкоди при ампутації зомбі",
|
||||
Sandbox_TOC_ZombieAmputationDamageChance = "Шанс нанесення шкоди при ампутації зомбі",
|
||||
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
Tooltip_UA = {
|
||||
|
||||
Tooltip_Surgery_CantCauterize = "Не можна припекти рану",
|
||||
|
||||
Tooltip_Surgery_And = " та "
|
||||
Tooltip_Surgery_TempTooLow = "Температура занадто низька",
|
||||
Tooltip_Surgery_Coward = "Вам не вистачає сміливості зробити це",
|
||||
Tooltip_Surgery_LimbNotFree = "Спочатку необхідно зняти протез",
|
||||
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
UI_UA = {
|
||||
UI_trait_Amputee_Hand = "Ампутована Ліва Рука",
|
||||
UI_trait_Amputee_Hand_desc = "",
|
||||
|
||||
UI_trait_Amputee_ForeArm = "Ампутоване Ліве Передпліччя",
|
||||
UI_trait_Amputee_ForeArm_desc = "",
|
||||
|
||||
UI_trait_Amputee_UpperArm = "Ампутоване Ліве Плече",
|
||||
UI_trait_Amputee_UpperArm_desc = "",
|
||||
|
||||
UI_trait_Insensitive = "Нечутливий",
|
||||
UI_trait_Insensitive_desc = "",
|
||||
|
||||
|
||||
UI_Say_CantEquip = "Я не можу встановити це таким чином..."
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
_TOCRegistries = {}
|
||||
|
||||
_TOCRegistries.traits = {
|
||||
Amputee_Hand = CharacterTrait.register("toc:amputee_hand"),
|
||||
Amputee_ForeArm = CharacterTrait.register("toc:amputee_forearm"),
|
||||
Amputee_UpperArm = CharacterTrait.register("toc:amputee_upperarm"),
|
||||
}
|
||||
|
||||
_TOCRegistries.bodylocations = {
|
||||
TOC_Arm_L = ItemBodyLocation.register("toc:Arm_L"),
|
||||
TOC_Arm_R = ItemBodyLocation.register("toc:Arm_R"),
|
||||
TOC_ArmProst_L = ItemBodyLocation.register("toc:ArmProst_L"),
|
||||
TOC_ArmProst_R = ItemBodyLocation.register("toc:ArmProst_R"),
|
||||
TOC_ArmAccessory_L = ItemBodyLocation.register("toc:ArmAccessory_L"),
|
||||
TOC_ArmAccessory_R = ItemBodyLocation.register("toc:ArmAccessory_R"),
|
||||
}
|
||||
|
||||
@@ -1,43 +0,0 @@
|
||||
module TOC
|
||||
{
|
||||
character_trait_definition toc:amputee_hand
|
||||
{
|
||||
CharacterTrait = toc:amputee_hand,
|
||||
IsProfessionTrait = false,
|
||||
DisabledInMultiplayer = false,
|
||||
Cost = -8,
|
||||
UIName = UI_trait_Amputee_Hand,
|
||||
UIDescription = UI_trait_Amputee_Hand_desc,
|
||||
XPBoosts = Side_L=4;Fitness=-1;Strength=-1,
|
||||
GrantedRecipes = Lockpicking;AlarmCheck;CreateBobbyPin;CreateBobbyPin2,
|
||||
MutuallyExclusiveTraits = toc:amputee_forearm;toc:amputee_upperarm,
|
||||
|
||||
}
|
||||
|
||||
|
||||
character_trait_definition toc:amputee_forearm
|
||||
{
|
||||
IsProfessionTrait = false,
|
||||
DisabledInMultiplayer = false,
|
||||
CharacterTrait = toc:amputee_forearm,
|
||||
Cost = -10,
|
||||
UIName = UI_trait_Amputee_ForeArm,
|
||||
UIDescription = UI_trait_Amputee_ForeArm_desc,
|
||||
XPBoosts = Side_L=4;Fitness=-1;Strength=-1,
|
||||
MutuallyExclusiveTraits = toc:amputee_hand;toc:amputee_upperarm,
|
||||
}
|
||||
|
||||
character_trait_definition toc:amputee_upperarm
|
||||
{
|
||||
IsProfessionTrait = false,
|
||||
DisabledInMultiplayer = false,
|
||||
CharacterTrait = toc:amputee_upperarm,
|
||||
Cost = -20,
|
||||
UIName = UI_trait_Amputee_UpperArm,
|
||||
UIDescription = UI_trait_Amputee_UpperArm_desc,
|
||||
XPBoosts = Side_L=4;Fitness=-1;Strength=-1,
|
||||
GrantedRecipes = Lockpicking;AlarmCheck;CreateBobbyPin;CreateBobbyPin2,
|
||||
MutuallyExclusiveTraits = toc:amputee_hand;toc:amputee_forearm,
|
||||
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,8 @@ description=You've been bitten. You have only two choices.
|
||||
id=TheOnlyCure
|
||||
icon=icon.png
|
||||
url=https://github.com/ZioPao/The-Only-Cure
|
||||
modversion=2.3
|
||||
versionMin=42.13
|
||||
modversion=2.2.2
|
||||
versionMin=42.6
|
||||
|
||||
loadModAfter=\FancyHandwork,\BrutalHandwork,\TwoWeaponsOnBackRework
|
||||
incompatible=\BB_FirstAidOverhaul
|
||||
15
common/media/clothing/clothingItems/Bandage_LeftLowerArm.xml
Normal file
15
common/media/clothing/clothingItems/Bandage_LeftLowerArm.xml
Normal file
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<clothingItem>
|
||||
<m_MaleModel></m_MaleModel>
|
||||
<m_FemaleModel></m_FemaleModel>
|
||||
<m_GUID>c99332ec-18fa-4d37-9049-9e6f6f7468e5</m_GUID>
|
||||
<m_Static>false</m_Static>
|
||||
<m_AllowRandomHue>false</m_AllowRandomHue>
|
||||
<m_AllowRandomTint>false</m_AllowRandomTint>
|
||||
<m_AttachBone></m_AttachBone>
|
||||
<m_BaseTextures>bodydmg\malebody01_bandages_lower_left_arm</m_BaseTextures>
|
||||
<m_BaseTextures>Amputations\Bandages\MaleBody01_bandages_lower_left_arm</m_BaseTextures>
|
||||
<m_BaseTextures>Amputations\Bandages\test</m_BaseTextures>
|
||||
|
||||
|
||||
</clothingItem>
|
||||
@@ -12,7 +12,7 @@ local ClientRelayCommands = {}
|
||||
local function InitAmputationHandler(limbName, surgeonNum)
|
||||
|
||||
-- TODO Pretty unclean
|
||||
local surgeonPl = getSpecificPlayer(surgeonNum) -- fix broken, getOnlineID not working anymore
|
||||
local surgeonPl = getSpecificPlayer(surgeonNum)
|
||||
local handler = AmputationHandler:new(limbName, surgeonPl)
|
||||
return handler
|
||||
end
|
||||
@@ -46,14 +46,6 @@ function ClientRelayCommands.ReceiveApplyFromServer()
|
||||
end
|
||||
|
||||
|
||||
--* WEAR AMPUTATION ITEM *--
|
||||
function ClientRelayCommands.ReceiveWearAmputation(args)
|
||||
local itemName = args.itemName
|
||||
local clothingItem = getPlayer():getInventory():FindAndReturn(itemName)
|
||||
getPlayer():setWornItem(clothingItem:getBodyLocation(), clothingItem)
|
||||
|
||||
end
|
||||
|
||||
--* TRIGGERED BY ADMINS *--
|
||||
|
||||
function ClientRelayCommands.ReceiveExecuteInitialization()
|
||||
@@ -1,9 +1,5 @@
|
||||
-- TODO Should be server side in 42.13
|
||||
|
||||
local StaticData = require("TOC/StaticData")
|
||||
local CommonMethods = require("TOC/CommonMethods")
|
||||
local CommandsData = require("TOC/CommandsData")
|
||||
|
||||
---------------------------
|
||||
|
||||
--- Submodule to handle spawning the correct items after certain actions (ie: cutting a hand). LOCAL ONLY!
|
||||
@@ -51,8 +47,6 @@ function ItemsController.Player.RemoveClothingItem(playerObj, clothingItem)
|
||||
|
||||
---@diagnostic disable-next-line: param-type-mismatch
|
||||
playerObj:getInventory():Remove(clothingItem) -- Umbrella is wrong, can be an InventoryItem too
|
||||
sendRemoveItemFromContainer(playerObj:getInventory(), clothingItem)
|
||||
|
||||
TOC_DEBUG.print("found and deleted" .. tostring(clothingItem))
|
||||
|
||||
-- Reset model
|
||||
@@ -99,7 +93,11 @@ function ItemsController.Player.DeleteAllOldAmputationItems(playerObj)
|
||||
---@cast clothItem InventoryItem
|
||||
ItemsController.Player.RemoveClothingItem(playerObj, clothItem)
|
||||
end
|
||||
-- Reset model just in case
|
||||
playerObj:resetModel()
|
||||
|
||||
-- group:setMultiItem("TOC_Arm", true)
|
||||
-- group:setMultiItem("TOC_ArmProst", true)
|
||||
end
|
||||
|
||||
---Spawns and equips the correct amputation item to the player.
|
||||
@@ -107,15 +105,12 @@ end
|
||||
---@param limbName string
|
||||
function ItemsController.Player.SpawnAmputationItem(playerObj, limbName)
|
||||
TOC_DEBUG.print("clothing name " .. StaticData.AMPUTATION_CLOTHING_ITEM_BASE .. limbName)
|
||||
local itemName = StaticData.AMPUTATION_CLOTHING_ITEM_BASE .. limbName
|
||||
local clothingItem = playerObj:getInventory():AddItem(itemName)
|
||||
|
||||
local clothingItem = playerObj:getInventory():AddItem(StaticData.AMPUTATION_CLOTHING_ITEM_BASE .. limbName)
|
||||
local texId = ItemsController.Player.GetAmputationTexturesIndex(playerObj, false)
|
||||
|
||||
---@cast clothingItem InventoryItem
|
||||
clothingItem:getVisual():setTextureChoice(texId) -- it counts from 0, so we have to subtract 1
|
||||
sendAddItemToContainer(playerObj:getInventory(), clothingItem)
|
||||
sendServerCommand(playerObj, CommandsData.modules.TOC_RELAY, CommandsData.client.Relay.ReceiveWearAmputation, {itemName = itemName, texId = texId})
|
||||
playerObj:setWornItem(clothingItem:getBodyLocation(), clothingItem)
|
||||
end
|
||||
|
||||
---Search through worn items and modifies a specific amputation item
|
||||
@@ -397,7 +397,7 @@ end
|
||||
local og_ISClothingExtraAction_isValid = OverridenMethodsArchive.Save("ISClothingExtraAction_isValid", ISClothingExtraAction.isValid)
|
||||
---@diagnostic disable-next-line: duplicate-set-field
|
||||
function ISClothingExtraAction:isValid()
|
||||
return LimitActionsController.WrapClothingAction(self, og_ISClothingExtraAction_isValid, instanceItem(self.extra))
|
||||
return LimitActionsController.WrapClothingAction(self, og_ISClothingExtraAction_isValid, InventoryItemFactory.CreateItem(self.extra))
|
||||
end
|
||||
|
||||
|
||||
@@ -1,11 +1,8 @@
|
||||
local DataController = require("TOC/Controllers/DataController")
|
||||
local CommonMethods = require("TOC/CommonMethods")
|
||||
local CachedDataHandler = require("TOC/Handlers/CachedDataHandler")
|
||||
local CommandsData = require("TOC/CommandsData")
|
||||
|
||||
local StaticData = require("TOC/StaticData")
|
||||
require("TOC/Events")
|
||||
local TOC = require("TOC/Registries")
|
||||
-----------
|
||||
|
||||
|
||||
@@ -40,7 +37,8 @@ function LocalPlayerController.InitializePlayer(isForced)
|
||||
|
||||
-- Since isForced is used to reset an existing player data, we're gonna clean their ISHealthPanel table too
|
||||
if isForced then
|
||||
sendClientCommand(CommandsData.modules.TOC_ITEMS, "DeleteAllOldAmputationItems", {playerNum = playerObj:getOnlineID()})
|
||||
local ItemsController = require("TOC/Controllers/ItemsController")
|
||||
ItemsController.Player.DeleteAllOldAmputationItems(playerObj)
|
||||
CachedDataHandler.Setup(username)
|
||||
end
|
||||
|
||||
@@ -58,7 +56,7 @@ function LocalPlayerController.ManageTraits()
|
||||
|
||||
local AmputationHandler = require("TOC/Handlers/AmputationHandler")
|
||||
for k, v in pairs(StaticData.TRAITS_BP) do
|
||||
if playerObj:hasTrait(TOC.traits[k]) then
|
||||
if playerObj:HasTrait(k) then
|
||||
-- Once we find one, we should be done since they're exclusive
|
||||
TOC_DEBUG.print("Player has amputation trait " .. k .. ", executing it")
|
||||
local tempHandler = AmputationHandler:new(v, playerObj)
|
||||
@@ -95,8 +93,7 @@ function LocalPlayerController.HealArea(bodyPart)
|
||||
bodyPart:setBleedingTime(0)
|
||||
|
||||
bodyPart:SetBitten(false)
|
||||
--bodyPart:setBiteTime(0)
|
||||
bodyPart:SetInfected(false)
|
||||
bodyPart:setBiteTime(0)
|
||||
|
||||
bodyPart:setCut(false)
|
||||
bodyPart:setCutTime(0)
|
||||
@@ -113,14 +110,14 @@ end
|
||||
---@param bodyPart BodyPart
|
||||
---@param limbName string
|
||||
---@param dcInst DataController
|
||||
function LocalPlayerController.HealZombieInfection(bodyDamage, limbName, dcInst)
|
||||
-- FIX Different in B42.13, to be set with stats?
|
||||
function LocalPlayerController.HealZombieInfection(bodyDamage, bodyPart, limbName, dcInst)
|
||||
if bodyDamage:isInfected() == false then return end
|
||||
|
||||
bodyDamage:setInfected(false)
|
||||
bodyDamage:setInfectionMortalityDuration(-1)
|
||||
bodyDamage:setInfectionTime(-1)
|
||||
--bodyPart:SetInfected(false)
|
||||
bodyDamage:setInfectionLevel(-1)
|
||||
bodyPart:SetInfected(false)
|
||||
|
||||
dcInst:setIsInfected(limbName, false)
|
||||
dcInst:apply()
|
||||
@@ -186,7 +183,7 @@ function LocalPlayerController.HandleDamage(character)
|
||||
-- Special case for bites\zombie infections
|
||||
if bodyPart:IsInfected() then
|
||||
TOC_DEBUG.print("Healed from zombie infection - " .. limbName)
|
||||
LocalPlayerController.HealZombieInfection(bd, limbName, dcInst)
|
||||
LocalPlayerController.HealZombieInfection(bd, bodyPart, limbName, dcInst)
|
||||
end
|
||||
else
|
||||
if (bodyPart:bitten() or bodyPart:IsInfected()) and not dcInst:getIsInfected(limbName) then
|
||||
@@ -320,10 +317,9 @@ function LocalPlayerController.HandleSetCicatrization(dcInst, playerObj, limbNam
|
||||
dcInst:setIsCicatrized(limbName, true)
|
||||
dcInst:setCicatrizationTime(limbName, 0)
|
||||
|
||||
-- -- Set visuals for the amputation
|
||||
sendClientCommand(CommandsData.modules.TOC_ITEMS, "OverrideAmputationItemVisuals",
|
||||
{playerNum = playerObj:getOnlineID(), limbName = limbName, isCicatrized = true})
|
||||
|
||||
-- Set visuals for the amputation
|
||||
local ItemsController = require("TOC/Controllers/ItemsController")
|
||||
ItemsController.Player.OverrideAmputationItemVisuals(playerObj, limbName, true)
|
||||
end
|
||||
|
||||
--* Object drop handling when amputation occurs
|
||||
@@ -1,8 +1,5 @@
|
||||
-- TODO Move this to server side for 42.13
|
||||
|
||||
|
||||
local DataController = require("TOC/Controllers/DataController")
|
||||
local CommandsData = require("TOC/CommandsData")
|
||||
local ItemsController = require("TOC/Controllers/ItemsController")
|
||||
local CachedDataHandler = require("TOC/Handlers/CachedDataHandler")
|
||||
local LocalPlayerController = require("TOC/Controllers/LocalPlayerController")
|
||||
local StaticData = require("TOC/StaticData")
|
||||
@@ -155,11 +152,11 @@ function AmputationHandler:damageAfterAmputation(surgeonFactor)
|
||||
bodyPart:setBleedingTime(baseDamage - surgeonFactor)
|
||||
bodyPart:setDeepWounded(true)
|
||||
bodyPart:setDeepWoundTime(baseDamage - surgeonFactor)
|
||||
patientStats:set(CharacterStat.ENDURANCE, surgeonFactor)
|
||||
patientStats:set(CharacterStat.STRESS, baseDamage - surgeonFactor)
|
||||
patientStats:setEndurance(surgeonFactor)
|
||||
patientStats:setStress(baseDamage - surgeonFactor)
|
||||
end
|
||||
|
||||
--- Execute the amputation. This method doesn't check if the upper limb has been amputated or not, so if
|
||||
---Execute the amputation. This method doesn't check if the upper limb has been amputated or not, so if
|
||||
--- somehow the method gets triggered and we're trying to cut off a part that doesn't really exist anymore,
|
||||
--- it will still be executed. This is by design, additional checks must be made BEFORE running the AmputationHandler
|
||||
---@param damagePlayer boolean
|
||||
@@ -177,13 +174,8 @@ function AmputationHandler:execute(damagePlayer)
|
||||
LocalPlayerController.HealArea(bodyPart)
|
||||
|
||||
-- Give the player the correct amputation item
|
||||
|
||||
-- FIX This can be done in a single step instead of this crap
|
||||
sendClientCommand(CommandsData.modules.TOC_ITEMS, "DeleteOldAmputationItem",
|
||||
{playerNum = self.patientPl:getOnlineID(), limbName = self.limbName})
|
||||
sendClientCommand(CommandsData.modules.TOC_ITEMS, "SpawnAmputationItem",
|
||||
{playerNum = self.patientPl:getOnlineID(), limbName = self.limbName})
|
||||
|
||||
ItemsController.Player.DeleteOldAmputationItem(self.patientPl, self.limbName)
|
||||
ItemsController.Player.SpawnAmputationItem(self.patientPl, self.limbName)
|
||||
|
||||
-- Add it to the list of cut limbs on this local client
|
||||
local username = self.patientPl:getUsername()
|
||||
@@ -198,13 +190,8 @@ function AmputationHandler:execute(damagePlayer)
|
||||
-- Cache highest amputation and hand feasibility
|
||||
CachedDataHandler.CalculateCacheableValues(username)
|
||||
|
||||
-- TODO Test this again for 42.13
|
||||
-- If the part was actually infected, heal the player, if they were in time (infectionLevel < 20)
|
||||
local infectionLevel = self.patientPl:getStats():get(CharacterStat.ZOMBIE_INFECTION)
|
||||
|
||||
|
||||
|
||||
if infectionLevel < 20 and bodyPart:IsInfected() and not dcInst:getIsIgnoredPartInfected() then
|
||||
if bd:getInfectionLevel() < 20 and bodyPart:IsInfected() and not dcInst:getIsIgnoredPartInfected() then
|
||||
LocalPlayerController.HealZombieInfection(bd, bodyPart, self.limbName, dcInst)
|
||||
end
|
||||
|
||||
@@ -216,7 +203,7 @@ function AmputationHandler:execute(damagePlayer)
|
||||
triggerEvent("OnAmputatedLimb", self.limbName)
|
||||
end
|
||||
|
||||
---Delete the instance
|
||||
---Deletes the instance
|
||||
function AmputationHandler:close()
|
||||
AmputationHandler.instance = nil
|
||||
end
|
||||
@@ -9,7 +9,7 @@ local OverridenMethodsArchive = require("TOC/OverridenMethodsArchive")
|
||||
---@class ProsthesisHandler
|
||||
local ProsthesisHandler = {}
|
||||
|
||||
local bodylocArmProstBaseline = "toc:toc_armprost"
|
||||
local bodylocArmProstBaseline = "TOC_ArmProst"
|
||||
--local bodyLocLegProst = "TOC_LegProst"
|
||||
|
||||
---Check if the following item is a prosthesis or not
|
||||
@@ -17,12 +17,13 @@ local bodylocArmProstBaseline = "toc:toc_armprost"
|
||||
---@return boolean
|
||||
function ProsthesisHandler.CheckIfProst(item)
|
||||
-- TODO Won't be correct when prost for legs are gonna be in
|
||||
--TOC_DEBUG.print("Checking if item is prost")
|
||||
if item == nil then
|
||||
TOC_DEBUG.print("Not prost")
|
||||
--TOC_DEBUG.print("Not prost")
|
||||
|
||||
return false
|
||||
end
|
||||
return item:getBodyLocation():toString():contains(bodylocArmProstBaseline)
|
||||
return item:getBodyLocation():contains(bodylocArmProstBaseline)
|
||||
end
|
||||
|
||||
---Get the grouping for the prosthesis
|
||||
@@ -34,7 +35,7 @@ function ProsthesisHandler.GetGroup(item)
|
||||
|
||||
local bodyLocation = item:getBodyLocation()
|
||||
local position
|
||||
if bodyLocation:toString():contains(bodylocArmProstBaseline) then
|
||||
if bodyLocation:contains(bodylocArmProstBaseline) then
|
||||
position = "Top_"
|
||||
else
|
||||
TOC_DEBUG.print("Something is wrong, no position in this item")
|
||||
@@ -6,7 +6,7 @@ require("TOC/Events")
|
||||
|
||||
---@class Main
|
||||
local Main = {
|
||||
_version = "2.3"
|
||||
_version = "2.2.2"
|
||||
}
|
||||
|
||||
function Main.Start()
|
||||
@@ -87,7 +87,7 @@ function CleanWoundAction:perform()
|
||||
|
||||
TOC_DEBUG.print("CleanWound for " .. self.otherPlayer:getUsername())
|
||||
|
||||
if self.character:hasTrait("Hemophobic") then
|
||||
if self.character:HasTrait("Hemophobic") then
|
||||
self.character:getStats():setPanic(self.character:getStats():getPanic() + 15)
|
||||
end
|
||||
|
||||
@@ -24,7 +24,9 @@ local CutLimbAction = ISBaseTimedAction:derive("CutLimbAction")
|
||||
---@param bandageItem InventoryItem?
|
||||
---@return CutLimbAction
|
||||
function CutLimbAction:new(surgeon, patient, limbName, item, stitchesItem, bandageItem)
|
||||
local o = ISBaseTimedAction.new(self, surgeon)
|
||||
local o = {}
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
|
||||
-- We need to follow ISBaseTimedAction. self.character is gonna be the surgeon
|
||||
o.character = surgeon
|
||||
@@ -41,21 +43,12 @@ function CutLimbAction:new(surgeon, patient, limbName, item, stitchesItem, banda
|
||||
o.stopOnWalk = true
|
||||
o.stopOnRun = true
|
||||
|
||||
o.maxTime = o:getDuration()
|
||||
o.maxTime = 1000 - (surgeon:getPerkLevel(Perks.Doctor) * 50)
|
||||
if o.character:isTimedActionInstant() then o.maxTime = 1 end
|
||||
|
||||
return o
|
||||
end
|
||||
|
||||
function CutLimbAction:getDuration()
|
||||
if self.character:isTimedActionInstant() then
|
||||
return 1
|
||||
else
|
||||
local baseTime = 1000
|
||||
local perkLevel = self.character:getPerkLevel(Perks.Doctor)
|
||||
return baseTime - (perkLevel * 50)
|
||||
end
|
||||
end
|
||||
|
||||
function CutLimbAction:isValid()
|
||||
return not ISHealthPanel.DidPatientMove(self.character,self.patient, self.patientX, self.patientY)
|
||||
end
|
||||
@@ -96,16 +89,6 @@ function CutLimbAction:start()
|
||||
|
||||
end
|
||||
|
||||
-- function CutLimbAction:serverStart()
|
||||
|
||||
-- emulateAnimEvent(self.netAction, 200, "")
|
||||
|
||||
-- end
|
||||
|
||||
-- function CutLimbAction:animEvent(event, parameter)
|
||||
|
||||
-- end
|
||||
|
||||
function CutLimbAction:waitToStart()
|
||||
if self.character == self.patient then
|
||||
return false
|
||||
@@ -134,30 +117,22 @@ function CutLimbAction:stop()
|
||||
end
|
||||
|
||||
function CutLimbAction:perform()
|
||||
-- Stop the sound
|
||||
self:stopSound()
|
||||
|
||||
if self.patient == self.character then
|
||||
TOC_DEBUG.print("patient and surgeon are the same, executing on the client")
|
||||
local handler = AmputationHandler:new(self.limbName)
|
||||
handler:execute(true)
|
||||
else
|
||||
TOC_DEBUG.print("patient and surgeon not the same, sending relay to server")
|
||||
-- Other player
|
||||
---@type relayExecuteAmputationActionParams
|
||||
local params = {patientNum = self.patient:getOnlineID(), limbName = self.limbName}
|
||||
sendClientCommand(CommandsData.modules.TOC_RELAY, CommandsData.server.Relay.RelayExecuteAmputationAction, params )
|
||||
end
|
||||
|
||||
ISBaseTimedAction.perform(self)
|
||||
end
|
||||
|
||||
function CutLimbAction:complete()
|
||||
-- TODO AmputationHandler runs client side, by doing this this would run on the server. AM I missing something?
|
||||
local handler = AmputationHandler:new(self.limbName, self.character)
|
||||
handler:execute(true)
|
||||
end
|
||||
|
||||
-- function CutLimbAction:perform()
|
||||
-- -- Stop the sound
|
||||
-- if self.patient == self.character then
|
||||
-- TOC_DEBUG.print("patient and surgeon are the same, executing on the client")
|
||||
-- local handler = AmputationHandler:new(self.limbName)
|
||||
-- handler:execute(true)
|
||||
-- else
|
||||
-- TOC_DEBUG.print("patient and surgeon not the same, sending relay to server")
|
||||
-- -- Other player
|
||||
-- ---@type relayExecuteAmputationActionParams
|
||||
-- local params = {patientNum = self.patient:getOnlineID(), limbName = self.limbName}
|
||||
-- sendClientCommand(CommandsData.modules.TOC_RELAY, CommandsData.server.Relay.RelayExecuteAmputationAction, params )
|
||||
-- end
|
||||
|
||||
-- end
|
||||
|
||||
return CutLimbAction
|
||||
@@ -68,10 +68,9 @@ local function AddStoveContextMenu(playerNum, context, worldObjects, test)
|
||||
|
||||
|
||||
-- Notifications, in case the player can't do the action
|
||||
local isPlayerCourageous = pl:hasTrait(CharacterTrait.BRAVE) or pl:hasTrait(CharacterTrait.DESENSITIZED) or pl:getPerkLevel(Perks.Strength) > 5
|
||||
local isTempHighEnough = stoveObj:getCurrentTemperature()-1 >= 2.50
|
||||
local isPlayerCourageous = pl:HasTrait("Brave") or pl:HasTrait("Desensitized") or pl:getPerkLevel(Perks.Strength) > 5
|
||||
local isTempHighEnough = stoveObj:getCurrentTemperature() >= 250
|
||||
local isLimbFree = not dcInst:getIsProstEquipped(limbName)
|
||||
TOC_DEBUG.print(stoveObj:getCurrentTemperature())
|
||||
|
||||
option.notAvailable = not(isPlayerCourageous and isTempHighEnough and isLimbFree)
|
||||
if not isTempHighEnough then
|
||||
@@ -21,7 +21,7 @@ end
|
||||
---@param args relayExecuteAmputationActionParams
|
||||
function ServerRelayCommands.RelayExecuteAmputationAction(surgeonPl, args)
|
||||
local patientPl = getPlayerByOnlineID(args.patientNum)
|
||||
local surgeonNum = surgeonPl:getPlayerNum()
|
||||
local surgeonNum = surgeonPl:getOnlineID()
|
||||
|
||||
---@type receiveDamageDuringAmputationParams
|
||||
local params = {surgeonNum = surgeonNum, limbName = args.limbName, damagePlayer = true}
|
||||
@@ -43,7 +43,7 @@ end
|
||||
---@param args relayForcedAmputationParams
|
||||
function ServerRelayCommands.RelayForcedAmputation(adminObj, args)
|
||||
local patientPl = getPlayerByOnlineID(args.patientNum)
|
||||
local adminNum = adminObj:getPlayerNum()
|
||||
local adminNum = adminObj:getOnlineID()
|
||||
|
||||
---@type receiveDamageDuringAmputationParams
|
||||
local ampParams = {surgeonNum = adminNum, limbName = args.limbName, damagePlayer = false} -- the only difference between relayExecuteAmputationAction and this is the damage
|
||||
@@ -53,11 +53,7 @@ function ServerRelayCommands.RelayForcedAmputation(adminObj, args)
|
||||
sendServerCommand(patientPl, CommandsData.modules.TOC_RELAY, CommandsData.client.Relay.ReceiveForcedCicatrization, {limbName = args.limbName})
|
||||
end
|
||||
|
||||
function ServerRelayCommands.DeleteAllOldAmputationItems(_, args)
|
||||
local playerObj = getPlayerByOnlineID(args.playerNum)
|
||||
local ItemsController = require("TOC/Controllers/ItemsController")
|
||||
ItemsController.Player.DeleteAllOldAmputationItems(playerObj)
|
||||
end
|
||||
|
||||
|
||||
-------------------------
|
||||
|
||||
79
common/media/lua/shared/TOC/BodyLocations.lua
Normal file
79
common/media/lua/shared/TOC/BodyLocations.lua
Normal file
@@ -0,0 +1,79 @@
|
||||
require("TOC/Debug")
|
||||
require("NPCs/BodyLocations")
|
||||
local StaticData = require("TOC/StaticData")
|
||||
|
||||
local BodyLocationsAPI = {}
|
||||
local function customGetVal(obj, int) return getClassFieldVal(obj, getClassField(obj, int)) end
|
||||
local group = BodyLocations.getGroup("Human")
|
||||
|
||||
---@type ArrayList
|
||||
local list = customGetVal(group, 1)
|
||||
|
||||
---@param bodyLoc string
|
||||
function BodyLocationsAPI.New(bodyLoc)
|
||||
local curItem
|
||||
if StaticData.COMPAT_42 then
|
||||
curItem = BodyLocation.new(group, bodyLoc) -- create new item
|
||||
group:getAllLocations():add(curItem) -- add to the list
|
||||
else
|
||||
curItem = group:getOrCreateLocation(bodyLoc) -- get current item - or create
|
||||
end
|
||||
return curItem
|
||||
end
|
||||
|
||||
-- TODO Not sure if this method actually works as intende with b42, but for our use case it's fine...
|
||||
---@param toRelocateOrCreate string
|
||||
---@param locationElement string
|
||||
---@param afterBoolean boolean
|
||||
---@return BodyLocation
|
||||
function BodyLocationsAPI.MoveOrCreateBeforeOrAfter(toRelocateOrCreate, locationElement, afterBoolean)
|
||||
-- Check type of arg 2 == string - if not error out.
|
||||
if type(locationElement) ~= "string" then error("Argument 2 is not of type string. Please re-check!", 2) end
|
||||
local itemToMoveTo = group:getLocation(locationElement) -- get location to move to
|
||||
if itemToMoveTo ~= nil then
|
||||
-- Check type of arg 1 == string - if not, error out.
|
||||
if type(toRelocateOrCreate) ~= "string" then error("Argument 1 is not of type string. Please re-check!", 2) end
|
||||
|
||||
local curItem = BodyLocationsAPI.New(toRelocateOrCreate)
|
||||
list:remove(curItem) -- remove from the list
|
||||
local index = group:indexOf(locationElement) -- get current index after removal of the location to move to
|
||||
if afterBoolean then index = index + 1 end -- if we want it after it, we increase the index to move to by one
|
||||
list:add(index, curItem) -- we add the item again
|
||||
|
||||
|
||||
return curItem
|
||||
else -- we did not find the location to move to, so we throw an error.
|
||||
error("Could not find the BodyLocation [".. tostring(locationElement) .."] - please check the passed arguments!", 2)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- function TestBodyLocations()
|
||||
-- local group = BodyLocations.getGroup("Human")
|
||||
-- local x = group:getAllLocations()
|
||||
|
||||
-- for i=0, x:size() -1 do
|
||||
|
||||
-- ---@type BodyLocation
|
||||
-- local bl = x:get(i)
|
||||
|
||||
-- print(bl:getId())
|
||||
-- end
|
||||
-- end
|
||||
|
||||
-- MultiItem causes a ton of issues... fucking hell
|
||||
|
||||
-- local curItem = BodyLocation.new(group, "TOC_Arm_L")
|
||||
-- group:getAllLocations():add(curItem)
|
||||
|
||||
-- local curItem = BodyLocation.new(group, "TOC_Arm_R")
|
||||
-- group:getAllLocations():add(curItem)
|
||||
|
||||
|
||||
BodyLocationsAPI.New("TOC_Arm_L")
|
||||
BodyLocationsAPI.New("TOC_Arm_R")
|
||||
BodyLocationsAPI.New("TOC_ArmProst_L")
|
||||
BodyLocationsAPI.New("TOC_ArmProst_R")
|
||||
BodyLocationsAPI.New("TOC_ArmAccessory_L")
|
||||
BodyLocationsAPI.New("TOC_ArmAccessory_R")
|
||||
@@ -5,8 +5,7 @@ local CommandsData = {}
|
||||
|
||||
CommandsData.modules = {
|
||||
TOC_DEBUG = "TOC_DEBUG",
|
||||
TOC_RELAY = "TOC_RELAY",
|
||||
TOC_ITEMS = "TOC_ITEMS"
|
||||
TOC_RELAY = "TOC_RELAY"
|
||||
}
|
||||
|
||||
CommandsData.client = {
|
||||
@@ -16,7 +15,6 @@ CommandsData.client = {
|
||||
|
||||
--* APPLY *--
|
||||
ReceiveApplyFromServer = "ReceiveApplyFromServer",
|
||||
ReceiveWearAmputation = "ReceiveWearAmputation",
|
||||
|
||||
--* ADMIN ONLY --*
|
||||
ReceiveExecuteInitialization = "ReceiveExecuteInitialization",
|
||||
@@ -5,6 +5,7 @@
|
||||
---@alias tocModDataType { limbs : limbsTable, prostheses : prosthesesTable, isIgnoredPartInfected : boolean, isAnyLimbCut : boolean}
|
||||
---------------------------
|
||||
|
||||
|
||||
-- _STR = Only strings, no index
|
||||
-- _IND_STR = indexed Strings
|
||||
-- _IND_BPT = Indexed BodyPartType
|
||||
@@ -48,6 +49,15 @@ StaticData.PARTS_STR = {
|
||||
"UpperArm"
|
||||
}
|
||||
|
||||
-- TODO make it a bit more elegant
|
||||
StaticData.MOD_BODYLOCS_BASE_IND_STR = {
|
||||
TOC_ArmProst_L = "TOC_ArmProst_L",
|
||||
TOC_ArmProst_R = "TOC_ArmProst_R",
|
||||
TOC_Arm_L = "TOC_Arm_L",
|
||||
TOC_Arm_R = "TOC_Arm_R",
|
||||
|
||||
--TOC_LegProst = "TOC_LegProst",
|
||||
}
|
||||
|
||||
-- No "MAX" here.
|
||||
StaticData.IGNORED_BODYLOCS_BPT = {
|
||||
@@ -183,8 +193,8 @@ end
|
||||
|
||||
|
||||
StaticData.TOURNIQUET_BODYLOCS_TO_GROUPS_IND_STR = {
|
||||
[ItemBodyLocation.HANDS_LEFT] = StaticData.AMP_GROUPS_IND_STR.Top_L,
|
||||
[ItemBodyLocation.HANDS_RIGHT] = StaticData.AMP_GROUPS_IND_STR.Top_R
|
||||
["HandsLeft"] = StaticData.AMP_GROUPS_IND_STR.Top_L,
|
||||
["HandsRight"] = StaticData.AMP_GROUPS_IND_STR.Top_R
|
||||
}
|
||||
|
||||
|
||||
@@ -232,7 +242,7 @@ end
|
||||
StaticData.TRAITS_BP = {
|
||||
Amputee_Hand = "Hand_L",
|
||||
Amputee_ForeArm = "ForeArm_L",
|
||||
Amputee_UpperArm = "UpperArm_L",
|
||||
Amputee_UpperArm = "UpperArm_L"
|
||||
}
|
||||
|
||||
-----------------
|
||||
@@ -4,17 +4,17 @@ ContextMenu_FR = {
|
||||
ContextMenu_Amputate_Stitch = "Amputer et suturer",
|
||||
ContextMenu_Amputate_Stitch_Bandage = "Amputer, suturer et bander",
|
||||
|
||||
ContextMenu_Cauterize = "Cautériser",
|
||||
ContextMenu_Cauterize = "Cautériser",
|
||||
|
||||
ContextMenu_Limb_Hand_L = "Main gauche",
|
||||
ContextMenu_Limb_ForeArm_L = "Avant-bras gauche",
|
||||
ContextMenu_Limb_UpperArm_L = "Bras supérieur gauche",
|
||||
ContextMenu_Limb_UpperArm_L = "Bras supérieur gauche",
|
||||
ContextMenu_Limb_Hand_R = "Main droite",
|
||||
ContextMenu_Limb_ForeArm_R = "Avant-bras droit",
|
||||
ContextMenu_Limb_UpperArm_R = "Bras supérieur droit",
|
||||
ContextMenu_Limb_UpperArm_R = "Bras supérieur droit",
|
||||
|
||||
ContextMenu_InstallProstRight = "Installer une prothèse sur le bras droit",
|
||||
ContextMenu_InstallProstLeft = "Installer une prothèse sur le bras gauche",
|
||||
ContextMenu_InstallProstRight = "Installer une prothèse sur le bras droit",
|
||||
ContextMenu_InstallProstLeft = "Installer une prothèse sur le bras gauche",
|
||||
|
||||
ContextMenu_PutTourniquetArmLeft = "Mettre un garrot sur le bras gauche",
|
||||
ContextMenu_PutTourniquetLegL = "Mettre un garrot sur la jambe gauche",
|
||||
@@ -24,6 +24,6 @@ ContextMenu_FR = {
|
||||
ContextMenu_CleanWound = "Nettoyer la plaie",
|
||||
|
||||
ContextMenu_Admin_TOC = "TOC",
|
||||
ContextMenu_Admin_ResetTOC = "Réinitialiser les amputations",
|
||||
ContextMenu_Admin_ResetTOC = "Réinitialiser les amputations",
|
||||
ContextMenu_Admin_ForceAmputation = "Forcer l'amputation",
|
||||
}
|
||||
21
common/media/lua/shared/Translate/FR/IG_UI_FR.txt
Normal file
21
common/media/lua/shared/Translate/FR/IG_UI_FR.txt
Normal file
@@ -0,0 +1,21 @@
|
||||
IG_UI_FR = {
|
||||
IGUI_Yes = "Oui",
|
||||
IGUI_No = "Non",
|
||||
|
||||
IGUI_perks_Amputations = "Amputations",
|
||||
IGUI_perks_Side_R = "C<>t<EFBFBD> droit",
|
||||
IGUI_perks_Side_L = "C<>t<EFBFBD> gauche",
|
||||
IGUI_perks_Prosthesis = "Proth<74>se",
|
||||
IGUI_perks_ProstFamiliarity = "Familiarit<69>",
|
||||
|
||||
IGUI_ItemCat_Prosthesis = "Proth<74>se",
|
||||
IGUI_ItemCat_Surgery = "Chirurgie",
|
||||
IGUI_ItemCat_Amputation = "Amputation",
|
||||
|
||||
IGUI_HealthPanel_Cicatrization = "Cicatrisation",
|
||||
IGUI_HealthPanel_Cicatrized = "Cicatris<69>",
|
||||
IGUI_HealthPanel_Cauterized = "Caut<75>ris<69>",
|
||||
IGUI_HealthPanel_WoundDirtyness = "Salet<65> de la plaie",
|
||||
IGUI_HealthPanel_ProstEquipped = "Proth<74>se <20>quip<69>e",
|
||||
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user