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5 Commits
| Author | SHA1 | Date | |
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74bb34bbc8 | ||
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1b235ebaa4 | ||
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44d486dfeb | ||
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5cc982188a | ||
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aadbe02df4 |
@@ -57,6 +57,7 @@ function DataController:setup(key)
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---@type tocModDataType
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self.tocData = {
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-- Generic stuff that does not belong anywhere else
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isInitializing = true,
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isIgnoredPartInfected = false,
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isAnyLimbCut = false,
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limbs = {},
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@@ -86,9 +87,16 @@ function DataController:setup(key)
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}
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end
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-- Add it to global mod data
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-- Add it to client global mod data
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ModData.add(key, self.tocData)
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-- Sync with the server
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self:apply()
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-- -- Disable lock
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-- self.tocData.isInitializing = false
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-- ModData.add(key, self.tocData)
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end
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---In case of desync between the table on ModData and the table here
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@@ -100,7 +108,7 @@ function DataController:applyOnlineData(tocData)
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end
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---@param key string
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function DataController:loadLocalData(key)
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function DataController:tryLoadLocalData(key)
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self.tocData = ModData.get(key)
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--TOC_DEBUG.printTable(self.tocData)
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@@ -389,6 +397,7 @@ function DataController.ReceiveData(key, data)
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-- TODO Add update from server scenario
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if handler.isResetForced then
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TOC_DEBUG.print("Forced reset")
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handler:setup(key)
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elseif data then
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if data.isUpdateFromServer then
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@@ -396,7 +405,8 @@ function DataController.ReceiveData(key, data)
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end
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handler:applyOnlineData(data)
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elseif username == getPlayer():getUsername() then
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handler:loadLocalData(key)
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TOC_DEBUG.print("loading local data")
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handler:tryLoadLocalData(key)
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end
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@@ -436,7 +446,7 @@ Events.OnReceiveGlobalModData.Add(DataController.ReceiveData)
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--- SP Only initialization
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---@param key string
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function DataController:initSinglePlayer(key)
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self:loadLocalData(key)
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self:tryLoadLocalData(key)
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if self.tocData == nil or self.isResetForced then
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self:setup(key)
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end
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@@ -15,8 +15,12 @@ local StaticData = require("TOC/StaticData")
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-- a prosthesis on, that can trigger random bleeds.
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local function CheckHandFeasibility(limbName)
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TOC_DEBUG.print("Checking hand feasibility: " .. limbName)
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local dcInst = DataController.GetInstance()
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return not dcInst:getIsCut(limbName) or dcInst:getIsProstEquipped(limbName)
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local isFeasible = not dcInst:getIsCut(limbName) or dcInst:getIsProstEquipped(limbName)
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TOC_DEBUG.print("isFeasible: " .. tostring(isFeasible))
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return isFeasible
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end
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@@ -107,6 +111,8 @@ end
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---A recreation of the original method, but with amputations in mind
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---@param dcInst DataController
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function ISEquipWeaponAction:performWithAmputation(dcInst)
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TOC_DEBUG.print("running ISEquipWeaponAction performWithAmputation")
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local hand = nil
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local otherHand = nil
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local getMethodFirst = nil
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@@ -130,6 +136,10 @@ function ISEquipWeaponAction:performWithAmputation(dcInst)
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setMethodSecond = self.character.setSecondaryHandItem
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end
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local isFirstValid = CheckHandFeasibility(hand)
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local isSecondValid = CheckHandFeasibility(otherHand)
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if not self.twoHands then
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if getMethodFirst(self.character) and getMethodFirst(self.character):isRequiresEquippedBothHands() then
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setMethodFirst(self.character, nil)
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@@ -145,10 +155,10 @@ function ISEquipWeaponAction:performWithAmputation(dcInst)
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setMethodSecond(self.character, nil)
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-- TODO We should use the CachedData indexable instead of dcInst
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if not dcInst:getIsCut(hand) then
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if isFirstValid then
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setMethodSecond(self.character, self.item)
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-- Check other HAND!
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elseif not dcInst:getIsCut(otherHand) then
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elseif isSecondValid then
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setMethodFirst(self.character, self.item)
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end
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end
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@@ -156,13 +166,10 @@ function ISEquipWeaponAction:performWithAmputation(dcInst)
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setMethodFirst(self.character, nil)
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setMethodSecond(self.character, nil)
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local isFirstValid = CheckHandFeasibility(hand)
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local isSecondValid = CheckHandFeasibility(otherHand)
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-- TOC_DEBUG.print("First Hand: " .. tostring(hand))
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-- TOC_DEBUG.print("Prost Group: " .. tostring(prostGroup))
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-- --TOC_DEBUG.print("Prost Group: " .. tostring(prostGroup))
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-- TOC_DEBUG.print("Other Hand: " .. tostring(otherHand))
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-- TOC_DEBUG.print("Other Prost Group: " .. tostring(otherProstGroup))
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-- --TOC_DEBUG.print("Other Prost Group: " .. tostring(otherProstGroup))
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-- TOC_DEBUG.print("isPrimaryHandValid: " .. tostring(isFirstValid))
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-- TOC_DEBUG.print("isSecondaryHandValid: " .. tostring(isSecondValid))
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@@ -354,10 +354,20 @@ function LocalPlayerController.DropItemsAfterAmputation(limbName)
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end
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end
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end
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-- TODO Consider 2 handed weapons too
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-- equipped items too
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if side == "R" then
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pl:setPrimaryHandItem(nil)
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elseif side == "L" then
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pl:setSecondaryHandItem(nil)
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end
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end
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Events.OnAmputatedLimb.Add(LocalPlayerController.DropItemsAfterAmputation)
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Events.OnProsthesisUnequipped.Add(LocalPlayerController.DropItemsAfterAmputation)
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@@ -1,3 +1,4 @@
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--* Setup Events *--
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LuaEventManager.AddEvent("OnAmputatedLimb") --Triggered when a limb has been amputated
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LuaEventManager.AddEvent("OnProsthesisUnequipped")
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LuaEventManager.AddEvent("OnReceivedTocData") -- Triggered when TOC data is ready
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@@ -111,6 +111,8 @@ end
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--* Hand feasibility caching *--
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CachedDataHandler.handFeasibility = {}
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@@ -70,11 +70,10 @@ function ProsthesisHandler.CheckIfEquippable(fullType)
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return false
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end
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---Handle equipping or unequipping prosthetics
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---@param item InventoryItem
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---@param isEquipping boolean
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---@return boolean
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---@return boolean
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function ProsthesisHandler.SearchAndSetupProsthesis(item, isEquipping)
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if not ProsthesisHandler.CheckIfProst(item) then return false end
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@@ -100,7 +99,7 @@ local function HandleProsthesisValidation(item, isEquippable)
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local isProst = ProsthesisHandler.CheckIfProst(item)
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if not isProst then return isEquippable end
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local fullType = item:getFullType() -- use fulltype for side
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local fullType = item:getFullType() -- use fulltype for side
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if isEquippable then
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isEquippable = ProsthesisHandler.CheckIfEquippable(fullType)
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else
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@@ -133,8 +132,6 @@ function ISClothingExtraAction:isValid()
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return HandleProsthesisValidation(testItem, isEquippable)
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end
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--[[
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Horrendous workaround
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@@ -161,7 +158,6 @@ function ISClothingExtraAction:perform()
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if isProst then
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group:setMultiItem("TOC_ArmProst", true)
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end
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end
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local og_ISUnequipAction_perform = ISUnequipAction.perform
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@@ -176,8 +172,15 @@ function ISUnequipAction:perform()
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if isProst then
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group:setMultiItem("TOC_ArmProst", true)
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-- we need to fetch the limbname associated to the prosthesis
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local side = CommonMethods.GetSide(self.item:getFullType())
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local highestAmputatedLimbs = CachedDataHandler.GetHighestAmputatedLimbs(getPlayer():getUsername())
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if highestAmputatedLimbs then
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local hal = highestAmputatedLimbs[side]
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triggerEvent("OnProsthesisUnequipped", hal)
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end
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end
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end
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return ProsthesisHandler
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@@ -29,12 +29,11 @@ function ServerDataHandler.AddTable(key, table)
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--TOC_DEBUG.printTable(table)
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-- Set that the data has been modified and it's updated on the server
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table.isUpdateFromServer = true
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table.isUpdateFromServer = true -- FIX this is useless as of now
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ModData.add(key, table) -- Add it to the server mod data
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ServerDataHandler.modData[key] = table
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-- Since this could be triggered by a different client than the one referenced in the key, we're gonna
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-- apply the changes back to the key client again to be sure that everything is in sync
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local username = CommandsData.GetUsername(key)
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@@ -2,7 +2,7 @@
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---@alias limbsTable {Hand_L : partDataType, ForeArm_L : partDataType, UpperArm_L : partDataType, Hand_R : partDataType, ForeArm_R : partDataType, UpperArm_R : partDataType }
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---@alias prosthesisData {isProstEquipped : boolean, prostFactor : number }
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---@alias prosthesesTable {Top_L : prosthesisData, Top_R : prosthesisData } -- TODO add Bottom_L and Bottom_R
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---@alias tocModDataType { limbs : limbsTable, prostheses : prosthesesTable, isIgnoredPartInfected : boolean, isAnyLimbCut : boolean, isUpdateFromServer : boolean }
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---@alias tocModDataType { limbs : limbsTable, prostheses : prosthesesTable, isIgnoredPartInfected : boolean, isAnyLimbCut : boolean, isUpdateFromServer : boolean, isInitializing : boolean}
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---------------------------
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