local StaticData = require("TOC_StaticData") ---------------- ---@alias amputationTable { isCut : boolean?, isInfected : boolean?, isOperated : boolean?, isCicatrized : boolean?, isCauterized : boolean?, isDependant : boolean? } ---------------- -- TODO This class should handle all the stuff related to the mod data ---@class ModDataHandler ---@field playerObj IsoPlayer local ModDataHandler = {} ---@param playerObj IsoPlayer ---@return ModDataHandler function ModDataHandler:new(playerObj) local o = {} setmetatable(o, self) self.__index = self o.playerObj = playerObj ModDataHandler.instance = o return o end ---Setup a newly instanced ModDataHandler function ModDataHandler:setup() if self.modData == nil then self:createData() end -- TODO Check compatibility or do we just skip it at this point? end function ModDataHandler:createData() print("TOC: createData") self.playerObj:getModData()[StaticData.MOD_NAME] = {} -- Initialize limbs for i=1, #StaticData.LIMBS_STRINGS do self:setLimbParams(StaticData.LIMBS_STRINGS[i], false, false, false, false, false, false) end end --* Limbs data handling *-- ---Set a limb and its dependend limbs as cut ---@param limbName string ---@param amputationStatus amputationTable {isOperated, isCicatrized, isCauterized} ---@param surgeonFactor number function ModDataHandler:setCutLimb(limbName, amputationStatus, surgeonFactor) local cicatrizationTime = -1 if amputationStatus.isCicatrized == false or amputationStatus.isCauterized == false then cicatrizationTime = StaticData.LIMBS_CICATRIZATION_TIME[limbName] - surgeonFactor end ---@type amputationTable local params = {isCut = true, isInfected = false, isOperated = amputationStatus.isOperated, isCicatrized = amputationStatus.isCicatrized, isCauterized = amputationStatus.isCauterized, isDependant = false} self:setLimbParams(limbName, params, cicatrizationTime) local dependentParams = {isCut = true, isInfected = false, isDependant = true} for i=1, #StaticData.LIMBS_DEPENDENCIES[limbName] do local dependedLimbName = StaticData.LIMBS_DEPENDENCIES[limbName][i] -- We don't care about isOperated, isCicatrized and isCauterized since this is depending on another limb self:setLimbParams(dependedLimbName, dependentParams, cicatrizationTime) end end ---Internal use only, set a limb data ---@param limbName string ---@param amputationStatus amputationTable {isCut, isInfected, isOperated, isCicatrized, isCauterized, isDependant} ---@param cicatrizationTime integer ---@private function ModDataHandler:setLimbParams(limbName, amputationStatus, cicatrizationTime) local limbData = self.playerObj:getModData()[StaticData.MOD_NAME][limbName] if amputationStatus.isCut ~= nil then limbData.isCut = amputationStatus.isCut end if amputationStatus.isInfected ~= nil then limbData.isInfected = amputationStatus.isInfected end if amputationStatus.isOperated ~= nil then limbData.isOperated = amputationStatus.isOperated end if amputationStatus.isCicatrized ~= nil then limbData.isCicatrized = amputationStatus.isCicatrized end if amputationStatus.isCauterized ~= nil then limbData.isCauterized = amputationStatus.isCauterized end if amputationStatus.isDependant ~= nil then limbData.isDependant = amputationStatus.isDependant end if cicatrizationTime ~= nil then limbData.cicatrizationTime = cicatrizationTime end end return ModDataHandler