local function operateLocal(partName) local player = getPlayer(); ISTimedActionQueue.add(ISOperateArm:new(player, player, _, partName, true)); end local function otherPlayerLocal(_, partName, action, patient) local ui = GetConfirmUIMP(); if not ui then MakeConfirmUIMP(); ui = GetConfirmUIMP(); end if action == "Cut" then AskCanCutArm(patient, partName); else AskCanOperateArm(patient, partName); end ui.actionAct = action; ui.partNameAct = partName; ui.patient = patient; SetConfirmUIMP("Wait server"); end local function TOC_onFillWorldObjectContextMenu(playerId, context, worldobjects, _) local player = getSpecificPlayer(playerId); local clickedPlayer local modData = player:getModData(); for _,object in ipairs(worldobjects) do local square = object:getSquare() if square then for i=1,square:getObjects():size() do local object2 = square:getObjects():get(i-1); --For the oven operate part if instanceof(object2, "IsoStove") and (player:HasTrait("Brave") or player:getPerkLevel(Perks.Strength) >= 6) then if not object2:isMicrowave() and object2:getCurrentTemperature() > 250 then local rootMenu = context:addOption(getText('UI_ContextMenu_OperateOven'), worldobjects, nil); local subMenu = context:getNew(context); context:addSubMenu(rootMenu, subMenu) if modData.TOC.RightHand.IsCut and not modData.TOC.RightForearm.IsCut and not modData.TOC.RightHand.IsOperated then subMenu:addOption(getText('UI_ContextMenu_RightHand'), worldobjects, operateLocal, "RightHand"); end if modData.TOC.LeftHand.IsCut and not modData.TOC.LeftForearm.IsCut and not modData.TOC.LeftHand.IsOperated then subMenu:addOption(getText('UI_ContextMenu_LeftHand'), worldobjects, operateLocal, "LeftHand"); end if modData.TOC.RightForearm.IsCut and not modData.TOC.RightArm.IsCut and not modData.TOC.RightForearm.IsOperated then subMenu:addOption(getText('UI_ContextMenu_RightForearm'), worldobjects, operateLocal, "RightForearm"); end if modData.TOC.LeftForearm.IsCut and not modData.TOC.LeftArm.IsCut and not modData.TOC.LeftForearm.IsOperated then subMenu:addOption(getText('UI_ContextMenu_LeftForearm'), worldobjects, operateLocal, "LeftForearm"); end if modData.TOC.RightArm.IsCut and not modData.TOC.RightArm.IsOperated then subMenu:addOption(getText('UI_ContextMenu_RightArm'), worldobjects, operateLocal, "RightArm"); end if modData.TOC.LeftArm.IsCut and not modData.TOC.LeftArm.IsOperated then subMenu:addOption(getText('UI_ContextMenu_LeftArm'), worldobjects, operateLocal, "LeftArm"); end end end end local movingObjects = square:getMovingObjects() for i = 0, movingObjects:size() - 1 do local o = movingObjects:get(i) if instanceof(o, "IsoPlayer") then clickedPlayer = o; break end end if clickedPlayer then if not ((-1 < clickedPlayer:getX() - player:getX() and clickedPlayer:getX() - player:getX() < 1) and (-1 < clickedPlayer:getY() - player:getY() and clickedPlayer:getY() - player:getY() < 1)) then return false; end local rootOption = context:addOption("The Only Cure on " .. clickedPlayer:getUsername()); local rootMenu = context:getNew(context); local cutOption = rootMenu:addOption("Cut"); local operateOption = rootMenu:addOption("Operate"); local cutMenu = context:getNew(context); local operateMenu = context:getNew(context); context:addSubMenu(rootOption, rootMenu); context:addSubMenu(cutOption, cutMenu); context:addSubMenu(operateOption, operateMenu); cutMenu:addOption(getText('UI_ContextMenu_RightHand'), worldobjects, otherPlayerLocal, "RightHand", "Cut", clickedPlayer); cutMenu:addOption(getText('UI_ContextMenu_LeftHand'), worldobjects, otherPlayerLocal, "LeftHand", "Cut", clickedPlayer); cutMenu:addOption(getText('UI_ContextMenu_RightForearm'), worldobjects, otherPlayerLocal, "RightForearm", "Cut", clickedPlayer); cutMenu:addOption(getText('UI_ContextMenu_LeftForearm'), worldobjects, otherPlayerLocal, "LeftForearm", "Cut", clickedPlayer); cutMenu:addOption(getText('UI_ContextMenu_RightArm'), worldobjects, otherPlayerLocal, "RightArm", "Cut", clickedPlayer); cutMenu:addOption(getText('UI_ContextMenu_LeftArm'), worldobjects, otherPlayerLocal, "LeftArm", "Cut", clickedPlayer); operateMenu:addOption(getText('UI_ContextMenu_RightHand'), worldobjects, otherPlayerLocal, "RightHand", "Operate", clickedPlayer); operateMenu:addOption(getText('UI_ContextMenu_LeftHand'), worldobjects, otherPlayerLocal, "LeftHand", "Operate", clickedPlayer); operateMenu:addOption(getText('UI_ContextMenu_RightForearm'), worldobjects, otherPlayerLocal, "RightForearm", "Operate", clickedPlayer); operateMenu:addOption(getText('UI_ContextMenu_LeftForearm'), worldobjects, otherPlayerLocal, "LeftForearm", "Operate", clickedPlayer); operateMenu:addOption(getText('UI_ContextMenu_RightArm'), worldobjects, otherPlayerLocal, "RightArm", "Operate", clickedPlayer); operateMenu:addOption(getText('UI_ContextMenu_LeftArm'), worldobjects, otherPlayerLocal, "LeftArm", "Operate", clickedPlayer); end end end end Events.OnFillWorldObjectContextMenu.Add(TOC_onFillWorldObjectContextMenu);