-- VARIOUS CHECKS -- if TheOnlyCure == nil then TheOnlyCure = {} end function CheckIfCanBeCut(part_name) -- This is just for MP handling... Not enough to check everything return not getPlayer():getModData().TOC.Limbs[part_name].is_cut end function CheckIfProsthesisAlreadyInstalled(part_data, part_name) local r = "Right" local l = "Left" if string.find(part_name, r) then return (part_data[r .. "_Hand"].is_prosthesis_equipped or part_data[r .. "_LowerArm"].is_prosthesis_equipped) elseif string.find(part_name, l) then return (part_data[l .. "_Hand"].is_prosthesis_equipped or part_data[l .. "_LowerArm"].is_prosthesis_equipped) end end function CheckIfCanBeOperated(part_name) local part_data = getPlayer():getModData().TOC.Limbs return part_data[part_name].is_operated == false and part_data[part_name].is_amputation_shown end function CheckIfProsthesisCanBeEquipped(part_name) end